Player Matchup

Discordia
Discordia
A Tripler A
Discordia
Level 29
God Stats
14W - 5L
1,650 SR
Queue Stats
80W - 42L
1,626 Elo+
Party 2
Da Ji
Da Ji
KiyaKage
Da Ji
Level 144
God Stats
1W - 0L
1,272 SR
Queue Stats
60W - 29L
1,592 Elo+
Party 2
Cthulhu
Cthulhu
MommyKage
Cthulhu
Level 18
God Stats
9W - 12L
1,415 SR
Queue Stats
91W - 83L
1,461 Elo+
Party 2
Geb
Geb
ROCKETFISH187
Geb
Level 23
God Stats
4W - 2L
1,597 SR
Queue Stats
42W - 19L
1,630 Elo+
Party 2
Ravana
Ravana
Work4F00D
Ravana
Level 144
God Stats
7W - 2L
1,563 SR
Queue Stats
100W - 39L
1,684 Elo+
Party 2
Team Averages
Level 72
1,500 SR
1,599 Elo+

VS

Team Averages
Level 72
1,480 SR
1,442 Elo+
Baron Samedi
Baron Samedi
GandalfsClam
Baron Samedi
Level 104
God Stats
11W - 13L
1,453 SR
Queue Stats
281W - 318L
1,387 Elo+
Solo
Ymir
Ymir
ScOoBys_-DoOBieS
Ymir
Level 87
God Stats
11W - 13L
1,398 SR
Queue Stats
49W - 73L
1,396 Elo+
Party 1
King Arthur
King Arthur
ShAgGyS_BaGgIeS
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,406 Elo+
Party 1
Arachne
Arachne
VICT0R FREEZE
Arachne
Level 84
God Stats
15W - 17L
1,512 SR
Queue Stats
842W - 986L
1,427 Elo+
Solo
Nu Wa
Nu Wa
ladybug_1024
Nu Wa
Level 69
God Stats
28W - 18L
1,536 SR
Queue Stats
71W - 61L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
A Tripler A
Discordia
17
1 / 0 / 21
9,773
977
11,113
3,442
1,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
KiyaKage
Da Ji
17
10 / 3 / 12
11,047
1,105
15,300
9,732
3,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
MommyKage
Cthulhu
16
0 / 1 / 20
9,359
936
7,309
8,526
8,045
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
1 / 1 / 17
9,554
955
4,731
6,628
7,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
Work4F00D
Ravana
17
13 / 0 / 11
12,305
1,231
15,667
6,813
3,203
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

319

VS

Team 2 Tickets

136

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GandalfsClam
Baron Samedi
15
1 / 7 / 3
9,399
940
7,808
14,871
5,175
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 5 / 1
8,641
864
3,828
10,189
6,945
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

King Arthur
ShAgGyS_BaGgIeS
King Arthur
15
0 / 3 / 2
8,608
861
3,337
10,829
9,514
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
15
0 / 5 / 3
8,356
836
6,667
11,828
3,943
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 5 / 2
9,326
933
8,561
10,786
3,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
16
25
Kills
5
5
Deaths
25
81
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Discordia
A Tripler A
Discordia
1
0
21
11.5
L
Baron Samedi
GandalfsClam
Baron Samedi
1
7
3
0.36
W
Da Ji
KiyaKage
Da Ji
10
3
12
5.33
W
Cthulhu
MommyKage
Cthulhu
0
1
20
10
W
1
1
17
9.5
L
2
5
1
0.5
L
King Arthur
ShAgGyS_BaGgIeS
King Arthur
0
3
2
0.33
L
Arachne
0
5
3
0.3
W
Ravana
Work4F00D
Ravana
13
0
11
18.5
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,120
Damage
30,201
35,141
Taken
58,503
24,200
Mitigated
28,654
3,002
Healing
4,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
A Tripler A
Discordia
11,113
883
0
255
3,442
1,180
0
1,955
1,487
34,452
0
L
Baron Samedi
GandalfsClam
Baron Samedi
7,808
270
885
1,286
14,871
5,175
0
5,916
8,955
28,556
0
W
Da Ji
KiyaKage
Da Ji
15,300
3,316
0
428
9,732
3,939
0
6,800
2,932
0
28,451
W
Cthulhu
MommyKage
Cthulhu
7,309
42
729
0
8,526
8,045
0
3,563
4,963
30,998
0
W
4,731
237
0
726
6,628
7,833
0
3,977
2,651
14,328
0
L
3,828
494
0
146
10,189
6,945
0
4,283
5,906
7,317
0
L
King Arthur
ShAgGyS_BaGgIeS
King Arthur
3,337
521
0
0
10,829
9,514
0
4,113
6,716
176
15,310
L
Arachne
6,667
5,640
0
855
11,828
3,943
0
5,228
6,600
0
11,620
W
Ravana
Work4F00D
Ravana
15,667
4,896
0
864
6,813
3,203
0
4,078
2,735
0
32,411
L
8,561
1,267
174
880
10,786
3,077
0
3,613
7,173
32,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,038
Gold Earned
44,330
208
Minions Killed
128
5
Camps Cleared
8
963,443
Distance Traveled
812,795
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,773
977
55
6
1
197,844
0
L
Baron Samedi
9,399
940
30
3
1
164,901
0
W
Da Ji
11,047
1,105
39
4
1
188,392
0
W
Cthulhu
9,359
936
41
4
0
192,893
0
W
Geb
9,554
955
23
2
0
165,935
0
L
Ymir
8,641
864
1
0
1
102,287
0
L
King Arthur
8,608
861
20
2
4
203,246
0
L
Arachne
8,356
836
14
1
1
175,860
0
W
Ravana
12,305
1,231
50
5
3
218,379
0
L
Nu Wa
9,326
933
63
6
1
166,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role