Player Matchup

Tiamat
Tiamat
AuraBlue2792
Tiamat
Level 29
God Stats
30W - 29L
1,465 SR
Queue Stats
181W - 207L
1,371 Elo+
Solo
Olorun
Olorun
Blackasoarus
Olorun
Level 28
God Stats
88W - 72L
1,477 SR
Queue Stats
89W - 80L
1,405 Elo+
Solo
Fenrir
Fenrir
Fei_Nitrous21
Fenrir
Level 5
God Stats
1W - 1L
1,172 SR
Queue Stats
2W - 1L
1,276 Elo+
Solo
Sol
Sol
PixelDonkey21
Sol
Level 27
God Stats
26W - 19L
1,510 SR
Queue Stats
138W - 152L
1,361 Elo+
Solo
Scylla
Scylla
sweet77
Scylla
Level 28
God Stats
39W - 31L
1,398 SR
Queue Stats
159W - 158L
1,347 Elo+
Solo
Team Averages
Level 23
1,404 SR
1,352 Elo+

VS

Team Averages
Level 10
1,463 SR
1,301 Elo+
Thanatos
Thanatos
Bambi_lvg
Thanatos
Level 10
God Stats
3W - 4L
1,500 SR
Queue Stats
8W - 7L
1,209 Elo+
Solo
Izanami
Izanami
DemurerCamera19
Izanami
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,358 Elo+
Solo
Loki
Loki
Tay72x
Loki
Level 7
God Stats
1W - 1L
1,268 SR
Queue Stats
63W - 72L
1,301 Elo+
Party 1
Geb
Geb
Venom1711
Geb
Level 3
God Stats
7W - 18L
1,500 SR
Queue Stats
10W - 23L
1,203 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Yuinyz
Morgan Le Fay
Level 13
God Stats
15W - 11L
1,550 SR
Queue Stats
19W - 16L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
13 / 0 / 17
14,960
1,151
24,924
8,520
6,510
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
20
6 / 5 / 21
13,295
1,023
23,241
15,454
5,714
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 6 / 18
13,903
1,069
10,250
14,894
8,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 2 / 15
14,351
1,104
22,090
14,344
3,941
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
sweet77
Scylla
20
6 / 1 / 17
13,346
1,027
12,045
7,797
2,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

215

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bambi_lvg
Thanatos
18
6 / 17 / 4
13,119
1,009
13,927
31,538
14,095
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
2 / 3 / 4
11,870
913
4,281
15,487
12,285
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Loki
Tay72x
Loki
20
3 / 6 / 8
13,233
1,018
12,948
19,598
7,437
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
0 / 9 / 2
11,713
901
1,948
20,087
9,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Morgan Le Fay
Yuinyz
Morgan Le Fay
18
3 / 6 / 3
11,792
907
23,801
17,709
6,941
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
35
41
Kills
14
14
Deaths
41
88
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tiamat
13
0
17
21.5
L
Thanatos
Bambi_lvg
Thanatos
6
17
4
0.47
W
Olorun
6
5
21
3.3
L
2
3
4
1.33
W
8
6
18
2.83
W
8
2
15
7.75
L
Loki
Tay72x
Loki
3
6
8
1.17
L
0
9
2
0.11
L
Morgan Le Fay
Yuinyz
Morgan Le Fay
3
6
3
0.75
W
Scylla
sweet77
Scylla
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,550
Damage
56,905
61,009
Taken
104,419
27,101
Mitigated
50,348
16,936
Healing
7,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
24,924
661
356
3,976
8,520
6,510
0
3,977
4,543
54,657
0
L
Thanatos
Bambi_lvg
Thanatos
13,927
4,205
0
4,124
31,538
14,095
0
26,786
4,752
0
27,586
W
Olorun
23,241
14,517
2,118
4,286
15,454
5,714
0
5,811
9,643
37,179
0
L
4,281
1,587
0
0
15,487
12,285
0
11,210
4,277
0
25,815
W
10,250
720
0
729
14,894
8,878
0
6,467
8,427
0
20,989
W
22,090
8,753
0
4,427
14,344
3,941
0
5,345
8,999
50,281
0
L
Loki
Tay72x
Loki
12,948
2,658
0
0
19,598
7,437
0
13,622
5,976
0
47,263
L
1,948
147
0
1,081
20,087
9,590
0
16,954
3,133
10,186
0
L
Morgan Le Fay
Yuinyz
Morgan Le Fay
23,801
2,250
102
2,552
17,709
6,941
0
13,728
3,981
41,984
0
W
Scylla
sweet77
Scylla
12,045
896
123
921
7,797
2,058
0
4,149
3,648
31,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,855
Gold Earned
61,727
230
Minions Killed
187
11
Camps Cleared
4
1,173,333
Distance Traveled
1,131,087
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,960
1,151
58
4
0
273,597
0
L
Thanatos
13,119
1,009
28
2
2
211,685
0
W
Olorun
13,295
1,023
32
2
2
221,030
0
L
Izanami
11,870
913
44
3
0
239,848
1
W
Fenrir
13,903
1,069
15
1
5
221,467
0
W
Sol
14,351
1,104
61
5
3
238,762
0
L
Loki
13,233
1,018
63
5
1
259,180
0
L
Geb
11,713
901
19
1
0
235,195
0
L
Morgan Le Fay
11,792
907
33
3
1
185,179
0
W
Scylla
13,346
1,027
64
5
1
218,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role