Player Matchup

Anubis
Anubis
Ikthis
Anubis
Level 4
God Stats
5W - 2L
1,815 SR
Queue Stats
5W - 5L
1,756 Elo+
Party 1
Baron Samedi
Baron Samedi
Ljukino
Baron Samedi
Level 126
God Stats
60W - 53L
1,551 SR
Queue Stats
594W - 580L
1,483 Elo+
Party 1
Bakasura
Bakasura
MatticusRemonus
Bakasura
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,532 Elo+
Party 3
King Arthur
King Arthur
Vólnus
King Arthur
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 24L
1,545 Elo+
Party 3
Anhur
Anhur
bibidzana
Anhur
Level 127
God Stats
4W - 9L
1,361 SR
Queue Stats
681W - 647L
1,470 Elo+
Party 1
Team Averages
Level 64
1,545 SR
1,557 Elo+

VS

Team Averages
Level 49
1,500 SR
1,461 Elo+
Ao Kuang
Ao Kuang
Aceroy
Ao Kuang
Level 128
God Stats
1W - 1L
1,416 SR
Queue Stats
85W - 93L
1,468 Elo+
Party 2
Cupid
Cupid
BillyLaGrappa
Cupid
Level 29
God Stats
11W - 10L
1,568 SR
Queue Stats
129W - 134L
1,582 Elo+
Party 4
Bastet
Bastet
EGFloesFatRoll
Bastet
Level 18
God Stats
5W - 4L
1,500 SR
Queue Stats
39W - 50L
1,369 Elo+
Party 2
Cerberus
Cerberus
Skernix
Cerberus
Level 29
God Stats
8W - 6L
1,452 SR
Queue Stats
52W - 61L
1,393 Elo+
Party 2
Horus
Horus
worakls
Horus
Level 39
God Stats
10W - 9L
1,564 SR
Queue Stats
36W - 42L
1,495 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ikthis
Anubis
18
6 / 6 / 6
12,110
527
16,150
16,923
6,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Ljukino
Baron Samedi
15
3 / 6 / 4
9,622
418
10,325
16,822
12,467
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
16
4 / 7 / 7
10,852
472
11,197
19,253
8,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Vólnus
King Arthur
19
7 / 6 / 3
12,273
534
26,009
23,649
15,849
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
bibidzana
Anhur
19
3 / 4 / 5
11,330
493
12,252
15,546
4,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aceroy
Ao Kuang
20
10 / 2 / 10
13,263
577
21,570
21,653
9,604
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
9 / 2 / 10
12,816
557
14,111
14,016
4,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
7 / 7 / 6
11,914
518
11,458
21,710
7,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Skernix
Cerberus
17
3 / 8 / 4
11,455
498
12,180
29,517
20,654
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
worakls
Horus
16
0 / 4 / 17
10,303
448
5,795
18,986
22,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
76
23
Kills
29
29
Deaths
23
25
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Aceroy
Ao Kuang
10
2
10
7.5
W
9
2
10
7
W
7
7
6
1.43
L
Anubis
Ikthis
Anubis
6
6
6
1.5
L
Baron Samedi
Ljukino
Baron Samedi
3
6
4
0.83
L
Bakasura
4
7
7
1.07
W
Cerberus
Skernix
Cerberus
3
8
4
0.63
L
King Arthur
Vólnus
King Arthur
7
6
3
1.42
L
Anhur
bibidzana
Anhur
3
4
5
1.38
W
Horus
worakls
Horus
0
4
17
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,933
Damage
65,114
92,193
Taken
105,882
47,413
Mitigated
64,439
24,556
Healing
44,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Aceroy
Ao Kuang
21,570
5,002
0
10,245
21,653
9,604
416
6,873
14,770
99,195
0
W
14,111
9,171
1,176
7,088
14,016
4,865
519
4,245
9,393
0
79,320
W
11,458
3,197
0
8,246
21,710
7,298
0
7,154
14,196
0
79,193
L
Anubis
Ikthis
Anubis
16,150
855
0
7,032
16,923
6,634
758
6,632
10,291
76,510
0
L
Baron Samedi
Ljukino
Baron Samedi
10,325
1,106
1,875
4,450
16,822
12,467
415
4,995
11,827
45,060
0
L
Bakasura
11,197
6,139
0
4,292
19,253
8,388
833
3,847
15,406
0
64,586
W
Cerberus
Skernix
Cerberus
12,180
1,719
0
8,502
29,517
20,654
0
4,198
24,115
57,848
0
L
King Arthur
Vólnus
King Arthur
26,009
3,100
0
3,196
23,649
15,849
247
13,399
10,250
15,828
71,045
L
Anhur
bibidzana
Anhur
12,252
4,120
0
3,711
15,546
4,075
1,918
4,943
10,603
0
90,167
W
Horus
worakls
Horus
5,795
2,226
2,973
6,129
18,986
22,018
32
8,132
10,307
0
19,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,187
Gold Earned
59,751
606
Minions Killed
559
0
Camps Cleared
0
2,105,824
Distance Traveled
2,179,415
32
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
13,263
577
137
6
0
477,136
0
W
Cupid
12,816
557
140
6
0
423,870
10
W
Bastet
11,914
518
113
5
0
439,415
5
L
Anubis
12,110
527
129
6
0
385,624
6
L
Baron Samedi
9,622
418
54
2
0
402,320
3
L
Bakasura
10,852
472
112
5
0
469,742
12
W
Cerberus
11,455
498
136
6
0
390,347
4
L
King Arthur
12,273
534
148
6
0
410,542
0
L
Anhur
11,330
493
163
7
0
437,596
11
W
Horus
10,303
448
33
1
0
448,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role