Player Matchup

Chronos
Chronos
HEIDASH
Chronos
Level 53
God Stats
72W - 82L
1,469 SR
Queue Stats
321W - 337L
1,448 Elo+
Solo
Sol
Sol
NotFazelmertheG
Sol
Level 54
God Stats
12W - 8L
1,500 SR
Queue Stats
198W - 188L
1,441 Elo+
Solo
Charybdis
Charybdis
SamSqueaks
Charybdis
Level 68
God Stats
26W - 26L
1,412 SR
Queue Stats
553W - 459L
1,459 Elo+
Party 2
Nemesis
Nemesis
brandon1904
Nemesis
Level 157
God Stats
1W - 0L
1,166 SR
Queue Stats
158W - 184L
1,454 Elo+
Solo
Kuzenbo
Kuzenbo
monkbrainz
Kuzenbo
Level 129
God Stats
7W - 1L
1,837 SR
Queue Stats
478W - 402L
1,506 Elo+
Party 2
Team Averages
Level 92
1,477 SR
1,462 Elo+

VS

Team Averages
Level 86
1,507 SR
1,483 Elo+
Scylla
Scylla
BUNNYTHUGZ53
Scylla
Level 68
God Stats
185W - 174L
1,480 SR
Queue Stats
357W - 365L
1,427 Elo+
Solo
Bellona
Bellona
MaskedArsenal
Bellona
Level 70
God Stats
127W - 107L
1,540 SR
Queue Stats
567W - 602L
1,511 Elo+
Party 1
Geb
Geb
guardianplz
Geb
Level 89
God Stats
62W - 52L
1,571 SR
Queue Stats
584W - 519L
1,534 Elo+
Party 1
Awilix
Awilix
ogkillshottz
Awilix
Level 116
God Stats
0W - 6L
1,234 SR
Queue Stats
131W - 153L
1,400 Elo+
Solo
Merlin
Merlin
snow_men_420
Merlin
Level 85
God Stats
2W - 1L
1,711 SR
Queue Stats
9W - 5L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
HEIDASH
Chronos
11
2 / 1 / 5
5,807
1,161
3,305
3,462
1,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
2 / 0 / 9
6,390
1,278
4,569
1,545
523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
SamSqueaks
Charybdis
11
3 / 0 / 6
6,253
1,251
7,083
4,419
1,445
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
brandon1904
Nemesis
11
2 / 1 / 6
5,604
1,121
3,849
3,532
1,297
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
monkbrainz
Kuzenbo
11
2 / 1 / 8
6,084
1,217
5,339
6,075
5,944
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

402

VS

Team 2 Tickets

335

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
0 / 2 / 2
5,191
1,038
6,146
3,102
1,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
10
1 / 3 / 1
5,401
1,080
2,988
8,775
7,794
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
1 / 2 / 1
5,648
1,130
2,507
9,601
7,012
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
10
1 / 3 / 1
5,429
1,086
3,457
5,218
1,905
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
10
0 / 1 / 2
5,034
1,007
1,967
1,802
580
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
11
Kills
3
3
Deaths
11
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
2
2
0.5
W
Chronos
HEIDASH
Chronos
2
1
5
4.5
L
Bellona
1
3
1
0.5
W
2
0
9
6.5
W
Charybdis
SamSqueaks
Charybdis
3
0
6
6
W
Nemesis
brandon1904
Nemesis
2
1
6
5
L
1
2
1
0.75
W
Kuzenbo
monkbrainz
Kuzenbo
2
1
8
6
L
Awilix
1
3
1
0.5
L
Merlin
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,145
Damage
17,065
19,033
Taken
28,498
10,322
Mitigated
18,377
2,853
Healing
2,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
6,146
551
0
0
3,102
1,086
0
2,092
1,010
16,720
0
W
Chronos
HEIDASH
Chronos
3,305
663
0
0
3,462
1,113
0
1,490
1,906
9,876
0
L
Bellona
2,988
769
0
80
8,775
7,794
0
4,545
4,230
0
9,259
W
4,569
2,407
0
1,171
1,545
523
0
1,031
442
15,689
0
W
Charybdis
SamSqueaks
Charybdis
7,083
2,903
0
269
4,419
1,445
0
2,889
1,354
0
16,894
W
Nemesis
brandon1904
Nemesis
3,849
1,033
90
418
3,532
1,297
0
1,734
1,764
0
5,886
L
2,507
650
910
592
9,601
7,012
0
3,954
5,647
7,746
0
W
Kuzenbo
monkbrainz
Kuzenbo
5,339
1,388
375
530
6,075
5,944
0
3,008
2,947
11,248
0
L
Awilix
3,457
1,130
0
509
5,218
1,905
0
1,937
3,281
0
10,912
L
Merlin
1,967
116
0
0
1,802
580
0
685
1,117
9,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,138
Gold Earned
26,703
79
Minions Killed
73
5
Camps Cleared
3
460,222
Distance Traveled
429,369
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,191
1,038
22
4
0
86,281
0
W
Chronos
5,807
1,161
14
3
2
83,587
0
L
Bellona
5,401
1,080
19
4
0
97,027
0
W
Sol
6,390
1,278
26
5
1
86,715
0
W
Charybdis
6,253
1,251
20
4
2
92,816
3
W
Nemesis
5,604
1,121
1
0
0
98,367
0
L
Geb
5,648
1,130
10
2
0
94,417
0
W
Kuzenbo
6,084
1,217
18
4
0
98,737
0
L
Awilix
5,429
1,086
12
2
2
92,018
0
L
Merlin
5,034
1,007
10
2
1
59,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role