Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DARKREAPER21XXX
Sol
Level 92
God Stats
1W - 2L
1,577 SR
Queue Stats
81W - 112L
1,325 Elo+
Solo
Ymir
Ymir
IDamNoob
Ymir
Level 17
God Stats
0W - 1L
1,188 SR
Queue Stats
27W - 37L
1,319 Elo+
Party 1
Cthulhu
Cthulhu
Lunafall
Cthulhu
Level 68
God Stats
1W - 1L
1,529 SR
Queue Stats
7W - 9L
1,453 Elo+
Solo
Tyr
Tyr
MasterYam
Tyr
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 54L
1,346 Elo+
Party 1
Team Averages
Level 68
1,459 SR
1,389 Elo+

VS

Team Averages
Level 123
1,483 SR
1,436 Elo+
Hera
Hera
Amanda_Peon
Hera
Level 87
God Stats
6W - 2L
1,568 SR
Queue Stats
440W - 440L
1,481 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Boyls
Morgan Le Fay
Level 155
God Stats
10W - 6L
1,666 SR
Queue Stats
529W - 596L
1,366 Elo+
Solo
Ullr
Ullr
CALEBgoodness
Ullr
Level 153
God Stats
3W - 6L
1,235 SR
Queue Stats
805W - 801L
1,458 Elo+
Solo
Nu Wa
Nu Wa
Gunns4hir3
Nu Wa
Level 123
God Stats
4W - 8L
1,509 SR
Queue Stats
171W - 128L
1,492 Elo+
Solo
Sol
Sol
Merlinswond
Sol
Level 96
God Stats
7W - 18L
1,434 SR
Queue Stats
570W - 695L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
1 / 5 / 1
7,605
634
5,319
11,091
4,314
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 1
7,620
635
7,102
8,467
3,411
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
13
0 / 2 / 1
7,832
653
2,415
14,044
15,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Lunafall
Cthulhu
13
1 / 4 / 3
7,737
645
8,677
14,963
15,567
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 7 / 1
7,906
659
4,987
16,143
17,289
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 10
9,174
765
11,999
6,931
2,487
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Boyls
Morgan Le Fay
17
7 / 0 / 8
9,530
794
16,800
4,039
1,801
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 1 / 7
9,055
755
9,676
8,038
3,532
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
15
3 / 2 / 10
8,746
729
15,677
6,683
2,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 1 / 7
7,862
655
3,650
6,167
4,394
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
6
Kills
18
19
Deaths
6
7
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
5
1
0.3
W
3
2
10
4
W
Morgan Le Fay
Boyls
Morgan Le Fay
7
0
8
11
W
5
1
7
8.5
L
1
1
1
1.5
W
Nu Wa
3
2
10
4
L
Ymir
0
2
1
0.25
L
Cthulhu
Lunafall
Cthulhu
1
4
3
0.63
L
3
7
1
0.5
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,500
Damage
57,802
64,708
Taken
31,858
56,561
Mitigated
14,870
21,242
Healing
12,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,319
1,509
742
2,140
11,091
4,314
0
8,145
2,946
0
19,527
W
11,999
1,771
322
276
6,931
2,487
39
3,578
3,353
21,728
0
W
Morgan Le Fay
Boyls
Morgan Le Fay
16,800
1,918
1,753
1,571
4,039
1,801
0
1,431
2,608
26,752
0
W
9,676
5,297
1,279
2,884
8,038
3,532
1,218
4,226
3,812
0
20,272
L
7,102
522
1,419
4,683
8,467
3,411
0
6,711
1,756
27,000
0
W
Nu Wa
15,677
4,543
654
1,219
6,683
2,656
584
4,914
1,769
27,348
0
L
Ymir
2,415
167
1,060
3,754
14,044
15,980
0
11,912
2,132
7,045
0
L
Cthulhu
Lunafall
Cthulhu
8,677
40
1,824
1,706
14,963
15,567
0
11,167
3,796
20,910
0
L
4,987
615
618
3,296
16,143
17,289
0
10,191
5,952
0
8,327
W
3,650
543
1,011
1,916
6,167
4,394
0
4,045
2,122
10,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,700
Gold Earned
44,367
99
Minions Killed
104
0
Camps Cleared
0
1,191,756
Distance Traveled
1,177,268
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,605
634
27
2
0
200,378
4
W
Hera
9,174
765
25
2
0
246,202
1
W
Morgan Le Fay
9,530
794
17
1
0
284,794
6
W
Ullr
9,055
755
27
2
0
221,423
4
L
Sol
7,620
635
40
3
0
240,758
1
W
Nu Wa
8,746
729
22
2
0
210,262
0
L
Ymir
7,832
653
4
0
0
250,739
2
L
Cthulhu
7,737
645
21
2
0
249,380
1
L
Tyr
7,906
659
7
1
0
250,501
2
W
Sol
7,862
655
13
1
0
214,587
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role