Player Matchup

Izanami
Izanami
Frostbytetype
Izanami
Level 17
God Stats
18W - 16L
1,484 SR
Queue Stats
26W - 36L
1,323 Elo+
Solo
Susano
Susano
KukarachaKukari
Susano
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 30L
1,337 Elo+
Solo
Amaterasu
Amaterasu
Memonata
Amaterasu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,316 Elo+
Solo
Team Averages
Level 23
1,495 SR
1,326 Elo+

VS

Team Averages
Level 25
1,388 SR
1,348 Elo+
Neith
Neith
Osikura
Neith
Level 4
God Stats
11W - 21L
1,500 SR
Queue Stats
28W - 66L
1,500 Elo+
Solo
Hera
Hera
Skaiman89
Hera
Level 27
God Stats
19W - 31L
1,397 SR
Queue Stats
99W - 143L
1,284 Elo+
Solo
Janus
Janus
ThetaSigma96
Janus
Level 45
God Stats
6W - 11L
1,266 SR
Queue Stats
9W - 14L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
11 / 3 / 5
12,231
764
14,474
19,954
7,331
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
9 / 1 / 7
11,683
730
12,246
14,091
5,402
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
Memonata
Amaterasu
5
0 / 1 / 1
7,895
493
272
2,137
1,134
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Osikura
Neith
8
0 / 14 / 2
8,214
513
3,285
14,573
3,975
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hera
14
1 / 2 / 4
10,181
636
10,189
8,702
2,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 5 / 1
11,195
700
11,748
9,640
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
20
Kills
5
5
Deaths
21
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
11
3
5
4.5
W
9
1
7
12.5
W
Amaterasu
Memonata
Amaterasu
0
1
1
0.5
L
Neith
Osikura
Neith
0
14
2
0.07
L
Hera
1
2
4
1.5
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,992
Damage
25,222
36,182
Taken
32,915
13,867
Mitigated
9,211
13,510
Healing
1,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
14,474
8,788
0
8,556
19,954
7,331
2,528
12,729
7,225
0
80,926
W
12,246
2,533
0
4,308
14,091
5,402
298
8,668
5,423
0
34,602
W
Amaterasu
Memonata
Amaterasu
272
149
78
568
2,137
1,134
0
1,061
1,076
0
1,185
L
Neith
Osikura
Neith
3,285
2,316
174
1,036
14,573
3,975
497
0
14,573
0
8,792
L
Hera
10,189
2,706
103
644
8,702
2,634
270
92
8,610
27,581
0
L
11,748
337
0
0
9,640
2,602
162
120
9,520
47,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,809
Gold Earned
29,590
172
Minions Killed
146
6
Camps Cleared
4
597,068
Distance Traveled
710,431
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,231
764
121
8
4
275,370
2
W
Susano
11,683
730
51
3
2
287,997
2
W
Amaterasu
7,895
493
0
0
0
33,701
0
L
Neith
8,214
513
11
1
0
179,655
1
L
Hera
10,181
636
47
3
2
272,764
5
L
Janus
11,195
700
88
6
2
258,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role