Player Matchup

Artio
Artio
EATGLUE
Artio
Level 84
God Stats
88W - 48L
1,815 SR
Queue Stats
173W - 133L
1,666 Elo+
Solo
Chronos
Chronos
Hundos4Lyfee
Chronos
Level 149
God Stats
4W - 0L
1,500 SR
Queue Stats
129W - 68L
1,867 Elo+
Party 1
Izanami
Izanami
JinnyJin
Izanami
Level 148
God Stats
26W - 32L
1,596 SR
Queue Stats
432W - 438L
1,605 Elo+
Solo
Raijin
Raijin
SenorRex
Raijin
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 42L
1,728 Elo+
Solo
Set
Set
xtrojans310
Set
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 44L
1,755 Elo+
Party 1
Team Averages
Level 112
1,582 SR
1,724 Elo+

VS

Team Averages
Level 113
1,740 SR
1,641 Elo+
Artio
Artio
Cyanide Corvus
Artio
Level 124
God Stats
6W - 3L
1,791 SR
Queue Stats
340W - 311L
1,643 Elo+
Solo
Thor
Thor
DivineFishUwU
Thor
Level 103
God Stats
44W - 32L
1,665 SR
Queue Stats
780W - 588L
1,634 Elo+
Party 2
Ah Puch
Ah Puch
ImNotA Smurf614
Ah Puch
Level 100
God Stats
12W - 8L
1,704 SR
Queue Stats
624W - 622L
1,533 Elo+
Solo
Olorun
Olorun
TheColteon
Olorun
Level 91
God Stats
1W - 1L
1,813 SR
Queue Stats
242W - 179L
1,722 Elo+
Party 2
Loki
Loki
墨剑萧天
Loki
Level 146
God Stats
213W - 175L
1,727 SR
Queue Stats
295W - 276L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
EATGLUE
Artio
14
0 / 0 / 0
8,423
602
6,737
7,716
4,665
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Chronos
Hundos4Lyfee
Chronos
15
4 / 4 / 4
9,423
673
8,426
12,188
4,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
JinnyJin
Izanami
14
1 / 1 / 3
8,341
596
3,840
5,244
1,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
SenorRex
Raijin
13
1 / 2 / 3
8,385
599
4,476
6,718
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
6 / 2 / 1
8,093
578
6,773
7,596
3,728
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 0
7,450
532
4,647
10,507
6,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 0 / 1
8,165
583
5,284
7,868
2,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 2
6,132
438
3,388
7,453
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
TheColteon
Olorun
13
3 / 5 / 3
7,874
562
5,583
9,172
4,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 4 / 4
7,297
521
3,935
8,069
4,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
12
Kills
9
9
Deaths
12
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
4
0
1
4.5
W
Artio
EATGLUE
Artio
0
0
0
0
W
Chronos
Hundos4Lyfee
Chronos
4
4
4
1.5
L
0
3
2
0.33
W
Izanami
JinnyJin
Izanami
1
1
3
2.5
W
Raijin
SenorRex
Raijin
1
2
3
1.25
L
Olorun
TheColteon
Olorun
3
5
3
0.9
W
6
2
1
3.25
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,252
Damage
22,837
39,462
Taken
43,069
17,062
Mitigated
20,617
14,662
Healing
15,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,647
486
0
5,345
10,507
6,841
0
6,737
3,770
47,066
0
L
5,284
1,290
0
3,504
7,868
2,638
0
2,312
5,496
0
48,934
W
Artio
EATGLUE
Artio
6,737
804
0
6,020
7,716
4,665
186
3,719
3,197
50,332
0
W
Chronos
Hundos4Lyfee
Chronos
8,426
3,448
0
3,212
12,188
4,837
67
3,674
8,514
60,213
5,648
L
3,388
167
0
1,256
7,453
2,201
0
2,742
4,535
35,175
0
W
Izanami
JinnyJin
Izanami
3,840
1,981
0
2,869
5,244
1,505
1,430
1,006
4,194
0
61,642
W
Raijin
SenorRex
Raijin
4,476
765
0
856
6,718
2,327
0
1,726
4,992
50,319
0
L
Olorun
TheColteon
Olorun
5,583
3,160
91
2,990
9,172
4,884
130
3,863
5,281
43,823
5,390
W
6,773
3,954
0
1,705
7,596
3,728
0
2,177
5,419
0
41,151
L
3,935
1,548
0
2,616
8,069
4,053
0
2,714
5,301
0
36,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,665
Gold Earned
36,918
536
Minions Killed
435
0
Camps Cleared
0
1,402,629
Distance Traveled
1,346,521
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,450
532
116
8
0
273,197
6
L
Thor
8,165
583
98
7
0
317,784
3
W
Artio
8,423
602
109
8
0
256,156
0
W
Chronos
9,423
673
130
9
0
278,290
2
L
Ah Puch
6,132
438
61
4
0
213,920
1
W
Izanami
8,341
596
112
8
0
324,996
4
W
Raijin
8,385
599
114
8
0
252,729
11
L
Olorun
7,874
562
95
7
0
235,929
4
W
Set
8,093
578
71
5
0
290,458
1
L
Loki
7,297
521
65
5
0
305,691
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role