Player Matchup

Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Machacador93
Geb
Level 98
God Stats
28W - 16L
1,654 SR
Queue Stats
94W - 87L
1,481 Elo+
Party 2
Baron Samedi
Baron Samedi
SuperYordii
Baron Samedi
Level 105
God Stats
6W - 3L
1,618 SR
Queue Stats
165W - 179L
1,468 Elo+
Party 2
Team Averages
Level 110
1,591 SR
1,483 Elo+

VS

Team Averages
Level 56
1,502 SR
1,415 Elo+
Hel
Hel
 
Hel
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Dylanmc29
Neith
Level 14
God Stats
4W - 2L
1,538 SR
Queue Stats
13W - 11L
1,387 Elo+
Party 1
Geb
Geb
MF_BRAWLER
Geb
Level 35
God Stats
4W - 5L
1,468 SR
Queue Stats
44W - 32L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
8 / 1 / 5
8,826
802
10,383
7,385
2,428
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 1 / 12
8,675
789
7,757
10,614
9,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
SuperYordii
Baron Samedi
13
4 / 1 / 11
8,471
770
9,983
6,067
2,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
1 / 6 / 1
6,752
614
5,766
10,783
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Dylanmc29
Neith
11
1 / 4 / 2
6,720
611
5,837
8,486
3,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
1 / 5 / 1
7,047
641
5,225
13,811
11,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
15
Kills
3
3
Deaths
15
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
8
1
5
10.5
L
Hel
 
Hel
1
6
1
0.25
L
Neith
Dylanmc29
Neith
1
4
2
0.5
L
1
5
1
0.3
W
3
1
12
9
W
Baron Samedi
SuperYordii
Baron Samedi
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,123
Damage
16,828
24,066
Taken
33,080
14,692
Mitigated
18,962
7,599
Healing
9,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
10,383
1,425
0
1,308
7,385
2,428
72
3,822
3,563
0
20,727
L
Hel
 
Hel
5,766
323
3,627
4,538
10,783
3,509
0
5,366
5,063
26,028
0
L
Neith
Dylanmc29
Neith
5,837
2,499
0
208
8,486
3,481
0
4,020
4,146
0
15,242
L
5,225
460
0
642
13,811
11,972
0
7,449
5,891
13,186
0
W
7,757
425
0
2,809
10,614
9,529
338
4,316
6,298
23,948
0
W
Baron Samedi
SuperYordii
Baron Samedi
9,983
1,007
1,284
2,198
6,067
2,735
844
3,344
2,723
28,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,972
Gold Earned
20,519
117
Minions Killed
101
5
Camps Cleared
3
643,995
Distance Traveled
550,404
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,826
802
29
3
2
232,723
1
L
Hel
6,752
614
52
5
3
201,347
2
L
Neith
6,720
611
27
2
0
167,952
0
L
Geb
7,047
641
22
2
0
181,105
1
W
Geb
8,675
789
30
3
0
215,160
2
W
Baron Samedi
8,471
770
58
5
3
196,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role