Player Matchup

Bacchus
Bacchus
Chrometrom
Bacchus
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 6L
1,571 Elo+
Solo
Nu Wa
Nu Wa
GeneralDil
Nu Wa
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 38L
1,480 Elo+
Solo
Set
Set
YesStepBr0
Set
Level 18
God Stats
12W - 5L
1,742 SR
Queue Stats
62W - 44L
1,626 Elo+
Solo
Artemis
Artemis
themebag
Artemis
Level 25
God Stats
51W - 52L
1,465 SR
Queue Stats
57W - 57L
1,379 Elo+
Solo
Hercules
Hercules
xekacluftteews
Hercules
Level 14
God Stats
4W - 3L
1,616 SR
Queue Stats
22W - 28L
1,460 Elo+
Solo
Team Averages
Level 19
1,564 SR
1,503 Elo+

VS

Team Averages
Level 19
1,478 SR
1,505 Elo+
Cerberus
Cerberus
aShortMan
Cerberus
Level 29
God Stats
16W - 14L
1,831 SR
Queue Stats
289W - 294L
1,605 Elo+
Solo
Loki
Loki
erican32
Loki
Level 10
God Stats
5W - 3L
1,276 SR
Queue Stats
79W - 71L
1,480 Elo+
Solo
Izanami
Izanami
lubiekebaby2
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,555 Elo+
Solo
Ao Kuang
Ao Kuang
nutzu1
Ao Kuang
Level 28
God Stats
1W - 4L
1,283 SR
Queue Stats
154W - 188L
1,402 Elo+
Solo
Jormungandr
Jormungandr
鴉羽十三
Jormungandr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chrometrom
Bacchus
14
4 / 2 / 14
9,500
528
7,105
9,958
10,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
15
5 / 4 / 7
10,097
561
12,695
8,998
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
11 / 2 / 3
12,399
689
12,608
13,024
5,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
themebag
Artemis
14
7 / 4 / 7
9,434
524
9,671
8,736
2,702
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
15
0 / 4 / 3
9,206
511
4,259
13,615
11,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
aShortMan
Cerberus
15
5 / 3 / 3
9,485
527
12,660
14,541
10,081
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
14
6 / 4 / 3
9,512
528
9,398
12,589
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
lubiekebaby2
Izanami
13
2 / 8 / 2
8,196
455
3,341
9,179
2,441
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
nutzu1
Ao Kuang
13
2 / 6 / 0
8,176
454
1,660
14,845
4,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
鴉羽十三
Jormungandr
12
1 / 6 / 6
7,752
431
6,387
12,933
8,791
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
30
27
Kills
16
16
Deaths
27
34
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Chrometrom
Bacchus
4
2
14
5.5
W
Nu Wa
5
4
7
2.13
W
11
2
3
6.25
L
Cerberus
aShortMan
Cerberus
5
3
3
2.17
L
Loki
6
4
3
1.88
L
Izanami
lubiekebaby2
Izanami
2
8
2
0.38
L
Ao Kuang
nutzu1
Ao Kuang
2
6
0
0.33
W
Artemis
themebag
Artemis
7
4
7
2.63
W
Hercules
0
4
3
0.38
L
Jormungandr
鴉羽十三
Jormungandr
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,338
Damage
33,446
54,331
Taken
64,087
33,629
Mitigated
29,170
14,338
Healing
15,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Chrometrom
Bacchus
7,105
449
0
1,002
9,958
10,577
485
3,553
6,405
20,080
0
W
Nu Wa
12,695
3,135
0
189
8,998
2,934
884
3,119
5,879
60,261
0
W
12,608
3,864
0
6,373
13,024
5,664
948
2,932
10,092
0
102,531
L
Cerberus
aShortMan
Cerberus
12,660
721
0
4,675
14,541
10,081
0
4,948
9,593
51,553
0
L
Loki
9,398
3,061
0
2,826
12,589
3,605
802
2,949
9,640
0
55,181
L
Izanami
lubiekebaby2
Izanami
3,341
2,635
0
810
9,179
2,441
1,060
3,539
5,640
0
30,745
L
Ao Kuang
nutzu1
Ao Kuang
1,660
559
0
4,622
14,845
4,252
0
4,466
10,379
42,242
0
W
Artemis
themebag
Artemis
9,671
4,669
0
1,689
8,736
2,702
4,673
4,080
4,656
35
54,717
W
Hercules
4,259
910
0
5,085
13,615
11,752
90
7,140
6,475
0
45,434
L
Jormungandr
鴉羽十三
Jormungandr
6,387
644
90
2,160
12,933
8,791
0
3,933
9,000
31,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,636
Gold Earned
43,121
489
Minions Killed
411
0
Camps Cleared
0
1,693,645
Distance Traveled
1,620,532
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,500
528
22
1
0
362,455
0
W
Nu Wa
10,097
561
102
6
0
308,234
5
W
Set
12,399
689
170
9
0
404,507
9
L
Cerberus
9,485
527
120
7
0
339,476
5
L
Loki
9,512
528
92
5
0
359,819
4
L
Izanami
8,196
455
70
4
0
276,662
1
L
Ao Kuang
8,176
454
86
5
0
318,445
0
W
Artemis
9,434
524
90
5
0
269,501
1
W
Hercules
9,206
511
105
6
0
348,948
4
L
Jormungandr
7,752
431
43
2
0
326,130
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role