Player Matchup

Set
Set
AqoursZeroOne
Set
Level 66
God Stats
2W - 7L
1,381 SR
Queue Stats
145W - 169L
1,436 Elo+
Party 1
Ra
Ra
Blessedyouth051
Ra
Level 109
God Stats
5W - 5L
1,647 SR
Queue Stats
231W - 236L
1,455 Elo+
Solo
Kumbhakarna
Kumbhakarna
Zooblecorn
Kumbhakarna
Level 102
God Stats
8W - 6L
1,830 SR
Queue Stats
547W - 618L
1,499 Elo+
Solo
Thoth
Thoth
f_derby_umauma
Thoth
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 210L
1,450 Elo+
Party 1
Izanami
Izanami
nabiscorn
Izanami
Level 29
God Stats
2W - 4L
1,199 SR
Queue Stats
133W - 156L
1,430 Elo+
Party 1
Team Averages
Level 78
1,511 SR
1,454 Elo+

VS

Team Averages
Level 91
1,472 SR
1,446 Elo+
Bellona
Bellona
 
Bellona
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Devour1
Sylvanus
Level 88
God Stats
3W - 1L
1,468 SR
Queue Stats
99W - 145L
1,396 Elo+
Solo
Izanami
Izanami
FilthE
Izanami
Level 65
God Stats
36W - 30L
1,520 SR
Queue Stats
253W - 254L
1,420 Elo+
Solo
Zeus
Zeus
WendelsBaby
Zeus
Level 44
God Stats
1W - 1L
1,302 SR
Queue Stats
18W - 21L
1,524 Elo+
Solo
Bastet
Bastet
armoredcrow89
Bastet
Level 129
God Stats
22W - 12L
1,568 SR
Queue Stats
451W - 496L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 0
7,647
510
2,755
12,197
4,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 4 / 2
6,887
459
5,670
11,570
4,309
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
Zooblecorn
Kumbhakarna
10
1 / 6 / 0
6,462
431
3,534
13,967
7,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 8 / 0
6,572
438
650
8,916
2,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
nabiscorn
Izanami
11
0 / 5 / 2
6,930
462
4,133
8,282
1,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
2 / 4 / 0
7,691
513
6,988
16,460
12,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sylvanus
Devour1
Sylvanus
12
1 / 0 / 9
7,868
525
4,554
6,298
6,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
FilthE
Izanami
14
5 / 1 / 2
8,712
581
4,816
6,676
2,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
16 / 0 / 2
11,167
744
16,180
7,326
2,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 0 / 5
8,426
562
7,052
8,608
2,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
4
Kills
26
26
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
4
0
0.5
L
2
3
0
0.67
L
1
4
2
0.5
W
Sylvanus
Devour1
Sylvanus
1
0
9
5.5
W
Izanami
FilthE
Izanami
5
1
2
6
W
16
0
2
17
L
Kumbhakarna
Zooblecorn
Kumbhakarna
1
6
0
0.17
W
2
0
5
4.5
L
0
8
0
0
L
Izanami
nabiscorn
Izanami
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,742
Damage
39,590
54,932
Taken
45,368
20,765
Mitigated
27,333
14,080
Healing
23,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,988
1,771
0
5,727
16,460
12,708
749
4,565
11,895
0
51,794
L
2,755
1,028
0
3,996
12,197
4,173
0
4,810
7,387
0
51,698
L
5,670
774
198
6,137
11,570
4,309
0
653
10,917
33,832
0
W
Sylvanus
Devour1
Sylvanus
4,554
1,025
1,837
3,129
6,298
6,947
817
1,277
5,021
19,986
0
W
Izanami
FilthE
Izanami
4,816
2,756
0
1,428
6,676
2,125
714
1,413
5,263
0
64,452
W
16,180
3,715
0
5,022
7,326
2,691
0
1,456
5,870
81,713
0
L
Kumbhakarna
Zooblecorn
Kumbhakarna
3,534
92
0
823
13,967
7,926
0
6,053
7,914
14,680
0
W
7,052
1,754
0
6,237
8,608
2,862
343
1,143
7,465
0
53,517
L
650
101
0
1,246
8,916
2,417
0
5,316
3,600
36,033
0
L
Izanami
nabiscorn
Izanami
4,133
2,856
0
1,680
8,282
1,940
869
4,186
4,096
0
45,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,498
Gold Earned
43,864
373
Minions Killed
527
0
Camps Cleared
0
1,293,779
Distance Traveled
1,390,759
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,691
513
94
6
0
236,534
1
L
Set
7,647
510
106
7
0
304,028
2
L
Ra
6,887
459
68
5
0
201,442
1
W
Sylvanus
7,868
525
44
3
0
265,982
5
W
Izanami
8,712
581
134
9
0
266,647
2
W
Zeus
11,167
744
142
9
0
293,664
4
L
Kumbhakarna
6,462
431
22
1
0
257,207
2
W
Bastet
8,426
562
113
8
0
327,932
1
L
Thoth
6,572
438
70
5
0
262,552
6
L
Izanami
6,930
462
107
7
0
268,550
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role