Player Matchup

Hun Batz
Hun Batz
Silver II
 
Hun Batz
Silver II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
 
Ah Muzen Cab
Silver II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
Gabalnyary
Kumbhakarna
Silver I
Level 128
God Stats
2W - 2L
1,506 SR
Queue Stats
401W - 409L
1,167 MMR
Solo
Mulan
Mulan
Silver I
GitGudNoobz
Mulan
Silver I
Level 143
God Stats
5W - 7L
1,513 SR
Queue Stats
251W - 242L
1,171 MMR
Solo
Vulcan
Vulcan
Silver II
Kugelschreibär
Vulcan
Silver II
Level 154
God Stats
5W - 3L
1,365 SR
Queue Stats
79W - 68L
1,358 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,477 SR
1,339 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,590 SR
1,261 MMR
Gilgamesh
Gilgamesh
Gold V
 
Gilgamesh
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver I
H4T3BR33D3R
Chronos
Silver I
Level 100
God Stats
39W - 26L
1,649 SR
Queue Stats
325W - 329L
1,138 MMR
Solo
Nemesis
Nemesis
Silver I
Siberio
Nemesis
Silver I
Level 158
God Stats
1W - 0L
1,708 SR
Queue Stats
142W - 146L
1,040 MMR
Solo
Apollo
Apollo
Gold V
Truestone12
Apollo
Gold V
Level 101
God Stats
71W - 42L
1,579 SR
Queue Stats
288W - 294L
1,278 MMR
Solo
Sol
Sol
Gold V
lMelo
Sol
Gold V
Level 140
God Stats
110W - 103L
1,514 SR
Queue Stats
529W - 544L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
5
0 / 0 / 1
3,363
673
564
2,770
582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
 
Ah Muzen Cab
5
0 / 3 / 0
3,142
628
1,446
3,869
474
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Gabalnyary
Kumbhakarna
3
0 / 2 / 0
3,047
609
297
4,374
1,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
2 / 0 / 0
4,000
800
2,823
2,812
1,252
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
0 / 0 / 0
3,503
701
2,196
1,853
578
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
SetJanusGeb

VS

Bans
AthenaCliodhnaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
6
0 / 0 / 4
3,883
777
1,685
2,645
1,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Chronos
H4T3BR33D3R
Chronos
6
0 / 2 / 0
3,772
754
1,285
3,688
1,135
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Siberio
Nemesis
6
1 / 0 / 1
3,733
747
1,069
2,869
707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Apollo
7
4 / 0 / 1
4,399
880
4,280
2,630
624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sol
lMelo
Sol
7
0 / 0 / 0
3,992
798
1,113
2,968
769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
2
Kills
5
5
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
0
1
0.5
L
Ah Muzen Cab
 
Ah Muzen Cab
0
3
0
0
W
Gilgamesh
 
Gilgamesh
0
0
4
2
L
Kumbhakarna
Gabalnyary
Kumbhakarna
0
2
0
0
L
2
0
0
2
W
Chronos
H4T3BR33D3R
Chronos
0
2
0
0
L
0
0
0
0
W
Nemesis
Siberio
Nemesis
1
0
1
1.5
W
Apollo
4
0
1
4.5
W
Sol
lMelo
Sol
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,326
Damage
9,432
15,678
Taken
14,800
4,085
Mitigated
4,241
6,553
Healing
8,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
564
192
0
1,398
2,770
582
0
372
2,398
0
9,494
L
Ah Muzen Cab
 
Ah Muzen Cab
1,446
530
42
734
3,869
474
0
0
3,869
0
11,455
W
Gilgamesh
 
Gilgamesh
1,685
356
44
1,219
2,645
1,006
0
321
2,324
0
7,406
L
Kumbhakarna
Gabalnyary
Kumbhakarna
297
31
119
1,648
4,374
1,199
0
0
4,374
3,896
0
L
2,823
937
0
1,497
2,812
1,252
0
1,285
1,527
0
17,053
W
Chronos
H4T3BR33D3R
Chronos
1,285
543
0
1,811
3,688
1,135
0
0
3,688
14,097
0
L
2,196
329
0
1,115
1,853
578
0
741
1,112
16,544
0
W
Nemesis
Siberio
Nemesis
1,069
468
0
1,542
2,869
707
0
452
2,417
0
11,627
W
Apollo
4,280
3,176
0
1,641
2,630
624
0
234
2,396
0
20,738
W
Sol
lMelo
Sol
1,113
105
0
2,007
2,968
769
937
1,486
1,482
25,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,055
Gold Earned
19,779
132
Minions Killed
176
0
Camps Cleared
0
545,400
Distance Traveled
574,052
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,363
673
28
6
0
126,251
1
L
Ah Muzen Cab
3,142
628
25
5
0
94,856
0
W
Gilgamesh
3,883
777
17
3
0
132,564
1
L
Kumbhakarna
3,047
609
5
1
0
79,734
0
L
Mulan
4,000
800
42
8
0
119,501
3
W
Chronos
3,772
754
36
7
0
97,350
1
L
Vulcan
3,503
701
32
6
0
125,058
3
W
Nemesis
3,733
747
36
7
0
129,862
2
W
Apollo
4,399
880
34
7
0
104,300
1
W
Sol
3,992
798
53
11
0
109,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role