Player Matchup

Bacchus
Bacchus
Dishragstank33
Bacchus
Level 147
God Stats
2W - 1L
1,571 SR
Queue Stats
208W - 203L
1,459 Elo+
Party 2
Nike
Nike
Panda_Devotion_
Nike
Level 103
God Stats
3W - 1L
1,578 SR
Queue Stats
110W - 95L
1,564 Elo+
Solo
Kuzenbo
Kuzenbo
SlimbonePickins
Kuzenbo
Level 158
God Stats
3W - 0L
1,484 SR
Queue Stats
185W - 179L
1,439 Elo+
Party 2
Chronos
Chronos
itsDjDark
Chronos
Level 139
God Stats
2W - 1L
1,803 SR
Queue Stats
195W - 234L
1,460 Elo+
Solo
Mercury
Mercury
ƒreeStyler
Mercury
Level 64
God Stats
4W - 1L
1,688 SR
Queue Stats
163W - 130L
1,503 Elo+
Solo
Team Averages
Level 122
1,625 SR
1,485 Elo+

VS

Team Averages
Level 107
1,438 SR
1,470 Elo+
Ullr
Ullr
BeastKilla01
Ullr
Level 43
God Stats
0W - 2L
1,348 SR
Queue Stats
21W - 22L
1,374 Elo+
Party 1
Hou Yi
Hou Yi
Eric Sasquatch
Hou Yi
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 128L
1,519 Elo+
Solo
Thoth
Thoth
Rhino0417
Thoth
Level 84
God Stats
2W - 4L
1,494 SR
Queue Stats
77W - 68L
1,509 Elo+
Solo
Pele
Pele
SHREK4479
Pele
Level 102
God Stats
0W - 2L
1,232 SR
Queue Stats
35W - 42L
1,374 Elo+
Party 1
Medusa
Medusa
Wanuluu
Medusa
Level 151
God Stats
3W - 2L
1,618 SR
Queue Stats
124W - 138L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 13
7,525
1,254
6,628
7,548
9,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
5 / 2 / 11
8,322
1,387
6,506
6,923
7,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
5 / 1 / 8
7,286
1,214
3,431
6,437
6,850
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
itsDjDark
Chronos
12
2 / 1 / 13
6,920
1,153
4,394
4,450
2,007
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
ƒreeStyler
Mercury
11
3 / 3 / 8
6,763
1,127
3,083
5,627
6,130
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 4
5,280
880
2,456
6,905
2,397
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
1,536
256
0
0
0
Thoth
Rhino0417
Thoth
13
4 / 5 / 5
7,053
1,176
8,211
6,369
2,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Pele
10
2 / 5 / 4
5,846
974
3,083
7,470
2,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Wanuluu
Medusa
12
3 / 3 / 4
6,744
1,124
6,028
5,833
2,096
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
26
18
Kills
9
9
Deaths
18
53
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
3
2
13
4.75
L
0
0
0
0
W
5
2
11
5.25
L
Thoth
Rhino0417
Thoth
4
5
5
1.3
L
Pele
2
5
4
0.8
W
5
1
8
9
L
Medusa
Wanuluu
Medusa
3
3
4
1.67
W
Chronos
itsDjDark
Chronos
2
1
13
8.5
W
Mercury
ƒreeStyler
Mercury
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,042
Damage
19,778
30,985
Taken
26,577
31,884
Mitigated
9,799
9,250
Healing
5,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,456
1,113
0
776
6,905
2,397
0
3,014
3,663
0
5,576
W
6,628
344
901
1,556
7,548
9,406
303
1,857
5,691
10,378
0
L
0
0
0
0
0
0
0
0
0
0
0
W
6,506
752
425
2,004
6,923
7,491
110
1,791
5,132
0
13,958
L
Thoth
Rhino0417
Thoth
8,211
333
453
493
6,369
2,333
0
4,254
1,995
15,335
0
L
Pele
3,083
705
320
1,722
7,470
2,973
0
4,926
2,418
0
8,307
W
3,431
1,059
560
1,435
6,437
6,850
257
2,636
3,801
7,525
0
L
Medusa
Wanuluu
Medusa
6,028
2,866
366
1,539
5,833
2,096
0
2,259
3,402
0
13,678
W
Chronos
itsDjDark
Chronos
4,394
704
556
506
4,450
2,007
1,907
1,398
3,052
11,422
0
W
Mercury
ƒreeStyler
Mercury
3,083
698
0
1,307
5,627
6,130
329
529
5,098
0
4,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,816
Gold Earned
26,459
56
Minions Killed
56
0
Camps Cleared
0
679,197
Distance Traveled
459,303
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,280
880
7
1
0
111,588
0
W
Bacchus
7,525
1,254
9
2
0
140,802
0
L
Hou Yi
1,536
256
0
0
0
0
0
W
Nike
8,322
1,387
18
3
0
125,741
0
L
Thoth
7,053
1,176
22
4
0
109,932
1
L
Pele
5,846
974
7
1
0
114,725
0
W
Kuzenbo
7,286
1,214
5
1
0
127,893
0
L
Medusa
6,744
1,124
20
3
0
123,058
0
W
Chronos
6,920
1,153
17
3
0
126,022
0
W
Mercury
6,763
1,127
7
1
0
158,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role