Player Matchup

Chang'e
Chang'e
BailyDasis
Chang'e
Level 28
God Stats
9W - 7L
1,553 SR
Queue Stats
84W - 43L
1,601 Elo+
Party 1
Ymir
Ymir
Rs319
Ymir
Level 126
God Stats
13W - 12L
1,570 SR
Queue Stats
383W - 287L
1,559 Elo+
Party 1
Heimdallr
Heimdallr
The956Boys
Heimdallr
Level 125
God Stats
33W - 17L
1,646 SR
Queue Stats
405W - 269L
1,599 Elo+
Party 1
Team Averages
Level 93
1,589 SR
1,586 Elo+

VS

Team Averages
Level 33
1,509 SR
1,478 Elo+
Bellona
Bellona
Doubletaprip
Bellona
Level 9
God Stats
1W - 4L
1,594 SR
Queue Stats
9W - 8L
1,518 Elo+
Solo
Cthulhu
Cthulhu
ItsKoruF0x
Cthulhu
Level 29
God Stats
1W - 2L
1,432 SR
Queue Stats
24W - 24L
1,473 Elo+
Party 2
Sol
Sol
ag2eazy
Sol
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 41L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BailyDasis
Chang'e
15
1 / 6 / 10
11,688
615
10,616
11,077
4,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Rs319
Ymir
16
1 / 1 / 10
11,934
628
11,336
20,623
24,022
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heimdallr
The956Boys
Heimdallr
17
10 / 5 / 2
13,624
717
23,750
20,658
8,980
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Doubletaprip
Bellona
13
2 / 4 / 7
10,610
558
10,423
18,765
13,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
ItsKoruF0x
Cthulhu
17
8 / 2 / 4
12,496
658
24,486
21,178
10,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
15
2 / 6 / 6
10,690
563
8,792
13,707
3,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
29
12
Kills
12
12
Deaths
12
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BailyDasis
Chang'e
1
6
10
1
L
Bellona
Doubletaprip
Bellona
2
4
7
1.38
L
Cthulhu
ItsKoruF0x
Cthulhu
8
2
4
5
W
Ymir
Rs319
Ymir
1
1
10
6
W
Heimdallr
The956Boys
Heimdallr
10
5
2
2.2
L
Sol
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,702
Damage
43,701
52,358
Taken
53,650
37,120
Mitigated
27,402
17,508
Healing
8,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BailyDasis
Chang'e
10,616
411
6,117
3,607
11,077
4,118
441
6,762
3,703
29,194
0
L
Bellona
Doubletaprip
Bellona
10,423
1,972
0
319
18,765
13,056
210
8,759
10,003
0
21,871
L
Cthulhu
ItsKoruF0x
Cthulhu
24,486
1,340
258
5,902
21,178
10,661
196
8,201
12,977
62,178
0
W
Ymir
Rs319
Ymir
11,336
2,393
555
3,050
20,623
24,022
175
11,465
8,061
42,242
0
W
Heimdallr
The956Boys
Heimdallr
23,750
12,190
0
4,179
20,658
8,980
3,136
12,872
6,868
0
70,572
L
Sol
8,792
2,071
312
1,901
13,707
3,685
603
5,302
8,405
33,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,246
Gold Earned
33,796
221
Minions Killed
191
8
Camps Cleared
8
988,574
Distance Traveled
1,159,647
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,688
615
47
2
4
333,828
1
L
Bellona
10,610
558
24
1
2
397,249
3
L
Cthulhu
12,496
658
99
5
2
405,310
3
W
Ymir
11,934
628
59
3
2
334,597
6
W
Heimdallr
13,624
717
115
6
2
320,149
4
L
Sol
10,690
563
68
4
4
357,088
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role