Player Matchup

Olorun
Olorun
Derekmcz
Olorun
Level 29
God Stats
2W - 4L
1,170 SR
Queue Stats
43W - 20L
1,575 Elo+
Solo
Ymir
Ymir
Horocrow
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,101 Elo+
Party 2
Merlin
Merlin
JeffStinson
Merlin
Level 4
God Stats
5W - 7L
1,087 SR
Queue Stats
14W - 19L
1,117 Elo+
Party 1
Nemesis
Nemesis
Quaxlv
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Izanami
Izanami
Sferum
Izanami
Level 4
God Stats
7W - 10L
1,180 SR
Queue Stats
13W - 18L
1,117 Elo+
Party 1
Team Averages
Level 10
1,287 SR
1,282 Elo+

VS

Team Averages
Level 7
1,477 SR
1,288 Elo+
King Arthur
King Arthur
Dezerg
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
DrunkenJeager
Bakasura
Level 5
God Stats
1W - 5L
1,192 SR
Queue Stats
1W - 5L
1,174 Elo+
Solo
Charybdis
Charybdis
Gilbertous
Charybdis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,278 Elo+
Party 3
Thoth
Thoth
MythicalLizzard
Thoth
Level 7
God Stats
1W - 1L
1,690 SR
Queue Stats
3W - 7L
1,238 Elo+
Party 3
Xing Tian
Xing Tian
Squigger420
Xing Tian
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,252 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Derekmcz
Olorun
11
1 / 5 / 6
6,925
462
4,587
7,449
2,389
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
12
5 / 1 / 2
8,198
547
5,650
10,551
8,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
14
7 / 0 / 5
8,784
586
9,600
9,351
3,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Quaxlv
Nemesis
12
4 / 2 / 5
7,847
523
6,035
9,287
3,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Sferum
Izanami
10
2 / 2 / 5
6,649
443
5,381
5,385
1,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dezerg
King Arthur
10
1 / 6 / 2
6,327
422
3,544
12,257
7,703
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
DrunkenJeager
Bakasura
14
2 / 2 / 4
7,750
517
6,412
11,812
4,631
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Gilbertous
Charybdis
10
5 / 2 / 1
7,535
502
7,446
6,397
1,890
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 8 / 1
6,163
411
5,761
8,213
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
Squigger420
Xing Tian
9
1 / 1 / 3
6,815
454
3,778
10,745
8,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
19
Kills
10
10
Deaths
19
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Olorun
Derekmcz
Olorun
1
5
6
0.8
L
King Arthur
Dezerg
King Arthur
1
6
2
0.33
L
Bakasura
DrunkenJeager
Bakasura
2
2
4
2
L
Charybdis
Gilbertous
Charybdis
5
2
1
2.75
W
Ymir
5
1
2
6
W
Merlin
7
0
5
9.5
L
1
8
1
0.19
W
Nemesis
Quaxlv
Nemesis
4
2
5
3.25
W
Izanami
Sferum
Izanami
2
2
5
2.25
L
Xing Tian
Squigger420
Xing Tian
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,253
Damage
26,941
42,023
Taken
49,424
20,043
Mitigated
25,162
15,315
Healing
11,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Derekmcz
Olorun
4,587
1,943
608
2,037
7,449
2,389
817
2,052
5,279
30,533
0
L
King Arthur
Dezerg
King Arthur
3,544
793
0
610
12,257
7,703
40
4,050
8,079
0
18,165
L
Bakasura
DrunkenJeager
Bakasura
6,412
5,798
0
6,510
11,812
4,631
0
3,751
7,798
0
42,493
L
Charybdis
Gilbertous
Charybdis
7,446
5,388
0
1,825
6,397
1,890
1,777
2,143
4,254
0
41,995
W
Ymir
5,650
1,277
0
3,718
10,551
8,600
1,181
2,827
7,556
27,062
0
W
Merlin
9,600
987
204
4,617
9,351
3,647
1,047
2,288
6,604
59,617
0
L
5,761
482
0
353
8,213
2,332
406
4,326
3,480
26,263
0
W
Nemesis
Quaxlv
Nemesis
6,035
3,566
0
2,247
9,287
3,825
869
1,317
7,769
0
43,728
W
Izanami
Sferum
Izanami
5,381
3,454
0
1,884
5,385
1,582
1,648
461
4,908
0
22,243
L
Xing Tian
Squigger420
Xing Tian
3,778
997
0
1,707
10,745
8,606
431
4,851
5,759
13,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,403
Gold Earned
34,590
341
Minions Killed
270
0
Camps Cleared
0
1,220,818
Distance Traveled
1,252,261
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,925
462
60
4
0
240,710
0
L
King Arthur
6,327
422
23
2
0
260,920
2
L
Bakasura
7,750
517
99
7
0
297,635
2
L
Charybdis
7,535
502
81
5
0
194,281
0
W
Ymir
8,198
547
49
3
0
279,503
0
W
Merlin
8,784
586
114
8
0
261,230
3
L
Thoth
6,163
411
52
3
0
224,459
1
W
Nemesis
7,847
523
74
5
0
295,898
5
W
Izanami
6,649
443
44
3
0
143,477
2
L
Xing Tian
6,815
454
15
1
0
274,966
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role