Player Matchup

Achilles
Achilles
Eazy62
Achilles
Level 106
God Stats
10W - 15L
1,430 SR
Queue Stats
156W - 185L
1,401 Elo+
Solo
Bacchus
Bacchus
SnorkratsWife
Bacchus
Level 121
God Stats
226W - 229L
1,526 SR
Queue Stats
311W - 330L
1,459 Elo+
Solo
Xbalanque
Xbalanque
Tsuintawa-1
Xbalanque
Level 148
God Stats
4W - 5L
1,440 SR
Queue Stats
243W - 240L
1,541 Elo+
Party 1
Awilix
Awilix
Tsuintawa-2
Awilix
Level 134
God Stats
4W - 7L
1,225 SR
Queue Stats
182W - 189L
1,426 Elo+
Party 1
Hel
Hel
xSEE U IN HELLx
Hel
Level 129
God Stats
3W - 1L
1,746 SR
Queue Stats
89W - 109L
1,408 Elo+
Solo
Team Averages
Level 128
1,473 SR
1,447 Elo+

VS

Team Averages
Level 103
1,462 SR
1,453 Elo+
Danzaburou
Danzaburou
C N Snow
Danzaburou
Level 156
God Stats
10W - 11L
1,469 SR
Queue Stats
418W - 419L
1,524 Elo+
Solo
Ymir
Ymir
KingRamirez10
Ymir
Level 120
God Stats
6W - 10L
1,378 SR
Queue Stats
176W - 158L
1,508 Elo+
Solo
Sol
Sol
MagicPando00
Sol
Level 93
God Stats
87W - 99L
1,507 SR
Queue Stats
448W - 572L
1,456 Elo+
Solo
Artio
Artio
paolagdos
Artio
Level 66
God Stats
11W - 5L
1,704 SR
Queue Stats
334W - 388L
1,385 Elo+
Solo
Thor
Thor
stonedlel_TTV
Thor
Level 81
God Stats
3W - 3L
1,253 SR
Queue Stats
279W - 308L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Eazy62
Achilles
17
1 / 1 / 2
10,695
509
12,572
25,524
26,551
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
16
4 / 1 / 4
10,797
514
10,670
17,693
24,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xbalanque
Tsuintawa-1
Xbalanque
16
1 / 4 / 5
10,033
478
11,635
16,359
4,525
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
16
3 / 6 / 6
10,566
503
7,627
17,231
5,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 8 / 3
11,914
567
14,105
19,566
6,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
C N Snow
Danzaburou
18
4 / 3 / 5
11,465
546
21,784
18,286
7,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 2 / 10
10,232
487
7,175
18,999
22,754
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 6 / 9
9,820
468
11,786
15,008
8,352
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
paolagdos
Artio
18
2 / 1 / 2
11,309
539
13,672
18,903
25,492
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
9 / 7 / 4
12,211
581
12,350
17,323
9,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
50
17
Kills
20
20
Deaths
19
20
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
C N Snow
Danzaburou
4
3
5
2.17
L
Achilles
Eazy62
Achilles
1
1
2
2
W
3
2
10
4
W
2
6
9
1.08
L
Bacchus
4
1
4
6
L
Xbalanque
Tsuintawa-1
Xbalanque
1
4
5
0.88
L
Awilix
3
6
6
1
W
Artio
paolagdos
Artio
2
1
2
3
W
9
7
4
1.57
L
8
8
3
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,609
Damage
66,767
96,373
Taken
88,519
68,114
Mitigated
73,811
38,631
Healing
29,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
C N Snow
Danzaburou
21,784
7,443
0
8,515
18,286
7,964
230
4,541
13,688
0
106,813
L
Achilles
Eazy62
Achilles
12,572
4,403
0
13,108
25,524
26,551
421
12,800
12,724
0
66,370
W
7,175
931
712
2,384
18,999
22,754
374
7,658
11,168
32,661
0
W
11,786
6,173
605
5,459
15,008
8,352
2,945
8,032
6,591
55,150
0
L
Bacchus
10,670
608
0
2,295
17,693
24,377
0
4,894
12,799
43,988
0
L
Xbalanque
Tsuintawa-1
Xbalanque
11,635
4,132
0
7,974
16,359
4,525
0
2,689
13,670
0
80,517
L
Awilix
7,627
3,530
0
4,922
17,231
5,851
199
4,009
13,222
0
71,319
W
Artio
paolagdos
Artio
13,672
2,110
900
9,206
18,903
25,492
0
450
18,453
82,598
0
W
12,350
2,379
0
1,944
17,323
9,249
0
3,790
13,485
0
80,014
L
14,105
1,925
2,462
7,870
19,566
6,810
837
8,241
11,325
82,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,005
Gold Earned
55,037
617
Minions Killed
570
0
Camps Cleared
0
1,930,807
Distance Traveled
1,939,331
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,465
546
166
8
0
355,239
3
L
Achilles
10,695
509
128
6
0
393,496
1
W
Ymir
10,232
487
52
2
0
397,611
2
W
Sol
9,820
468
88
4
0
380,223
6
L
Bacchus
10,797
514
63
3
0
425,557
10
L
Xbalanque
10,033
478
135
6
0
358,190
2
L
Awilix
10,566
503
117
6
0
422,481
1
W
Artio
11,309
539
145
7
0
395,469
4
W
Thor
12,211
581
119
6
0
410,789
6
L
Hel
11,914
567
174
8
0
331,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role