Player Matchup

Jing Wei
Jing Wei
GooGooGaGaBbyLne
Jing Wei
Level 102
God Stats
1W - 1L
1,337 SR
Queue Stats
353W - 395L
1,433 Elo+
Party 1
Geb
Geb
Hobblett-
Geb
Level 142
God Stats
25W - 27L
1,448 SR
Queue Stats
741W - 814L
1,450 Elo+
Party 1
Ah Puch
Ah Puch
Xyilo--
Ah Puch
Level 107
God Stats
3W - 4L
1,502 SR
Queue Stats
288W - 325L
1,506 Elo+
Party 1
Bastet
Bastet
gilgadorgan
Bastet
Level 43
God Stats
38W - 19L
1,618 SR
Queue Stats
144W - 139L
1,523 Elo+
Solo
Zeus
Zeus
sasaint1
Zeus
Level 144
God Stats
15W - 10L
1,667 SR
Queue Stats
148W - 123L
1,558 Elo+
Solo
Team Averages
Level 108
1,514 SR
1,494 Elo+

VS

Team Averages
Level 67
1,527 SR
1,477 Elo+
Geb
Geb
BeArxXxDoWn22
Geb
Level 145
God Stats
38W - 43L
1,568 SR
Queue Stats
349W - 384L
1,515 Elo+
Solo
Neith
Neith
Coo_Kiki
Neith
Level 21
God Stats
0W - 4L
1,521 SR
Queue Stats
4W - 8L
1,401 Elo+
Party 3
Hera
Hera
CoolSett
Hera
Level 44
God Stats
5W - 3L
1,583 SR
Queue Stats
16W - 22L
1,499 Elo+
Party 2
Cerberus
Cerberus
Friezie_pop
Cerberus
Level 44
God Stats
1W - 2L
1,286 SR
Queue Stats
165W - 155L
1,508 Elo+
Party 2
Fenrir
Fenrir
YourBigDaddy2303
Fenrir
Level 82
God Stats
7W - 4L
1,677 SR
Queue Stats
375W - 341L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 1
6,923
629
4,268
5,027
1,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 1 / 6
5,509
501
4,174
7,125
5,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
Xyilo--
Ah Puch
10
1 / 0 / 7
6,315
574
4,531
4,680
1,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
10
1 / 2 / 0
6,184
562
7,034
9,575
2,241
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
13
4 / 1 / 3
7,301
664
3,384
5,133
1,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 1
5,397
491
2,546
11,312
5,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Coo_Kiki
Neith
8
0 / 1 / 3
5,091
463
1,064
2,527
705
Heavy Mace

Heavy Mace

+30
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hera
10
1 / 4 / 0
5,806
528
3,323
6,736
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
Friezie_pop
Cerberus
11
2 / 1 / 0
6,168
561
5,090
9,624
4,385
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 3 / 2
6,049
550
3,779
7,588
2,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
11
Kills
6
6
Deaths
11
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Neith
Coo_Kiki
Neith
0
1
3
1.5
L
Hera
1
4
0
0.25
L
Cerberus
Friezie_pop
Cerberus
2
1
0
2
W
5
2
1
2.75
W
0
1
6
3
W
Ah Puch
Xyilo--
Ah Puch
1
0
7
4.5
L
2
3
2
1
W
Bastet
1
2
0
0.5
W
Zeus
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,391
Damage
15,802
31,540
Taken
37,787
11,436
Mitigated
15,505
8,050
Healing
11,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,546
414
408
3,720
11,312
5,201
0
3,321
7,605
17,993
0
L
Neith
Coo_Kiki
Neith
1,064
449
0
50
2,527
705
546
1,027
1,427
0
14,849
L
Hera
3,323
856
0
1,396
6,736
2,350
0
4,169
2,523
30,039
0
L
Cerberus
Friezie_pop
Cerberus
5,090
128
0
3,769
9,624
4,385
0
400
9,224
35,446
0
W
4,268
3,042
0
615
5,027
1,356
0
1,083
3,944
0
35,577
W
4,174
736
0
1,249
7,125
5,123
0
1,661
5,407
22,902
0
W
Ah Puch
Xyilo--
Ah Puch
4,531
216
0
1,986
4,680
1,379
0
2,744
1,800
33,868
0
L
3,779
1,080
0
2,538
7,588
2,864
0
2,541
4,919
0
21,345
W
Bastet
7,034
1,771
0
3,934
9,575
2,241
0
4,917
4,658
0
35,969
W
Zeus
3,384
625
0
266
5,133
1,337
0
470
4,623
46,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,232
Gold Earned
28,511
335
Minions Killed
266
0
Camps Cleared
0
1,096,771
Distance Traveled
1,055,906
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,397
491
21
2
0
202,151
2
L
Neith
5,091
463
35
3
0
184,067
0
L
Hera
5,806
528
68
6
0
210,785
2
L
Cerberus
6,168
561
92
8
0
228,728
1
W
Jing Wei
6,923
629
87
8
0
208,840
2
W
Geb
5,509
501
32
3
0
215,753
6
W
Ah Puch
6,315
574
58
5
0
225,482
2
L
Fenrir
6,049
550
50
5
0
230,175
1
W
Bastet
6,184
562
65
6
0
229,072
1
W
Zeus
7,301
664
93
8
0
217,624
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role