Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
FirelordValkoor
Ah Puch
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,232 Elo+
Party 2
Athena
Athena
Recon58
Athena
Level 46
God Stats
3W - 6L
1,730 SR
Queue Stats
4W - 18L
1,173 Elo+
Party 2
Team Averages
Level 86
1,577 SR
1,302 Elo+

VS

Team Averages
Level 97
1,398 SR
1,464 Elo+
Ganesha
Ganesha
TheDesimator171
Ganesha
Level 124
God Stats
5W - 6L
1,321 SR
Queue Stats
274W - 218L
1,580 Elo+
Party 1
Ah Puch
Ah Puch
Uberly--
Ah Puch
Level 69
God Stats
27W - 26L
1,571 SR
Queue Stats
326W - 366L
1,472 Elo+
Party 1
Bastet
Bastet
tyrebble_cleff_
Bastet
Level 99
God Stats
6W - 3L
1,301 SR
Queue Stats
133W - 164L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 1 / 0
5,825
583
658
4,376
2,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 3 / 0
5,832
583
4,515
5,851
2,395
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Recon58
Athena
9
0 / 4 / 0
6,346
635
3,740
9,988
7,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 8
7,361
736
3,211
7,288
7,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
Uberly--
Ah Puch
11
6 / 0 / 2
7,673
767
7,196
3,118
1,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 0 / 6
6,957
696
5,580
4,106
1,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
8
8
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
L
0
3
0
0
L
Athena
Recon58
Athena
0
4
0
0
W
0
0
8
4
W
Ah Puch
Uberly--
Ah Puch
6
0
2
7
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,913
Damage
15,987
20,215
Taken
14,512
12,102
Mitigated
10,635
3,464
Healing
4,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
658
43
0
1,319
4,376
2,037
0
2,339
1,881
0
15,125
L
4,515
382
214
742
5,851
2,395
0
2,435
3,297
19,063
0
L
Athena
Recon58
Athena
3,740
818
0
1,189
9,988
7,670
0
5,579
4,073
10,965
0
W
3,211
652
0
1,497
7,288
7,504
368
4,388
2,900
19,482
0
W
Ah Puch
Uberly--
Ah Puch
7,196
283
0
1,551
3,118
1,333
583
2,055
1,063
17,185
0
W
5,580
1,407
0
1,213
4,106
1,798
267
1,946
2,160
0
14,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,003
Gold Earned
21,991
112
Minions Killed
106
3
Camps Cleared
4
484,166
Distance Traveled
553,012
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,825
583
34
3
2
162,399
0
L
Ah Puch
5,832
583
61
6
0
146,060
2
L
Athena
6,346
635
17
2
1
175,707
2
W
Ganesha
7,361
736
11
1
0
188,364
0
W
Ah Puch
7,673
767
54
5
0
174,702
0
W
Bastet
6,957
696
41
4
4
189,946
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role