Player Matchup

Ymir
Ymir
 
Ymir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Entair
Tiamat
Level 88
God Stats
336W - 370L
1,525 SR
Queue Stats
405W - 445L
1,450 Elo+
Solo
Vamana
Vamana
RUBnTUG
Vamana
Level 58
God Stats
8W - 4L
1,364 SR
Queue Stats
24W - 11L
1,471 Elo+
Solo
Hou Yi
Hou Yi
StopOppressingMe
Hou Yi
Level 73
God Stats
3W - 2L
1,636 SR
Queue Stats
324W - 208L
1,592 Elo+
Party 2
Bastet
Bastet
TR_OI
Bastet
Level 158
God Stats
1W - 3L
1,665 SR
Queue Stats
90W - 66L
1,599 Elo+
Party 2
Team Averages
Level 101
1,538 SR
1,522 Elo+

VS

Team Averages
Level 106
1,614 SR
1,454 Elo+
Pele
Pele
Bento_Squall
Pele
Level 116
God Stats
8W - 9L
1,536 SR
Queue Stats
251W - 322L
1,427 Elo+
Party 1
Ah Puch
Ah Puch
LilJ72301_2nd
Ah Puch
Level 138
God Stats
2W - 1L
1,681 SR
Queue Stats
60W - 72L
1,535 Elo+
Solo
Geb
Geb
Mecha_Nova
Geb
Level 119
God Stats
17W - 16L
1,562 SR
Queue Stats
242W - 302L
1,435 Elo+
Party 1
Izanami
Izanami
TheKingAlpha47
Izanami
Level 34
God Stats
20W - 25L
1,533 SR
Queue Stats
120W - 151L
1,429 Elo+
Party 1
Mulan
Mulan
cooper42202
Mulan
Level 124
God Stats
18W - 8L
1,758 SR
Queue Stats
245W - 298L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
5 / 1 / 4
8,543
854
2,439
9,741
9,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Entair
Tiamat
13
2 / 3 / 7
7,732
773
8,519
9,218
6,364
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
RUBnTUG
Vamana
14
3 / 1 / 7
7,937
794
10,746
10,388
9,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
4 / 0 / 10
9,174
917
12,407
7,637
3,237
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bastet
TR_OI
Bastet
14
4 / 0 / 10
8,629
863
8,196
6,433
3,721
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
7,036
704
7,078
9,622
6,310
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
14
0 / 2 / 2
6,922
692
10,793
6,390
2,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 2 / 0
6,818
682
5,722
9,705
6,603
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 5 / 2
6,125
613
5,281
7,834
2,560
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
1 / 6 / 3
6,354
635
3,820
13,596
8,021
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
18
Kills
5
5
Deaths
18
38
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
1
4
7
L
2
3
2
1
W
Tiamat
Entair
Tiamat
2
3
7
1.83
L
Ah Puch
0
2
2
0.5
L
2
2
0
1
W
Vamana
RUBnTUG
Vamana
3
1
7
6.5
W
4
0
10
9
W
Bastet
TR_OI
Bastet
4
0
10
9
L
0
5
2
0.2
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,307
Damage
32,694
43,417
Taken
47,147
31,764
Mitigated
25,560
11,147
Healing
5,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,439
219
0
1,234
9,741
9,243
0
3,907
5,564
9,985
0
L
7,078
823
0
650
9,622
6,310
0
2,485
7,137
1,791
19,022
W
Tiamat
Entair
Tiamat
8,519
322
0
2,313
9,218
6,364
605
3,971
5,081
21,471
0
L
Ah Puch
10,793
478
0
621
6,390
2,066
76
606
5,784
38,853
0
L
5,722
211
0
560
9,705
6,603
1
3,015
6,690
19,554
0
W
Vamana
RUBnTUG
Vamana
10,746
4,957
259
2,946
10,388
9,199
321
2,930
7,332
0
28,540
W
12,407
6,957
0
1,709
7,637
3,237
1,226
3,727
3,756
0
40,165
W
Bastet
TR_OI
Bastet
8,196
1,997
0
2,686
6,433
3,721
1,185
2,317
4,056
0
24,186
L
5,281
2,790
233
766
7,834
2,560
0
2,268
5,566
0
21,236
L
3,820
175
0
2,341
13,596
8,021
0
2,901
10,695
0
9,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,015
Gold Earned
33,255
235
Minions Killed
196
9
Camps Cleared
4
972,788
Distance Traveled
932,266
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,543
854
18
2
0
167,820
0
L
Pele
7,036
704
36
4
1
196,212
3
W
Tiamat
7,732
773
42
4
2
197,961
1
L
Ah Puch
6,922
692
82
8
1
174,848
1
L
Geb
6,818
682
16
2
1
206,560
1
W
Vamana
7,937
794
42
4
0
219,642
0
W
Hou Yi
9,174
917
95
10
4
183,933
2
W
Bastet
8,629
863
38
4
3
203,432
1
L
Izanami
6,125
613
49
5
1
180,305
0
L
Mulan
6,354
635
13
1
0
174,341
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role