Player Matchup

Merlin
Merlin
Lost In Null
Merlin
Level 100
God Stats
1W - 1L
1,211 SR
Queue Stats
54W - 41L
1,415 Elo+
Solo
Cthulhu
Cthulhu
OpTicMcRiB
Cthulhu
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 39L
1,438 Elo+
Solo
Geb
Geb
SLAPPYHAPPY6969
Geb
Level 111
God Stats
10W - 11L
1,460 SR
Queue Stats
407W - 440L
1,457 Elo+
Solo
Jing Wei
Jing Wei
Warden_Dragul
Jing Wei
Level 89
God Stats
3W - 2L
1,672 SR
Queue Stats
158W - 142L
1,531 Elo+
Solo
Nemesis
Nemesis
xc-Black_Rose-xc
Nemesis
Level 127
God Stats
16W - 18L
1,467 SR
Queue Stats
714W - 753L
1,538 Elo+
Solo
Team Averages
Level 109
1,462 SR
1,476 Elo+

VS

Team Averages
Level 65
1,526 SR
1,464 Elo+
Zeus
Zeus
DemonXninja92
Zeus
Level 68
God Stats
30W - 19L
1,597 SR
Queue Stats
93W - 102L
1,464 Elo+
Party 1
Izanami
Izanami
Draciltanon
Izanami
Level 80
God Stats
2W - 1L
1,786 SR
Queue Stats
88W - 96L
1,453 Elo+
Party 1
Thanatos
Thanatos
FINNISHSLYCOOPER
Thanatos
Level 64
God Stats
14W - 25L
1,403 SR
Queue Stats
138W - 154L
1,420 Elo+
Solo
Bellona
Bellona
IzThisOffensive
Bellona
Level 48
God Stats
33W - 28L
1,555 SR
Queue Stats
274W - 246L
1,574 Elo+
Solo
Nu Wa
Nu Wa
mysticmanic
Nu Wa
Level 65
God Stats
111W - 79L
1,290 SR
Queue Stats
576W - 605L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
9 / 5 / 7
11,812
1,074
20,444
15,246
5,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
OpTicMcRiB
Cthulhu
17
2 / 0 / 11
10,578
962
9,295
7,888
8,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
0 / 2 / 13
9,778
889
5,821
9,684
9,012
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
Warden_Dragul
Jing Wei
17
1 / 1 / 11
10,665
970
7,979
10,126
3,329
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

17
5 / 2 / 7
10,321
938
6,806
8,819
3,077
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

219

VS

Team 2 Tickets

172

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 3
11,424
1,039
16,119
9,421
3,022
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Draciltanon
Izanami
17
0 / 2 / 7
10,114
919
10,813
13,956
4,151
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 5 / 1
8,979
816
2,985
6,453
1,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 7 / 7
10,697
972
9,241
18,649
14,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
0 / 1 / 6
9,759
887
9,563
5,778
1,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
34
17
Kills
10
10
Deaths
17
49
Assists
24
Player
Kills
Deaths
Assists
KDA
L
6
2
3
3.75
L
Izanami
Draciltanon
Izanami
0
2
7
1.75
L
2
5
1
0.5
L
2
7
7
0.79
W
Merlin
9
5
7
2.5
W
Cthulhu
OpTicMcRiB
Cthulhu
2
0
11
7.5
W
0
2
13
3.25
W
Jing Wei
Warden_Dragul
Jing Wei
1
1
11
6.5
L
0
1
6
3
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,345
Damage
48,721
51,763
Taken
54,257
28,913
Mitigated
25,882
10,291
Healing
6,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,119
2,241
107
1,309
9,421
3,022
0
6,075
3,235
25,612
0
L
Izanami
Draciltanon
Izanami
10,813
5,871
0
0
13,956
4,151
0
9,678
3,702
0
45,233
L
2,985
160
0
1,221
6,453
1,931
0
2,889
3,231
0
5,248
L
9,241
2,889
1,300
1,231
18,649
14,939
0
10,630
7,201
0
24,451
W
Merlin
20,444
698
228
1,458
15,246
5,323
0
6,347
8,821
41,825
0
W
Cthulhu
OpTicMcRiB
Cthulhu
9,295
338
183
1,067
7,888
8,172
0
3,808
3,824
32,696
0
W
5,821
374
286
2,009
9,684
9,012
0
4,680
4,689
25,042
0
W
Jing Wei
Warden_Dragul
Jing Wei
7,979
5,671
428
3,359
10,126
3,329
0
4,653
5,209
0
45,606
L
9,563
2,936
405
910
5,778
1,839
0
4,255
1,328
32,175
0
W
6,806
1,637
0
1,273
8,819
3,077
0
5,040
3,538
0
12,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,154
Gold Earned
50,973
230
Minions Killed
216
10
Camps Cleared
7
1,041,160
Distance Traveled
911,999
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,424
1,039
29
3
2
185,273
0
L
Izanami
10,114
919
91
8
1
192,792
0
L
Thanatos
8,979
816
4
0
2
110,385
2
L
Bellona
10,697
972
31
3
1
217,386
0
W
Merlin
11,812
1,074
56
5
2
209,510
0
W
Cthulhu
10,578
962
38
3
1
224,877
1
W
Geb
9,778
889
25
2
0
200,580
0
W
Jing Wei
10,665
970
96
9
7
225,447
1
L
Nu Wa
9,759
887
61
6
1
206,163
0
W
Nemesis
10,321
938
15
1
0
180,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role