Player Matchup

Hun Batz
Hun Batz
JackNapierJ
Hun Batz
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 43L
1,311 Elo+
Solo
Cthulhu
Cthulhu
Perambulater
Cthulhu
Level 61
God Stats
2W - 5L
1,469 SR
Queue Stats
53W - 67L
1,410 Elo+
Party 1
Sol
Sol
PickledSyren
Sol
Level 61
God Stats
4W - 1L
1,472 SR
Queue Stats
49W - 60L
1,410 Elo+
Party 1
Horus
Horus
Scheherezade
Horus
Level 101
God Stats
3W - 1L
1,582 SR
Queue Stats
130W - 91L
1,427 Elo+
Solo
Danzaburou
Danzaburou
YungPotroastIV
Danzaburou
Level 47
God Stats
3W - 7L
1,392 SR
Queue Stats
42W - 61L
1,401 Elo+
Party 1
Team Averages
Level 75
1,483 SR
1,392 Elo+

VS

Team Averages
Level 74
1,597 SR
1,449 Elo+
Fenrir
Fenrir
Agito3232
Fenrir
Level 109
God Stats
1W - 2L
1,401 SR
Queue Stats
118W - 122L
1,492 Elo+
Party 2
Izanami
Izanami
Dante_Arden
Izanami
Level 63
God Stats
2W - 2L
1,940 SR
Queue Stats
107W - 130L
1,344 Elo+
Party 2
Athena
Athena
Flexus A God
Athena
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 63L
1,500 Elo+
Solo
Horus
Horus
STARADAMS808
Horus
Level 105
God Stats
0W - 1L
1,646 SR
Queue Stats
67W - 37L
1,459 Elo+
Solo
Cerberus
Cerberus
xlaVitas7th
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 32L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JackNapierJ
Hun Batz
17
3 / 4 / 16
9,830
756
8,297
10,855
6,363
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Perambulater
Cthulhu
17
3 / 5 / 18
10,340
795
18,604
15,508
16,702
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
8 / 1 / 19
11,232
864
17,604
10,215
4,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
7 / 3 / 16
10,763
828
10,988
15,651
14,389
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
YungPotroastIV
Danzaburou
19
11 / 4 / 15
12,480
960
30,021
16,893
7,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Agito3232
Fenrir
16
7 / 6 / 6
9,577
737
10,814
23,824
19,552
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Dante_Arden
Izanami
14
1 / 9 / 8
8,490
653
13,214
14,697
7,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Athena
16
2 / 6 / 8
8,597
661
8,295
19,669
5,399
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 6 / 12
9,540
734
8,823
15,670
16,361
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
xlaVitas7th
Cerberus
17
4 / 5 / 12
9,415
724
13,438
22,773
19,078
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
62
32
Kills
16
17
Deaths
32
84
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Agito3232
Fenrir
7
6
6
1.67
L
Izanami
Dante_Arden
Izanami
1
9
8
0.56
L
Athena
2
6
8
1
W
Hun Batz
JackNapierJ
Hun Batz
3
4
16
2.75
W
Cthulhu
Perambulater
Cthulhu
3
5
18
2.4
W
8
1
19
17.5
L
2
6
12
1.33
W
7
3
16
5
W
Danzaburou
YungPotroastIV
Danzaburou
11
4
15
4.63
L
Cerberus
xlaVitas7th
Cerberus
4
5
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,514
Damage
54,584
69,122
Taken
96,633
49,359
Mitigated
67,622
32,235
Healing
32,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Agito3232
Fenrir
10,814
1,460
1,306
6,525
23,824
19,552
0
7,706
16,118
0
17,522
L
Izanami
Dante_Arden
Izanami
13,214
6,260
938
1,949
14,697
7,232
953
6,483
8,214
0
30,220
L
Athena
8,295
2,502
806
4,607
19,669
5,399
60
8,216
11,453
17,392
0
W
Hun Batz
JackNapierJ
Hun Batz
8,297
1,258
725
1,466
10,855
6,363
1,640
3,527
7,152
0
14,907
W
Cthulhu
Perambulater
Cthulhu
18,604
1,465
1,945
2,538
15,508
16,702
56
5,125
10,041
32,879
0
W
17,604
6,343
1,132
3,977
10,215
4,190
501
4,030
6,053
31,977
3,115
L
8,823
2,854
3,678
4,185
15,670
16,361
0
7,284
8,386
1,290
14,710
W
10,988
5,383
10,255
5,914
15,651
14,389
521
4,810
10,657
0
17,680
W
Danzaburou
YungPotroastIV
Danzaburou
30,021
19,496
1,063
3,220
16,893
7,715
2,332
4,999
11,631
0
48,088
L
Cerberus
xlaVitas7th
Cerberus
13,438
874
1,168
6,975
22,773
19,078
22
4,715
18,058
25,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,645
Gold Earned
45,619
126
Minions Killed
118
0
Camps Cleared
0
1,218,976
Distance Traveled
1,104,941
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,577
737
7
1
0
248,747
0
L
Izanami
8,490
653
49
4
0
171,304
0
L
Athena
8,597
661
14
1
0
227,292
0
W
Hun Batz
9,830
756
11
1
0
249,650
0
W
Cthulhu
10,340
795
33
3
0
242,347
0
W
Sol
11,232
864
44
3
0
254,784
0
L
Horus
9,540
734
16
1
0
239,929
2
W
Horus
10,763
828
8
1
0
246,087
0
W
Danzaburou
12,480
960
30
2
0
226,108
0
L
Cerberus
9,415
724
32
2
0
217,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role