Player Matchup

Neith
Neith
NAACPYOUNGBOY
Neith
Level 125
God Stats
8W - 5L
1,754 SR
Queue Stats
388W - 287L
1,626 Elo+
Party 2
Cthulhu
Cthulhu
jabrikp123
Cthulhu
Level 123
God Stats
11W - 11L
1,571 SR
Queue Stats
544W - 481L
1,631 Elo+
Party 2
Bellona
Bellona
jdude_1117
Bellona
Level 146
God Stats
3W - 3L
1,571 SR
Queue Stats
656W - 596L
1,625 Elo+
Party 2
Team Averages
Level 131
1,632 SR
1,628 Elo+

VS

Team Averages
Level 152
1,566 SR
1,565 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Super丶梦魇
Fenrir
Level 155
God Stats
0W - 1L
1,612 SR
Queue Stats
21W - 16L
1,640 Elo+
Party 1
Zeus
Zeus
XXDRKFALLENHERO
Zeus
Level 147
God Stats
1W - 2L
1,588 SR
Queue Stats
261W - 219L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 6
9,399
783
10,592
7,899
3,293
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
jabrikp123
Cthulhu
13
4 / 1 / 8
9,187
766
10,613
13,965
15,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
jdude_1117
Bellona
12
5 / 6 / 7
8,968
747
10,243
16,818
16,283
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 5 / 7
8,052
671
9,083
13,421
15,842
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 5 / 3
8,112
676
8,511
12,235
9,368
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 5 / 2
8,171
681
12,528
10,890
4,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
15
Kills
8
8
Deaths
15
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
5
7
0.9
W
6
1
6
9
L
3
5
3
0.9
L
4
5
2
1
W
Cthulhu
jabrikp123
Cthulhu
4
1
8
8
W
Bellona
jdude_1117
Bellona
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,448
Damage
30,122
38,682
Taken
36,546
34,936
Mitigated
29,480
7,118
Healing
5,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
9,083
1,311
0
2,012
13,421
15,842
13
3,597
9,167
2,118
22,624
W
10,592
4,068
0
2,842
7,899
3,293
873
3,290
4,609
0
32,579
L
8,511
1,287
0
1,299
12,235
9,368
0
3,584
8,131
0
22,147
L
12,528
3,019
0
2,022
10,890
4,270
0
2,677
8,058
39,540
1,665
W
Cthulhu
jabrikp123
Cthulhu
10,613
1,266
0
3,256
13,965
15,360
381
4,304
9,661
32,935
0
W
Bellona
jdude_1117
Bellona
10,243
3,035
158
862
16,818
16,283
114
5,994
10,824
0
20,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,554
Gold Earned
24,335
145
Minions Killed
143
4
Camps Cleared
7
680,237
Distance Traveled
636,488
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,052
671
35
3
1
230,490
1
W
Neith
9,399
783
61
5
1
221,342
2
L
Fenrir
8,112
676
28
2
1
223,839
7
L
Zeus
8,171
681
80
7
5
182,159
3
W
Cthulhu
9,187
766
58
5
2
236,834
2
W
Bellona
8,968
747
26
2
1
222,061
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role