Player Matchup

Fenrir
Fenrir
Alatum700
Fenrir
Level 6
God Stats
3W - 2L
1,774 SR
Queue Stats
22W - 14L
1,536 Elo+
Solo
Amaterasu
Amaterasu
CubicalCelery
Amaterasu
Level 7
God Stats
2W - 3L
1,561 SR
Queue Stats
53W - 58L
1,576 Elo+
Party 1
Terra
Terra
PastyPayton
Terra
Level 26
God Stats
38W - 46L
1,287 SR
Queue Stats
229W - 229L
1,538 Elo+
Solo
Neith
Neith
RealTempyGG
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 47L
1,793 Elo+
Party 1
Zeus
Zeus
ZeusOrNoDeuce
Zeus
Level 15
God Stats
23W - 22L
1,531 SR
Queue Stats
35W - 33L
1,529 Elo+
Solo
Team Averages
Level 12
1,530 SR
1,594 Elo+

VS

Team Averages
Level 10
1,499 SR
1,583 Elo+
Izanami
Izanami
PC4SHY
Izanami
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,544 Elo+
Solo
Yemoja
Yemoja
Thehungryfather
Yemoja
Level 6
God Stats
4W - 2L
1,797 SR
Queue Stats
8W - 6L
1,838 Elo+
Solo
Olorun
Olorun
Xavier2942
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 53L
1,482 Elo+
Solo
Loki
Loki
erican32
Loki
Level 11
God Stats
5W - 3L
1,198 SR
Queue Stats
79W - 71L
1,514 Elo+
Solo
Tyr
Tyr
tibihxE
Tyr
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alatum700
Fenrir
18
11 / 8 / 4
11,784
491
19,265
22,920
9,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
CubicalCelery
Amaterasu
18
1 / 6 / 3
10,897
454
10,071
21,342
18,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
3 / 3 / 5
10,678
445
10,443
19,147
23,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 5 / 1
8,811
367
5,546
10,677
4,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 2 / 1
6,240
260
87
1,095
113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
PC4SHY
Izanami
20
8 / 3 / 4
13,894
579
15,670
19,272
8,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 2 / 9
12,167
507
3,669
10,490
17,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Olorun
Xavier2942
Olorun
18
4 / 8 / 7
13,043
543
8,173
14,990
6,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Loki
20
9 / 2 / 6
14,128
589
16,468
14,763
6,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
19
2 / 1 / 11
13,475
561
14,414
20,167
20,767
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
61
16
Kills
24
24
Deaths
16
14
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Alatum700
Fenrir
11
8
4
1.63
L
Amaterasu
CubicalCelery
Amaterasu
1
6
3
0.42
W
Izanami
PC4SHY
Izanami
8
3
4
3.33
L
3
3
5
1.83
L
1
5
1
0.3
W
1
2
9
2.75
W
Olorun
Xavier2942
Olorun
4
8
7
0.94
L
0
2
1
0.25
W
Loki
9
2
6
6
W
Tyr
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,412
Damage
58,394
75,181
Taken
79,682
56,218
Mitigated
59,197
18,482
Healing
35,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Alatum700
Fenrir
19,265
5,889
0
5,110
22,920
9,673
0
3,241
19,679
0
89,647
L
Amaterasu
CubicalCelery
Amaterasu
10,071
3,313
0
6,937
21,342
18,893
0
4,087
17,255
7,240
54,431
W
Izanami
PC4SHY
Izanami
15,670
12,558
0
7,911
19,272
8,112
7,201
2,721
16,551
0
154,064
L
10,443
1,060
807
3,664
19,147
23,191
99
3,389
15,758
42,765
0
L
5,546
1,981
0
1,941
10,677
4,348
174
471
10,206
0
45,417
W
3,669
1,076
7,569
3,781
10,490
17,259
1,428
2,671
7,819
14,993
0
W
Olorun
Xavier2942
Olorun
8,173
3,162
333
3,594
14,990
6,983
1,182
1,351
13,639
63,444
6,796
L
87
0
0
23
1,095
113
0
53
1,042
1,733
0
W
Loki
16,468
5,374
0
3,885
14,763
6,076
2,154
2,699
12,032
0
106,357
W
Tyr
14,414
2,869
0
8,599
20,167
20,767
522
2,048
18,119
0
94,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,410
Gold Earned
66,707
391
Minions Killed
643
0
Camps Cleared
0
1,751,588
Distance Traveled
2,265,093
5
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,784
491
118
5
0
466,471
3
L
Amaterasu
10,897
454
114
5
0
423,324
0
W
Izanami
13,894
579
230
10
0
412,417
1
L
Terra
10,678
445
40
2
0
438,385
2
L
Neith
8,811
367
116
5
0
405,561
0
W
Yemoja
12,167
507
15
1
0
440,158
6
W
Olorun
13,043
543
112
5
0
408,969
10
L
Zeus
6,240
260
3
0
0
17,847
0
W
Loki
14,128
589
131
5
0
504,991
6
W
Tyr
13,475
561
155
6
0
498,558
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role