Player Matchup

Achilles
Achilles
 
Achilles
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
AngelicUnicorn
Scylla
Level 8
God Stats
2W - 2L
1,445 SR
Queue Stats
9W - 10L
1,414 Elo+
Party 2
Izanami
Izanami
Zaxabar
Izanami
Level 8
God Stats
4W - 3L
1,500 SR
Queue Stats
5W - 4L
1,676 Elo+
Party 1
Ares
Ares
richar13
Ares
Level 5
God Stats
1W - 2L
1,195 SR
Queue Stats
1W - 4L
1,147 Elo+
Solo
King Arthur
King Arthur
shawdowtaot2
King Arthur
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Team Averages
Level 26
1,428 SR
1,447 Elo+

VS

Team Averages
Level 14
1,339 SR
1,400 Elo+
Thanatos
Thanatos
PANZERANTIN
Thanatos
Level 12
God Stats
2W - 4L
1,196 SR
Queue Stats
24W - 26L
1,546 Elo+
Solo
Cerberus
Cerberus
WTN Kuro
Cerberus
Level 8
God Stats
0W - 1L
1,216 SR
Queue Stats
16W - 28L
1,298 Elo+
Solo
Ra
Ra
aepxam
Ra
Level 4
God Stats
0W - 1L
1,209 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Persephone
Persephone
olimaxbanana
Persephone
Level 24
God Stats
2W - 2L
1,575 SR
Queue Stats
74W - 79L
1,371 Elo+
Solo
Anubis
Anubis
Газировка0
Anubis
Level 20
God Stats
1W - 4L
1,500 SR
Queue Stats
34W - 60L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
19
27 / 3 / 20
14,463
1,607
22,862
13,255
16,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
12 / 3 / 30
11,317
1,257
19,623
7,326
2,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Zaxabar
Izanami
18
6 / 3 / 32
11,332
1,259
14,779
7,247
2,459
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
17
0 / 2 / 28
9,242
1,027
2,456
10,493
4,745
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
shawdowtaot2
King Arthur
17
7 / 1 / 30
11,225
1,247
15,348
11,235
11,872
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

300

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
PANZERANTIN
Thanatos
15
4 / 12 / 6
10,581
1,176
7,890
17,810
9,277
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
WTN Kuro
Cerberus
17
4 / 6 / 6
11,743
1,305
9,393
25,854
29,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
14
0 / 9 / 1
7,511
835
3,935
7,798
2,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
olimaxbanana
Persephone
14
3 / 12 / 5
9,584
1,065
10,360
17,649
5,421
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 13 / 6
9,344
1,038
8,946
15,520
10,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

192
Kill Participation
36
52
Kills
12
12
Deaths
52
140
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
27
3
20
12.33
W
12
3
30
9
L
Thanatos
PANZERANTIN
Thanatos
4
12
6
0.58
L
Cerberus
WTN Kuro
Cerberus
4
6
6
1.17
W
Izanami
Zaxabar
Izanami
6
3
32
7.33
L
Ra
0
9
1
0.06
L
Persephone
olimaxbanana
Persephone
3
12
5
0.46
W
Ares
0
2
28
7
W
King Arthur
shawdowtaot2
King Arthur
7
1
30
22
L
1
13
6
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,068
Damage
40,524
49,556
Taken
84,631
37,721
Mitigated
56,781
3,847
Healing
7,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
22,862
9,352
0
2,140
13,255
16,035
0
8,083
5,016
0
31,618
W
19,623
6,385
0
0
7,326
2,610
0
5,523
1,647
29,761
0
L
Thanatos
PANZERANTIN
Thanatos
7,890
3,104
0
3,309
17,810
9,277
0
4,154
13,349
0
22,163
L
Cerberus
WTN Kuro
Cerberus
9,393
1,013
0
2,596
25,854
29,000
0
6,926
18,387
22,469
0
W
Izanami
Zaxabar
Izanami
14,779
10,976
0
196
7,247
2,459
0
4,147
2,280
0
35,074
L
Ra
3,935
977
98
246
7,798
2,506
0
1,528
5,961
5,951
0
L
Persephone
olimaxbanana
Persephone
10,360
1,973
0
914
17,649
5,421
0
4,337
12,828
21,348
0
W
Ares
2,456
561
0
0
10,493
4,745
0
7,585
2,774
6,017
0
W
King Arthur
shawdowtaot2
King Arthur
15,348
1,756
581
930
11,235
11,872
0
6,650
4,427
1,063
33,963
L
8,946
1,078
0
25
15,520
10,577
0
4,576
10,367
22,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,579
Gold Earned
48,763
146
Minions Killed
144
3
Camps Cleared
3
818,455
Distance Traveled
618,576
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,463
1,607
24
3
0
186,379
0
W
Scylla
11,317
1,257
31
3
1
157,289
0
L
Thanatos
10,581
1,176
42
5
1
144,468
0
L
Cerberus
11,743
1,305
30
3
0
167,378
2
W
Izanami
11,332
1,259
41
5
1
145,406
1
L
Ra
7,511
835
2
0
0
66,011
0
L
Persephone
9,584
1,065
28
3
1
133,892
0
W
Ares
9,242
1,027
11
1
0
150,775
2
W
King Arthur
11,225
1,247
39
4
1
178,606
0
L
Anubis
9,344
1,038
42
5
1
106,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role