Player Matchup

Serqet
Serqet
CavEmpty
Serqet
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 51L
1,369 Elo+
Party 1
Anhur
Anhur
Clonechamp
Anhur
Level 110
God Stats
2W - 3L
1,797 SR
Queue Stats
169W - 151L
1,471 Elo+
Solo
Aphrodite
Aphrodite
Davidovensky
Aphrodite
Level 27
God Stats
59W - 52L
1,551 SR
Queue Stats
76W - 66L
1,480 Elo+
Solo
Merlin
Merlin
Th3_p1k3
Merlin
Level 154
God Stats
11W - 12L
1,552 SR
Queue Stats
163W - 173L
1,458 Elo+
Solo
Cabrakan
Cabrakan
daddy ducc
Cabrakan
Level 66
God Stats
7W - 6L
1,612 SR
Queue Stats
86W - 75L
1,489 Elo+
Party 1
Team Averages
Level 88
1,603 SR
1,453 Elo+

VS

Team Averages
Level 99
1,577 SR
1,455 Elo+
Fenrir
Fenrir
DEISELness
Fenrir
Level 130
God Stats
9W - 2L
2,026 SR
Queue Stats
108W - 110L
1,535 Elo+
Solo
Cupid
Cupid
LieblingLicht
Cupid
Level 31
God Stats
1W - 1L
1,293 SR
Queue Stats
6W - 7L
1,471 Elo+
Solo
King Arthur
King Arthur
OG CUTLESS
King Arthur
Level 83
God Stats
3W - 6L
1,338 SR
Queue Stats
107W - 102L
1,435 Elo+
Solo
Olorun
Olorun
RickPearson
Olorun
Level 103
God Stats
19W - 21L
1,560 SR
Queue Stats
128W - 122L
1,411 Elo+
Solo
Zeus
Zeus
Super_Nurd
Zeus
Level 149
God Stats
21W - 12L
1,668 SR
Queue Stats
249W - 271L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CavEmpty
Serqet
13
2 / 5 / 2
7,635
764
3,727
12,171
7,621
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
13
1 / 3 / 1
6,775
678
2,593
9,705
3,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Aphrodite
Davidovensky
Aphrodite
13
1 / 3 / 5
7,255
726
6,617
8,601
3,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
Th3_p1k3
Merlin
16
2 / 3 / 2
8,219
822
7,926
8,356
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
daddy ducc
Cabrakan
13
1 / 4 / 1
7,091
709
6,737
11,316
6,401
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DEISELness
Fenrir
15
6 / 1 / 7
9,201
920
10,042
10,166
5,777
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 2 / 5
8,208
821
3,628
6,703
2,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
OG CUTLESS
King Arthur
14
4 / 1 / 9
8,668
867
5,891
7,968
5,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
16
1 / 1 / 6
8,319
832
4,732
6,533
2,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
4 / 2 / 9
8,894
889
18,338
7,955
3,155
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
7
Kills
18
18
Deaths
7
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Serqet
CavEmpty
Serqet
2
5
2
0.6
L
Anhur
1
3
1
0.5
W
Fenrir
DEISELness
Fenrir
6
1
7
9.5
L
Aphrodite
Davidovensky
Aphrodite
1
3
5
1.17
W
3
2
5
2.75
W
King Arthur
OG CUTLESS
King Arthur
4
1
9
8.5
W
Olorun
1
1
6
4
W
4
2
9
4.25
L
Merlin
Th3_p1k3
Merlin
2
3
2
1
L
Cabrakan
daddy ducc
Cabrakan
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,600
Damage
42,631
50,149
Taken
39,325
23,721
Mitigated
20,004
11,933
Healing
9,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
CavEmpty
Serqet
3,727
552
0
558
12,171
7,621
0
4,094
7,907
0
7,503
L
Anhur
2,593
540
0
278
9,705
3,164
0
5,144
4,432
0
18,642
W
Fenrir
DEISELness
Fenrir
10,042
1,321
0
1,210
10,166
5,777
0
4,978
5,010
618
24,193
L
Aphrodite
Davidovensky
Aphrodite
6,617
190
3,557
3,397
8,601
3,715
0
3,964
4,542
19,159
0
W
3,628
1,610
0
1,464
6,703
2,465
180
2,807
3,716
0
17,179
W
King Arthur
OG CUTLESS
King Arthur
5,891
334
0
625
7,968
5,976
0
3,626
3,758
0
13,858
W
Olorun
4,732
1,503
376
4,082
6,533
2,631
346
3,340
3,135
38,075
0
W
18,338
1,233
0
1,563
7,955
3,155
739
6,341
1,390
40,532
0
L
Merlin
Th3_p1k3
Merlin
7,926
0
0
1,699
8,356
2,820
0
3,303
4,860
42,952
0
L
Cabrakan
daddy ducc
Cabrakan
6,737
533
0
2,444
11,316
6,401
0
7,061
4,083
18,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,975
Gold Earned
43,290
228
Minions Killed
237
7
Camps Cleared
9
954,676
Distance Traveled
984,809
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,635
764
15
2
1
201,804
2
L
Anhur
6,775
678
46
5
3
182,759
1
W
Fenrir
9,201
920
40
4
5
229,325
0
L
Aphrodite
7,255
726
39
4
0
185,932
2
W
Cupid
8,208
821
30
3
0
190,645
10
W
King Arthur
8,668
867
19
2
0
200,972
0
W
Olorun
8,319
832
84
8
2
193,771
3
W
Zeus
8,894
889
64
6
2
170,096
2
L
Merlin
8,219
822
88
9
1
200,862
3
L
Cabrakan
7,091
709
40
4
2
183,319
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role