Player Matchup

Jing Wei
Jing Wei
FO5SA
Jing Wei
Level 109
God Stats
6W - 4L
1,148 SR
Queue Stats
35W - 35L
1,401 Elo+
Solo
Geb
Geb
NOVANICKZ
Geb
Level 82
God Stats
7W - 4L
1,144 SR
Queue Stats
77W - 110L
1,426 Elo+
Solo
Zeus
Zeus
PuleRWar
Zeus
Level 131
God Stats
41W - 69L
1,325 SR
Queue Stats
647W - 748L
1,457 Elo+
Solo
Team Averages
Level 107
1,205 SR
1,428 Elo+

VS

Team Averages
Level 131
1,744 SR
1,736 Elo+
Sylvanus
Sylvanus
Ghost_PrinzBrown
Sylvanus
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,830 Elo+
Party 1
Anhur
Anhur
Night_Crawler_Jr
Anhur
Level 156
God Stats
2W - 1L
1,796 SR
Queue Stats
316W - 131L
1,709 Elo+
Party 1
Nu Wa
Nu Wa
Waylon_Jones1
Nu Wa
Level 144
God Stats
4W - 1L
1,938 SR
Queue Stats
179W - 87L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FO5SA
Jing Wei
10
0 / 6 / 2
7,664
547
5,785
14,358
3,834
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 5 / 3
8,764
626
6,720
22,214
23,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
13
4 / 4 / 0
9,388
671
14,109
10,324
3,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 10
9,674
691
10,380
23,726
22,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
5 / 4 / 7
10,018
716
12,752
12,508
5,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
8 / 0 / 5
10,578
756
15,824
7,516
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
15
15
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
FO5SA
Jing Wei
0
6
2
0.17
W
2
0
10
7
L
0
5
3
0.3
W
5
4
7
2.13
L
Zeus
4
4
0
1
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,614
Damage
38,956
46,896
Taken
43,750
31,064
Mitigated
31,048
5,072
Healing
18,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
FO5SA
Jing Wei
5,785
4,399
0
2,075
14,358
3,834
150
8,661
5,697
0
18,492
W
10,380
3,044
4,721
10,532
23,726
22,037
289
10,019
13,707
27,110
6,026
L
6,720
414
0
2,463
22,214
23,358
0
10,707
11,507
20,761
0
W
12,752
5,494
0
2,089
12,508
5,999
1,141
6,814
5,694
0
39,808
L
Zeus
14,109
292
0
534
10,324
3,872
0
5,911
4,413
46,127
0
W
15,824
2,813
261
1,199
7,516
3,012
463
4,867
2,649
46,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,816
Gold Earned
30,270
145
Minions Killed
170
3
Camps Cleared
9
714,586
Distance Traveled
732,023
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,664
547
38
3
2
215,333
1
W
Sylvanus
9,674
691
48
3
3
239,229
0
L
Geb
8,764
626
20
1
1
260,579
3
W
Anhur
10,018
716
51
4
4
227,228
0
L
Zeus
9,388
671
87
6
0
238,674
5
W
Nu Wa
10,578
756
71
5
2
265,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role