Player Matchup

Bastet
Bastet
Cptmcspanky4159
Bastet
Level 124
God Stats
49W - 28L
1,642 SR
Queue Stats
84W - 96L
1,411 Elo+
Solo
Xing Tian
Xing Tian
Irishmin
Xing Tian
Level 117
God Stats
9W - 8L
1,484 SR
Queue Stats
170W - 207L
1,311 Elo+
Solo
Sol
Sol
Loopy
Sol
Level 96
God Stats
13W - 13L
1,389 SR
Queue Stats
228W - 248L
1,414 Elo+
Solo
Team Averages
Level 112
1,505 SR
1,379 Elo+

VS

Team Averages
Level 41
1,492 SR
1,193 Elo+
Artio
Artio
FroZe Myst
Artio
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 73L
1,304 Elo+
Party 1
Nu Wa
Nu Wa
SatansSinner878
Nu Wa
Level 27
God Stats
0W - 1L
1,477 SR
Queue Stats
7W - 23L
1,167 Elo+
Party 1
Izanami
Izanami
SpE ASH MAIN
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,108 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 2 / 11
8,007
890
8,546
6,235
1,648
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xing Tian
Irishmin
Xing Tian
11
5 / 3 / 18
8,410
934
3,647
9,932
7,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
Loopy
Sol
14
11 / 0 / 13
9,055
1,006
20,770
8,185
3,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
9
1 / 8 / 4
6,163
685
3,505
16,091
10,157
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
1 / 8 / 3
5,997
666
3,624
8,943
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
SpE ASH MAIN
Izanami
10
3 / 8 / 2
7,429
825
5,472
11,976
3,738
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
14
24
Kills
5
5
Deaths
24
42
Assists
9
Player
Kills
Deaths
Assists
KDA
W
8
2
11
6.75
L
Artio
1
8
4
0.38
W
Xing Tian
Irishmin
Xing Tian
5
3
18
4.67
W
Sol
Loopy
Sol
11
0
13
17.5
L
1
8
3
0.31
L
Izanami
SpE ASH MAIN
Izanami
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,963
Damage
12,601
24,352
Taken
37,010
12,058
Mitigated
16,533
9,078
Healing
2,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,546
1,803
505
1,187
6,235
1,648
493
1,540
3,420
0
18,941
L
Artio
3,505
356
282
1,567
16,091
10,157
0
9,726
6,365
8,718
0
W
Xing Tian
Irishmin
Xing Tian
3,647
728
292
1,894
9,932
7,279
240
2,948
6,872
13,589
0
W
Sol
Loopy
Sol
20,770
8,597
0
5,200
8,185
3,131
1,553
2,831
5,106
57,882
5,179
L
3,624
580
0
44
8,943
2,638
0
5,450
3,493
13,751
0
L
Izanami
SpE ASH MAIN
Izanami
5,472
4,245
0
109
11,976
3,738
0
7,346
4,630
0
14,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,472
Gold Earned
19,589
139
Minions Killed
55
7
Camps Cleared
1
472,361
Distance Traveled
359,156
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,007
890
16
2
2
172,638
1
L
Artio
6,163
685
14
2
0
124,554
1
W
Xing Tian
8,410
934
11
1
1
151,056
3
W
Sol
9,055
1,006
112
12
4
148,667
2
L
Nu Wa
5,997
666
20
2
1
121,267
1
L
Izanami
7,429
825
21
2
0
113,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role