Player Matchup

Thanatos
Thanatos
NINXR
Thanatos
Level 138
God Stats
9W - 11L
1,442 SR
Queue Stats
460W - 383L
1,573 Elo+
Party 1
Nu Wa
Nu Wa
The icewolf3259
Nu Wa
Level 63
God Stats
3W - 3L
1,431 SR
Queue Stats
14W - 24L
1,248 Elo+
Party 1
Medusa
Medusa
WEEDCANSAVEWORLD
Medusa
Level 48
God Stats
4W - 2L
1,637 SR
Queue Stats
60W - 47L
1,531 Elo+
Party 1
Scylla
Scylla
Wx Zebra xW
Scylla
Level 116
God Stats
4W - 4L
1,504 SR
Queue Stats
416W - 385L
1,643 Elo+
Party 1
Cu Chulainn
Cu Chulainn
a new path
Cu Chulainn
Level 61
God Stats
1W - 1L
1,581 SR
Queue Stats
32W - 18L
1,362 Elo+
Party 1
Team Averages
Level 85
1,519 SR
1,472 Elo+

VS

Team Averages
Level 86
1,467 SR
1,419 Elo+
Artemis
Artemis
Legit-_-KamiGuru
Artemis
Level 151
God Stats
3W - 4L
1,439 SR
Queue Stats
248W - 278L
1,467 Elo+
Solo
Ganesha
Ganesha
Missy_Mischief_
Ganesha
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 188L
1,428 Elo+
Solo
Horus
Horus
MisterGreen7
Horus
Level 67
God Stats
36W - 27L
1,539 SR
Queue Stats
472W - 488L
1,367 Elo+
Solo
Anubis
Anubis
Mr DarkRaven1
Anubis
Level 41
God Stats
15W - 15L
1,471 SR
Queue Stats
158W - 172L
1,400 Elo+
Solo
Nemesis
Nemesis
station 13579
Nemesis
Level 109
God Stats
6W - 12L
1,385 SR
Queue Stats
542W - 585L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
NINXR
Thanatos
15
5 / 0 / 6
9,278
619
6,415
10,183
3,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 4 / 7
6,999
467
4,809
5,476
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 1 / 7
8,592
573
8,525
9,115
2,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
15
5 / 0 / 0
9,180
612
5,695
5,853
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
a new path
Cu Chulainn
16
9 / 0 / 3
10,160
677
14,015
17,420
11,768
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 1
6,924
462
6,237
10,058
3,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 4 / 2
7,027
468
6,883
14,277
12,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 8 / 0
6,659
444
4,412
14,312
12,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 4 / 0
7,076
472
5,529
9,935
4,113
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
12
0 / 1 / 0
7,188
479
2,822
8,132
2,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
23
Kills
4
5
Deaths
24
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
2
4
2
0.75
L
0
8
0
0
L
0
4
0
0
W
Thanatos
NINXR
Thanatos
5
0
6
8
W
1
4
7
1.13
W
3
1
7
6.5
W
Scylla
5
0
0
5
W
Cu Chulainn
a new path
Cu Chulainn
9
0
3
10.5
L
Nemesis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,459
Damage
25,883
48,047
Taken
56,714
20,638
Mitigated
35,614
26,986
Healing
15,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,237
2,533
0
863
10,058
3,677
264
2,050
7,840
0
46,941
L
6,883
927
0
2,907
14,277
12,767
41
3,493
10,436
27,249
0
L
4,412
1,724
250
3,585
14,312
12,658
0
3,227
10,965
0
27,602
L
5,529
83
0
4,050
9,935
4,113
0
3,912
5,721
48,805
0
W
Thanatos
NINXR
Thanatos
6,415
1,666
0
13,898
10,183
3,563
438
2,509
7,674
0
63,273
W
4,809
1,183
0
160
5,476
1,092
0
1,845
3,631
22,496
0
W
8,525
4,483
0
3,445
9,115
2,607
577
1,336
7,779
0
59,554
W
Scylla
5,695
0
97
1,866
5,853
1,608
0
2,262
3,591
55,520
0
W
Cu Chulainn
a new path
Cu Chulainn
14,015
2,045
0
7,520
17,420
11,768
258
4,460
12,960
13,683
50,683
L
Nemesis
2,822
997
0
3,988
8,132
2,399
0
559
7,500
0
45,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,209
Gold Earned
34,874
494
Minions Killed
366
0
Camps Cleared
0
1,511,777
Distance Traveled
1,387,685
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,924
462
78
5
0
241,071
0
L
Ganesha
7,027
468
18
1
0
258,512
1
L
Horus
6,659
444
64
4
0
262,869
5
L
Anubis
7,076
472
99
7
0
256,469
2
W
Thanatos
9,278
619
110
7
0
347,673
7
W
Nu Wa
6,999
467
39
3
0
275,372
5
W
Medusa
8,592
573
97
6
0
280,145
1
W
Scylla
9,180
612
112
7
0
303,873
3
W
Cu Chulainn
10,160
677
136
9
0
304,714
3
L
Nemesis
7,188
479
107
7
0
368,764
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role