Player Matchup

Vamana
Vamana
Kugurami
Vamana
Level 16
God Stats
3W - 1L
1,632 SR
Queue Stats
23W - 16L
1,446 Elo+
Solo
Anubis
Anubis
Mikieeeeeeee
Anubis
Level 18
God Stats
3W - 4L
1,322 SR
Queue Stats
24W - 28L
1,400 Elo+
Solo
Geb
Geb
SaroMazo
Geb
Level 28
God Stats
12W - 5L
1,690 SR
Queue Stats
108W - 79L
1,601 Elo+
Party 1
Cliodhna
Cliodhna
SeigneurRequin
Cliodhna
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 51L
1,651 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
WatcheRim
Ah Muzen Cab
Level 28
God Stats
1W - 0L
1,698 SR
Queue Stats
96W - 84L
1,567 Elo+
Solo
Team Averages
Level 24
1,568 SR
1,533 Elo+

VS

Team Averages
Level 15
1,547 SR
1,484 Elo+
Sol
Sol
Ellеоn
Sol
Level 12
God Stats
2W - 2L
1,684 SR
Queue Stats
24W - 15L
1,756 Elo+
Solo
Chaac
Chaac
TTPOCTA4EK
Chaac
Level 22
God Stats
1W - 1L
1,752 SR
Queue Stats
17W - 11L
1,523 Elo+
Solo
Neith
Neith
ViktorKT
Neith
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 60L
1,360 Elo+
Solo
Ares
Ares
WaterBottle9k
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,196 Elo+
Solo
Hun Batz
Hun Batz
savbob
Hun Batz
Level 29
God Stats
0W - 1L
1,301 SR
Queue Stats
87W - 64L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Kugurami
Vamana
14
1 / 0 / 6
8,824
519
4,453
9,718
10,108
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anubis
15
6 / 2 / 7
10,456
615
9,392
11,088
5,433
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 0 / 14
9,019
531
3,388
10,537
8,739
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cliodhna
17
14 / 2 / 10
11,538
679
18,363
10,244
4,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
WatcheRim
Ah Muzen Cab
15
9 / 2 / 6
9,890
582
10,582
14,550
5,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 7 / 0
7,473
440
8,892
9,731
2,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
12
2 / 4 / 1
8,260
486
8,529
11,762
7,110
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
ViktorKT
Neith
12
0 / 7 / 2
7,258
427
4,968
10,622
2,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 9 / 2
7,672
451
2,686
15,011
9,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
savbob
Hun Batz
12
0 / 4 / 0
7,111
418
5,100
11,387
2,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
11
31
Kills
6
6
Deaths
31
43
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
7
0
0.43
W
Vamana
Kugurami
Vamana
1
0
6
4
W
Anubis
6
2
7
4.75
W
1
0
14
8
W
Cliodhna
14
2
10
9.5
L
Chaac
2
4
1
0.63
L
Neith
ViktorKT
Neith
0
7
2
0.14
W
Ah Muzen Cab
WatcheRim
Ah Muzen Cab
9
2
6
6
L
1
9
2
0.22
L
Hun Batz
savbob
Hun Batz
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,178
Damage
30,175
56,137
Taken
58,513
34,327
Mitigated
24,190
28,103
Healing
10,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,892
2,687
0
2,760
9,731
2,498
0
3,963
5,768
38,181
4,567
W
Vamana
Kugurami
Vamana
4,453
1,682
0
3,710
9,718
10,108
929
620
9,098
27
41,920
W
Anubis
9,392
733
0
5,716
11,088
5,433
815
6,569
4,519
52,737
0
W
3,388
216
0
4,070
10,537
8,739
116
2,549
7,988
9,248
0
W
Cliodhna
18,363
4,119
0
5,345
10,244
4,379
0
2,521
7,723
0
87,477
L
Chaac
8,529
792
0
2,441
11,762
7,110
486
1,396
10,366
1,518
35,663
L
Neith
ViktorKT
Neith
4,968
1,805
0
1,833
10,622
2,704
0
188
10,434
0
42,095
W
Ah Muzen Cab
WatcheRim
Ah Muzen Cab
10,582
5,222
0
9,262
14,550
5,668
2,297
1,855
12,695
0
79,088
L
2,686
184
0
716
15,011
9,761
66
4,329
10,682
14,769
0
L
Hun Batz
savbob
Hun Batz
5,100
1,153
0
2,712
11,387
2,117
0
2,931
8,456
0
38,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,727
Gold Earned
37,774
398
Minions Killed
354
0
Camps Cleared
0
1,677,361
Distance Traveled
1,466,009
23
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,473
440
82
5
0
189,351
2
W
Vamana
8,824
519
83
5
0
340,043
5
W
Anubis
10,456
615
99
6
0
296,123
3
W
Geb
9,019
531
6
0
0
354,845
8
W
Cliodhna
11,538
679
111
7
0
381,573
6
L
Chaac
8,260
486
73
4
0
299,120
0
L
Neith
7,258
427
96
6
0
316,499
0
W
Ah Muzen Cab
9,890
582
99
6
0
304,777
1
L
Ares
7,672
451
20
1
0
313,300
0
L
Hun Batz
7,111
418
83
5
0
347,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role