Player Matchup

Horus
Horus
Cobblonium
Horus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,477 Elo+
Party 2
Merlin
Merlin
Frudz
Merlin
Level 60
God Stats
2W - 1L
1,659 SR
Queue Stats
13W - 17L
1,404 Elo+
Party 2
Charybdis
Charybdis
PanPanThePanda
Charybdis
Level 89
God Stats
15W - 4L
1,613 SR
Queue Stats
31W - 27L
1,293 Elo+
Solo
Bastet
Bastet
PapaCaleb
Bastet
Level 44
God Stats
3W - 3L
1,341 SR
Queue Stats
86W - 97L
1,411 Elo+
Solo
Ares
Ares
SmokinSusanoPack
Ares
Level 37
God Stats
3W - 3L
1,677 SR
Queue Stats
119W - 110L
1,510 Elo+
Solo
Team Averages
Level 49
1,558 SR
1,419 Elo+

VS

Team Averages
Level 72
1,359 SR
1,386 Elo+
Ymir
Ymir
MTrafa12
Ymir
Level 79
God Stats
0W - 2L
1,244 SR
Queue Stats
44W - 58L
1,369 Elo+
Party 1
Mulan
Mulan
Reperplays123
Mulan
Level 43
God Stats
2W - 6L
1,244 SR
Queue Stats
117W - 123L
1,433 Elo+
Solo
Danzaburou
Danzaburou
honeylemontea
Danzaburou
Level 45
God Stats
17W - 25L
1,340 SR
Queue Stats
59W - 93L
1,305 Elo+
Solo
Nu Wa
Nu Wa
matuana
Nu Wa
Level 66
God Stats
19W - 32L
1,439 SR
Queue Stats
34W - 69L
1,315 Elo+
Party 1
Set
Set
themidnight31
Set
Level 129
God Stats
12W - 17L
1,527 SR
Queue Stats
62W - 76L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
4 / 1 / 1
6,036
604
4,820
4,267
2,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
Frudz
Merlin
8
1 / 1 / 3
5,316
532
2,168
2,783
733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
PanPanThePanda
Charybdis
9
3 / 0 / 4
5,579
558
5,780
2,896
747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
PapaCaleb
Bastet
10
3 / 0 / 4
5,958
596
2,941
5,951
1,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 0 / 6
5,740
574
2,185
6,333
3,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 5 / 0
4,192
419
1,544
9,110
3,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 2 / 1
4,648
465
1,176
3,125
1,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
honeylemontea
Danzaburou
7
0 / 2 / 0
4,576
458
1,674
4,352
851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
matuana
Nu Wa
7
0 / 2 / 0
4,493
449
1,811
2,844
586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 0
5,952
595
4,060
7,407
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
12
Kills
2
2
Deaths
12
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
4
1
1
4.5
W
Merlin
Frudz
Merlin
1
1
3
2.5
L
Ymir
0
5
0
0
W
Charybdis
PanPanThePanda
Charybdis
3
0
4
5
W
Bastet
PapaCaleb
Bastet
3
0
4
5
L
0
2
1
0.25
W
1
0
6
4
L
Danzaburou
honeylemontea
Danzaburou
0
2
0
0
L
Nu Wa
matuana
Nu Wa
0
2
0
0
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,894
Damage
10,265
22,230
Taken
26,838
9,134
Mitigated
8,186
8,534
Healing
7,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
4,820
1,809
108
1,494
4,267
2,578
180
700
3,258
3,177
18,427
W
Merlin
Frudz
Merlin
2,168
71
0
433
2,783
733
730
435
2,316
21,456
0
L
Ymir
1,544
218
0
1,138
9,110
3,198
0
2,069
6,980
12,153
0
W
Charybdis
PanPanThePanda
Charybdis
5,780
3,309
0
2,079
2,896
747
722
433
2,423
0
34,870
W
Bastet
PapaCaleb
Bastet
2,941
1,038
0
1,965
5,951
1,618
0
456
5,467
0
37,204
L
1,176
114
0
574
3,125
1,216
0
0
2,850
696
12,203
W
2,185
62
0
2,455
6,333
3,458
126
1,107
5,182
14,251
0
L
Danzaburou
honeylemontea
Danzaburou
1,674
341
0
1,449
4,352
851
0
335
4,009
0
15,740
L
Nu Wa
matuana
Nu Wa
1,811
193
0
500
2,844
586
192
1,179
1,408
16,136
0
L
4,060
1,507
0
3,461
7,407
2,335
0
898
6,256
0
34,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,629
Gold Earned
23,861
259
Minions Killed
225
0
Camps Cleared
0
906,110
Distance Traveled
816,501
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,036
604
43
4
0
166,627
1
W
Merlin
5,316
532
57
6
0
172,898
2
L
Ymir
4,192
419
18
2
0
168,754
1
W
Charybdis
5,579
558
63
6
0
175,461
4
W
Bastet
5,958
596
68
7
0
193,183
2
L
Mulan
4,648
465
40
4
0
112,414
0
W
Ares
5,740
574
28
3
0
197,941
1
L
Danzaburou
4,576
458
44
4
0
177,099
3
L
Nu Wa
4,493
449
38
4
0
155,498
3
L
Set
5,952
595
85
9
0
202,736
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role