Player Matchup

Cthulhu
Cthulhu
Jakkatubes
Cthulhu
Level 27
God Stats
12W - 13L
1,396 SR
Queue Stats
34W - 43L
1,434 Elo+
Solo
Susano
Susano
JoaoFavelinho
Susano
Level 20
God Stats
12W - 4L
1,669 SR
Queue Stats
15W - 8L
1,563 Elo+
Solo
Neith
Neith
Raupenteil
Neith
Level 8
God Stats
12W - 13L
1,488 SR
Queue Stats
13W - 15L
1,423 Elo+
Solo
Da Ji
Da Ji
Semmulmak
Da Ji
Level 28
God Stats
30W - 11L
1,734 SR
Queue Stats
159W - 134L
1,523 Elo+
Solo
Ra
Ra
Tomenio
Ra
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
Team Averages
Level 18
1,558 SR
1,489 Elo+

VS

Team Averages
Level 14
1,541 SR
1,516 Elo+
Neith
Neith
DosenBierSaufen
Neith
Level 23
God Stats
3W - 4L
1,611 SR
Queue Stats
178W - 143L
1,566 Elo+
Party 1
Izanami
Izanami
HarrypottHead
Izanami
Level 25
God Stats
3W - 2L
1,590 SR
Queue Stats
266W - 255L
1,548 Elo+
Party 1
Hel
Hel
Kot315
Hel
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Zeus
Zeus
SadNeville
Zeus
Level 4
God Stats
1W - 1L
1,728 SR
Queue Stats
1W - 1L
1,682 Elo+
Solo
Pele
Pele
Tunga16
Pele
Level 15
God Stats
31W - 35L
1,274 SR
Queue Stats
32W - 37L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jakkatubes
Cthulhu
20
5 / 2 / 23
14,750
1,135
15,542
24,981
37,643
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
15 / 7 / 12
15,615
1,201
22,127
21,631
9,906
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
20
4 / 6 / 23
14,471
1,113
19,146
20,194
8,492
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
Semmulmak
Da Ji
20
11 / 4 / 18
14,810
1,139
22,794
18,676
9,549
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

20
3 / 6 / 19
12,887
991
8,202
12,115
6,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

67

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 12
14,046
1,080
24,847
15,675
6,192
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
20
12 / 9 / 9
16,339
1,257
30,918
23,294
7,844
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hel
Kot315
Hel
20
1 / 11 / 12
13,129
1,010
9,352
17,396
6,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
0 / 2 / 2
10,091
776
836
1,839
487
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
Tunga16
Pele
20
7 / 13 / 10
14,481
1,114
27,078
32,286
12,649
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
70
38
Kills
25
25
Deaths
38
95
Assists
45
Player
Kills
Deaths
Assists
KDA
L
5
3
12
3.67
L
Izanami
12
9
9
1.83
W
Cthulhu
Jakkatubes
Cthulhu
5
2
23
8.25
W
15
7
12
3
L
Hel
Kot315
Hel
1
11
12
0.64
W
Neith
4
6
23
2.58
L
0
2
2
0.5
W
Da Ji
Semmulmak
Da Ji
11
4
18
5
W
3
6
19
2.08
L
Pele
Tunga16
Pele
7
13
10
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,811
Damage
93,031
97,597
Taken
90,490
71,619
Mitigated
33,716
13,739
Healing
12,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,847
13,575
0
1,077
15,675
6,192
0
4,850
10,825
0
66,231
L
Izanami
30,918
23,831
0
2,474
23,294
7,844
0
6,083
17,211
0
65,268
W
Cthulhu
Jakkatubes
Cthulhu
15,542
1,673
801
0
24,981
37,643
0
2,558
22,423
54,756
0
W
22,127
7,549
0
2,648
21,631
9,906
0
2,917
18,714
0
32,543
L
Hel
Kot315
Hel
9,352
1,232
2,049
944
17,396
6,544
0
4,276
13,120
33,424
0
W
Neith
19,146
7,438
0
5,100
20,194
8,492
0
1,524
18,670
0
63,536
L
836
133
0
46
1,839
487
0
504
1,335
2,097
0
W
Da Ji
Semmulmak
Da Ji
22,794
5,188
0
482
18,676
9,549
0
1,485
17,191
0
35,592
W
8,202
558
1,987
2,721
12,115
6,029
0
1,704
10,411
21,617
0
L
Pele
Tunga16
Pele
27,078
5,718
0
5,458
32,286
12,649
0
8,031
24,255
0
50,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,533
Gold Earned
68,086
285
Minions Killed
280
11
Camps Cleared
9
1,223,578
Distance Traveled
1,056,348
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
14,046
1,080
82
6
2
264,697
0
L
Izanami
16,339
1,257
89
7
3
243,538
2
W
Cthulhu
14,750
1,135
95
7
0
265,452
0
W
Susano
15,615
1,201
21
2
4
243,892
1
L
Hel
13,129
1,010
68
5
2
239,970
2
W
Neith
14,471
1,113
96
7
2
236,618
2
L
Zeus
10,091
776
0
0
0
34,798
0
W
Da Ji
14,810
1,139
26
2
5
288,408
1
W
Ra
12,887
991
47
4
0
189,208
0
L
Pele
14,481
1,114
41
3
2
273,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role