Player Matchup

Charybdis
Charybdis
DOGopher214
Charybdis
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 45L
1,469 Elo+
Party 2
Ra
Ra
R4TB0Y
Ra
Level 111
God Stats
13W - 21L
1,493 SR
Queue Stats
165W - 193L
1,449 Elo+
Solo
Gilgamesh
Gilgamesh
The_Irishman3969
Gilgamesh
Level 146
God Stats
6W - 7L
1,450 SR
Queue Stats
18W - 26L
1,318 Elo+
Party 2
Team Averages
Level 131
1,481 SR
1,412 Elo+

VS

Team Averages
Level 110
1,555 SR
1,432 Elo+
Arachne
Arachne
AcidNinja2287
Arachne
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 42L
1,295 Elo+
Solo
Chaac
Chaac
BloodMoney6667
Chaac
Level 76
God Stats
4W - 2L
1,586 SR
Queue Stats
11W - 9L
1,426 Elo+
Party 1
Merlin
Merlin
MehdiLaFrite
Merlin
Level 153
God Stats
3W - 2L
1,580 SR
Queue Stats
280W - 243L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DOGopher214
Charybdis
15
3 / 5 / 5
10,701
629
12,532
15,903
6,371
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
14
4 / 4 / 5
11,037
649
8,328
11,956
4,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
12
4 / 8 / 3
10,271
604
13,772
21,712
20,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
4 / 7 / 12
11,398
670
7,412
17,022
6,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
6 / 3 / 9
11,647
685
14,715
22,132
24,756
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
17
7 / 1 / 10
12,273
722
18,197
8,392
3,339
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
11
Kills
17
17
Deaths
11
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Arachne
4
7
12
1.43
W
6
3
9
3.5
L
Charybdis
DOGopher214
Charybdis
3
5
5
1.1
W
Merlin
7
1
10
12
L
Ra
4
4
5
1.63
L
Gilgamesh
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,632
Damage
40,324
49,571
Taken
47,546
31,084
Mitigated
34,552
12,931
Healing
13,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
7,412
5,845
0
3,663
17,022
6,457
827
4,055
12,310
0
23,011
W
14,715
3,097
347
9,013
22,132
24,756
904
6,810
14,623
0
35,460
L
Charybdis
DOGopher214
Charybdis
12,532
6,643
0
3,999
15,903
6,371
1,324
7,890
8,013
0
42,231
W
Merlin
18,197
1,169
0
920
8,392
3,339
829
1,342
6,914
68,956
0
L
Ra
8,328
83
2,061
3,727
11,956
4,696
0
5,299
6,657
49,921
0
L
Gilgamesh
13,772
1,741
0
3,144
21,712
20,017
252
5,860
15,852
9,149
22,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,009
Gold Earned
35,318
218
Minions Killed
195
7
Camps Cleared
8
838,574
Distance Traveled
957,605
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,398
670
33
2
4
307,185
2
W
Chaac
11,647
685
38
2
0
350,451
2
L
Charybdis
10,701
629
77
5
1
273,878
3
W
Merlin
12,273
722
124
7
4
299,969
5
L
Ra
11,037
649
98
6
6
285,899
3
L
Gilgamesh
10,271
604
43
3
0
278,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role