Player Matchup

Chronos
Chronos
Gold V
Chito Too ez
Chronos
Gold V
Level 160
God Stats
1W - 0L
1,511 SR
Queue Stats
85W - 86L
1,519 MMR
Party 2
Nike
Nike
Gold V
Cobraneitor0406
Nike
Gold V
Level 122
God Stats
1W - 0L
1,681 SR
Queue Stats
15W - 11L
1,688 MMR
Party 2
Ares
Ares
Gold III
Haseo_Shinokyofu
Ares
Gold III
Level 103
God Stats
33W - 24L
1,654 SR
Queue Stats
101W - 101L
1,703 MMR
Party 1
Persephone
Persephone
Gold IV
MoistHero
Persephone
Gold IV
Level 148
God Stats
4W - 1L
1,708 SR
Queue Stats
12W - 10L
1,633 MMR
Party 1
Ne Zha
Ne Zha
Platinum III
jaystylesz201
Ne Zha
Platinum III
Level 160
God Stats
39W - 32L
1,506 SR
Queue Stats
252W - 248L
1,668 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 139
1,612 SR
1,642 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,403 SR
1,629 MMR
Cerberus
Cerberus
Gold II
GowBata
Cerberus
Gold II
Level 68
God Stats
0W - 3L
1,327 SR
Queue Stats
77W - 62L
1,545 MMR
Solo
Achilles
Achilles
Gold V
I Netflix1 I
Achilles
Gold V
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 198L
1,574 MMR
Solo
Apollo
Apollo
Platinum IV
TreeKiller20
Apollo
Platinum IV
Level 158
God Stats
2W - 2L
1,550 SR
Queue Stats
139W - 118L
1,669 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum III
denleaderp
Morgan Le Fay
Platinum III
Level 105
God Stats
2W - 7L
1,265 SR
Queue Stats
572W - 569L
1,683 MMR
Solo
Medusa
Medusa
Platinum II
jujitsu418
Medusa
Platinum II
Level 160
God Stats
0W - 7L
1,371 SR
Queue Stats
439W - 445L
1,676 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Chito Too ez
Chronos
15
3 / 2 / 2
8,933
525
5,171
10,392
3,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
4 / 1 / 5
10,589
623
11,083
10,170
7,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
1 / 1 / 7
7,053
415
6,731
11,068
8,899
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
MoistHero
Persephone
14
2 / 2 / 3
9,115
536
13,001
7,164
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
8 / 3 / 7
10,113
595
11,592
12,389
5,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
CliodhnaGebLoki

VS

Bans
SolNu WaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GowBata
Cerberus
10
0 / 5 / 3
6,863
404
3,881
18,224
14,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
I Netflix1 I
Achilles
14
0 / 3 / 0
8,398
494
5,114
15,242
9,488
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
15
6 / 4 / 2
9,282
546
5,328
13,202
4,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
denleaderp
Morgan Le Fay
15
1 / 2 / 2
8,350
491
6,715
9,523
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
jujitsu418
Medusa
14
2 / 4 / 1
8,401
494
12,304
12,042
4,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
18
Kills
9
9
Deaths
18
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chronos
Chito Too ez
Chronos
3
2
2
2
W
4
1
5
6.5
L
Cerberus
GowBata
Cerberus
0
5
3
0.3
W
1
1
7
4.5
L
Achilles
I Netflix1 I
Achilles
0
3
0
0
W
Persephone
MoistHero
Persephone
2
2
3
1.75
L
Apollo
6
4
2
1.75
L
Morgan Le Fay
denleaderp
Morgan Le Fay
1
2
2
1
W
8
3
7
3.83
L
Medusa
jujitsu418
Medusa
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,578
Damage
33,342
51,183
Taken
68,233
27,478
Mitigated
36,561
12,658
Healing
18,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Chito Too ez
Chronos
5,171
1,850
0
2,894
10,392
3,752
1,224
186
10,206
49,967
3,874
W
11,083
2,350
0
2,175
10,170
7,274
0
327
9,843
8,367
73,296
L
Cerberus
GowBata
Cerberus
3,881
268
474
3,344
18,224
14,594
0
10,125
7,823
15,313
0
W
6,731
368
132
781
11,068
8,899
0
4,386
6,682
21,566
0
L
Achilles
I Netflix1 I
Achilles
5,114
753
0
4,263
15,242
9,488
0
1,618
13,584
0
62,902
W
Persephone
MoistHero
Persephone
13,001
451
0
1,827
7,164
2,355
0
2,738
4,424
64,634
0
L
Apollo
5,328
1,854
0
4,618
13,202
4,643
0
4,623
8,443
0
61,773
L
Morgan Le Fay
denleaderp
Morgan Le Fay
6,715
146
261
1,922
9,523
3,762
0
5,573
3,774
64,028
0
W
11,592
3,659
0
4,849
12,389
5,198
0
2,959
9,430
0
69,351
L
Medusa
jujitsu418
Medusa
12,304
5,409
0
3,287
12,042
4,074
0
3,639
8,379
0
72,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,803
Gold Earned
41,294
530
Minions Killed
529
0
Camps Cleared
0
1,725,323
Distance Traveled
1,624,895
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,933
525
109
6
0
317,368
3
W
Nike
10,589
623
171
10
0
369,494
7
L
Cerberus
6,863
404
42
2
0
303,118
2
W
Ares
7,053
415
25
1
0
328,986
4
L
Achilles
8,398
494
134
8
0
349,436
4
W
Persephone
9,115
536
123
7
0
334,632
7
L
Apollo
9,282
546
121
7
0
329,863
0
L
Morgan Le Fay
8,350
491
125
7
0
339,578
10
W
Ne Zha
10,113
595
102
6
0
374,843
4
L
Medusa
8,401
494
107
6
0
302,900
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role