Player Matchup

Janus
Janus
DontBeToxic1
Janus
Level 28
God Stats
4W - 5L
1,545 SR
Queue Stats
102W - 62L
1,723 Elo+
Solo
Chronos
Chronos
LoganSucksEggs
Chronos
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 101L
1,406 Elo+
Party 2
Cliodhna
Cliodhna
SaltySmiter
Cliodhna
Level 67
God Stats
12W - 19L
1,386 SR
Queue Stats
186W - 201L
1,461 Elo+
Party 2
Horus
Horus
iVictorAguilera
Horus
Level 61
God Stats
8W - 5L
1,509 SR
Queue Stats
187W - 219L
1,436 Elo+
Party 2
Ymir
Ymir
urgayness
Ymir
Level 6
God Stats
20W - 11L
1,372 SR
Queue Stats
145W - 157L
1,231 Elo+
Party 2
Team Averages
Level 33
1,463 SR
1,451 Elo+

VS

Team Averages
Level 30
1,643 SR
1,564 Elo+
Tsukuyomi
Tsukuyomi
Mtty
Tsukuyomi
Level 7
God Stats
1W - 1L
1,759 SR
Queue Stats
6W - 6L
1,634 Elo+
Party 1
Anubis
Anubis
NinjaNickLivePC
Anubis
Level 13
God Stats
46W - 37L
2,024 SR
Queue Stats
59W - 64L
1,670 Elo+
Solo
Nike
Nike
Shakas666
Nike
Level 17
God Stats
2W - 6L
1,231 SR
Queue Stats
58W - 73L
1,322 Elo+
Solo
Geb
Geb
VolareTTV
Geb
Level 109
God Stats
7W - 3L
1,703 SR
Queue Stats
245W - 212L
1,582 Elo+
Party 1
He Bo
He Bo
llnb123
He Bo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 0 / 1
8,183
818
9,642
2,699
778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 2 / 0
5,901
590
951
3,978
811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
SaltySmiter
Cliodhna
11
2 / 0 / 7
6,536
654
4,026
5,240
1,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 0 / 1
6,785
679
2,469
4,140
2,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
8
0 / 0 / 0
5,130
513
174
3,195
1,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Mtty
Tsukuyomi
8
0 / 6 / 0
4,858
486
2,244
8,059
2,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 0 / 0
5,704
570
2,280
3,033
1,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nike
9
0 / 1 / 0
4,446
445
791
2,107
881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 1 / 1
4,906
491
1,634
8,889
4,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
llnb123
He Bo
8
0 / 7 / 0
4,415
442
720
5,947
1,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
15
Kills
2
2
Deaths
15
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
10
0
1
10.5
W
0
2
0
0
L
Tsukuyomi
Mtty
Tsukuyomi
0
6
0
0
L
2
0
0
2
W
Cliodhna
SaltySmiter
Cliodhna
2
0
7
5.5
L
Nike
0
1
0
0
L
0
1
1
0.5
W
3
0
1
3.5
L
He Bo
llnb123
He Bo
0
7
0
0
W
Ymir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,262
Damage
7,669
19,252
Taken
28,035
7,440
Mitigated
10,495
6,852
Healing
5,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,642
1,261
0
1,268
2,699
778
0
908
1,711
58,516
0
W
951
781
0
1,556
3,978
811
0
2,235
1,743
39,031
0
L
Tsukuyomi
Mtty
Tsukuyomi
2,244
579
0
1,856
8,059
2,247
0
1,752
6,281
0
19,518
L
2,280
198
64
982
3,033
1,089
0
923
2,110
30,530
0
W
Cliodhna
SaltySmiter
Cliodhna
4,026
463
0
1,605
5,240
1,934
164
691
4,509
0
41,785
L
Nike
791
40
0
162
2,107
881
0
192
1,915
0
13,726
L
1,634
442
0
1,711
8,889
4,497
0
4,392
4,331
18,013
0
W
2,469
644
0
1,793
4,140
2,562
72
0
3,870
7,165
24,967
L
He Bo
llnb123
He Bo
720
258
0
276
5,947
1,781
0
3,771
2,000
13,388
0
W
Ymir
174
98
0
630
3,195
1,355
0
680
2,515
7,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,535
Gold Earned
24,329
359
Minions Killed
215
0
Camps Cleared
0
1,010,184
Distance Traveled
916,733
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,183
818
111
11
0
226,410
4
W
Chronos
5,901
590
89
9
0
172,916
0
L
Tsukuyomi
4,858
486
55
6
0
202,789
0
L
Anubis
5,704
570
59
6
0
181,192
0
W
Cliodhna
6,536
654
79
8
0
245,466
5
L
Nike
4,446
445
25
3
0
183,811
5
L
Geb
4,906
491
44
4
0
183,235
1
W
Horus
6,785
679
65
7
0
186,290
0
L
He Bo
4,415
442
32
3
0
165,706
0
W
Ymir
5,130
513
15
2
0
179,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role