Player Matchup

Hachiman
Hachiman
CozyKal
Hachiman
Level 160
God Stats
9W - 7L
1,717 SR
Queue Stats
622W - 572L
1,656 Elo+
Party 1
Vamana
Vamana
LJM24
Vamana
Level 156
God Stats
3W - 5L
1,502 SR
Queue Stats
340W - 309L
1,546 Elo+
Party 1
Geb
Geb
TsukuyomiX11
Geb
Level 153
God Stats
0W - 1L
1,574 SR
Queue Stats
21W - 28L
1,511 Elo+
Party 1
Chang'e
Chang'e
VS Star Killer
Chang'e
Level 104
God Stats
17W - 8L
1,726 SR
Queue Stats
58W - 54L
1,607 Elo+
Party 1
Susano
Susano
majorcommandor
Susano
Level 125
God Stats
4W - 1L
1,927 SR
Queue Stats
13W - 11L
1,508 Elo+
Solo
Team Averages
Level 140
1,689 SR
1,566 Elo+

VS

Team Averages
Level 145
1,600 SR
1,561 Elo+
Pele
Pele
 
Pele
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DoctorPendulum
Ares
Level 156
God Stats
1W - 2L
1,495 SR
Queue Stats
282W - 245L
1,638 Elo+
Solo
Charybdis
Charybdis
Rapid FrenZZy
Charybdis
Level 120
God Stats
12W - 11L
1,622 SR
Queue Stats
144W - 143L
1,520 Elo+
Solo
Sun Wukong
Sun Wukong
SpartanFrom313
Sun Wukong
Level 149
God Stats
7W - 5L
1,537 SR
Queue Stats
441W - 399L
1,575 Elo+
Party 2
Baron Samedi
Baron Samedi
Trojan_Madness
Baron Samedi
Level 160
God Stats
7W - 1L
1,847 SR
Queue Stats
289W - 243L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CozyKal
Hachiman
15
7 / 4 / 4
9,383
626
12,455
13,053
4,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vamana
LJM24
Vamana
12
1 / 6 / 2
7,428
495
6,531
11,941
10,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 2 / 5
6,291
419
3,684
7,870
6,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 8 / 2
6,503
434
6,579
10,680
2,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
5 / 6 / 3
7,885
526
10,526
13,714
4,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
8 / 3 / 7
8,901
593
10,588
12,614
4,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
6 / 2 / 8
8,916
594
8,524
13,082
11,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
Rapid FrenZZy
Charybdis
12
2 / 6 / 5
7,580
505
5,664
11,541
2,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
SpartanFrom313
Sun Wukong
16
7 / 1 / 5
9,827
655
9,132
12,672
9,113
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Trojan_Madness
Baron Samedi
15
3 / 2 / 8
8,689
579
9,091
9,829
4,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
59
14
Kills
26
26
Deaths
14
16
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
8
3
7
3.83
L
Hachiman
CozyKal
Hachiman
7
4
4
2.25
W
6
2
8
5
L
Vamana
LJM24
Vamana
1
6
2
0.33
W
Charybdis
Rapid FrenZZy
Charybdis
2
6
5
0.75
W
Sun Wukong
SpartanFrom313
Sun Wukong
7
1
5
9.5
W
Baron Samedi
Trojan_Madness
Baron Samedi
3
2
8
3.5
L
0
2
5
1.25
L
1
8
2
0.25
L
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,775
Damage
42,999
57,258
Taken
59,738
28,184
Mitigated
31,908
14,585
Healing
20,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,588
2,644
0
5,299
12,614
4,237
0
2,649
9,706
0
41,782
L
Hachiman
CozyKal
Hachiman
12,455
6,758
0
5,052
13,053
4,046
494
4,929
8,038
0
61,352
W
8,524
561
2,053
2,761
13,082
11,508
0
2,681
10,019
22,211
0
L
Vamana
LJM24
Vamana
6,531
2,427
0
3,026
11,941
10,619
0
2,803
9,046
0
40,319
W
Charybdis
Rapid FrenZZy
Charybdis
5,664
3,273
0
2,849
11,541
2,988
91
1,225
10,178
0
41,828
W
Sun Wukong
SpartanFrom313
Sun Wukong
9,132
2,306
0
4,212
12,672
9,113
28
1,214
10,764
0
68,671
W
Baron Samedi
Trojan_Madness
Baron Samedi
9,091
613
700
2,745
9,829
4,062
288
1,841
7,865
63,627
0
L
3,684
401
0
1,104
7,870
6,478
184
2,703
5,005
13,844
0
L
6,579
250
704
2,475
10,680
2,941
93
4,050
6,458
23,500
0
L
10,526
2,874
0
2,224
13,714
4,100
0
2,607
10,939
0
38,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,490
Gold Earned
43,913
318
Minions Killed
422
0
Camps Cleared
0
1,431,271
Distance Traveled
1,509,765
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,901
593
75
5
0
347,410
2
L
Hachiman
9,383
626
103
7
0
278,861
3
W
Ares
8,916
594
27
2
0
315,850
2
L
Vamana
7,428
495
80
5
0
291,963
8
W
Charybdis
7,580
505
72
5
0
264,254
1
W
Sun Wukong
9,827
655
131
9
0
314,871
0
W
Baron Samedi
8,689
579
117
8
0
267,380
1
L
Geb
6,291
419
15
1
0
310,030
5
L
Chang'e
6,503
434
46
3
0
250,329
1
L
Susano
7,885
526
74
5
0
300,088
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role