Player Matchup

Rama
Rama
 
Rama
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
KawaiiKuroiNeko
Scylla
Level 160
God Stats
1W - 4L
1,597 SR
Queue Stats
146W - 160L
1,525 Elo+
Party 2
Ymir
Ymir
NE0N Blue Cat
Ymir
Level 157
God Stats
14W - 6L
1,806 SR
Queue Stats
60W - 74L
1,542 Elo+
Party 2
King Arthur
King Arthur
OriginalPuma
King Arthur
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,250 Elo+
Party 2
Bastet
Bastet
Shadowlord7718
Bastet
Level 155
God Stats
1W - 1L
2,028 SR
Queue Stats
113W - 123L
1,598 Elo+
Party 2
Team Averages
Level 127
1,686 SR
1,483 Elo+

VS

Team Averages
Level 98
1,593 SR
1,530 Elo+
Sol
Sol
Cipactli8
Sol
Level 13
God Stats
17W - 1L
1,500 SR
Queue Stats
72W - 44L
1,472 Elo+
Party 1
Achilles
Achilles
Dr_ZenLin
Achilles
Level 126
God Stats
10W - 8L
1,469 SR
Queue Stats
194W - 180L
1,578 Elo+
Party 1
Neith
Neith
LittleMeatGamer
Neith
Level 48
God Stats
11W - 3L
1,796 SR
Queue Stats
262W - 173L
1,677 Elo+
Solo
Tiamat
Tiamat
Vaalhak
Tiamat
Level 143
God Stats
110W - 73L
1,626 SR
Queue Stats
447W - 447L
1,495 Elo+
Party 1
Arachne
Arachne
greenforesthero
Arachne
Level 160
God Stats
317W - 241L
1,576 SR
Queue Stats
1,000W - 979L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
0 / 0 / 0
4,154
415
1,160
3,377
761
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
3 / 1 / 1
5,456
546
3,486
4,401
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 2 / 1
4,729
473
1,584
7,002
4,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
OriginalPuma
King Arthur
9
0 / 3 / 0
5,016
502
763
7,016
2,916
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 2 / 2
4,789
479
1,785
7,147
1,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
6,127
613
4,263
4,906
1,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
Dr_ZenLin
Achilles
9
3 / 0 / 2
5,869
587
3,030
5,548
2,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 1 / 2
6,939
694
5,577
4,565
1,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Vaalhak
Tiamat
10
1 / 0 / 3
6,247
625
3,894
3,370
2,670
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 2
5,359
536
1,530
5,843
2,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
8
8
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
0
0
0
W
1
0
2
2
W
Achilles
Dr_ZenLin
Achilles
3
0
2
4
L
3
1
1
3.5
W
3
1
2
4
L
0
2
1
0.25
L
King Arthur
OriginalPuma
King Arthur
0
3
0
0
L
0
2
2
0.5
W
Tiamat
Vaalhak
Tiamat
1
0
3
2.5
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,778
Damage
18,294
28,943
Taken
24,232
10,539
Mitigated
10,917
7,090
Healing
9,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,160
966
0
1,705
3,377
761
0
1,978
1,399
0
13,139
W
4,263
1,714
0
2,342
4,906
1,593
3,281
714
4,192
36,010
6,007
W
Achilles
Dr_ZenLin
Achilles
3,030
563
0
1,434
5,548
2,987
0
252
5,296
0
13,340
L
3,486
337
0
1,187
4,401
962
0
669
3,732
30,647
0
W
5,577
2,180
0
1,961
4,565
1,481
882
1,963
2,510
0
41,163
L
1,584
213
0
1,825
7,002
4,187
0
2,520
4,482
9,831
0
L
King Arthur
OriginalPuma
King Arthur
763
142
0
1,090
7,016
2,916
0
2,148
4,868
0
19,661
L
1,785
648
0
1,283
7,147
1,713
0
279
6,868
0
26,160
W
Tiamat
Vaalhak
Tiamat
3,894
460
0
2,418
3,370
2,670
398
292
3,066
33,152
0
W
1,530
1,192
0
1,674
5,843
2,186
0
1,813
3,950
0
21,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,144
Gold Earned
30,541
239
Minions Killed
298
0
Camps Cleared
0
888,896
Distance Traveled
973,468
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,154
415
34
3
0
120,516
2
W
Sol
6,127
613
80
8
0
173,491
2
W
Achilles
5,869
587
23
2
0
210,978
3
L
Scylla
5,456
546
78
8
0
190,925
6
W
Neith
6,939
694
81
8
0
190,956
3
L
Ymir
4,729
473
12
1
0
178,887
5
L
King Arthur
5,016
502
58
6
0
179,027
0
L
Bastet
4,789
479
57
6
0
219,541
4
W
Tiamat
6,247
625
65
7
0
190,756
0
W
Arachne
5,359
536
49
5
0
207,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role