Player Matchup

Ymir
Ymir
Bakerzzsensei
Ymir
Level 4
God Stats
2W - 1L
1,242 SR
Queue Stats
3W - 1L
1,180 Elo+
Solo
Cliodhna
Cliodhna
Embered-CK
Cliodhna
Level 4
God Stats
9W - 3L
1,500 SR
Queue Stats
15W - 10L
1,379 Elo+
Party 2
Sun Wukong
Sun Wukong
awakening-CK
Sun Wukong
Level 68
God Stats
1W - 0L
1,627 SR
Queue Stats
133W - 134L
1,501 Elo+
Party 2
Neith
Neith
konoshy
Neith
Level 23
God Stats
5W - 8L
1,337 SR
Queue Stats
38W - 53L
1,281 Elo+
Solo
Nu Wa
Nu Wa
xxrachaelxx
Nu Wa
Level 28
God Stats
3W - 6L
1,708 SR
Queue Stats
88W - 99L
1,442 Elo+
Solo
Team Averages
Level 25
1,483 SR
1,357 Elo+

VS

Team Averages
Level 15
1,476 SR
1,360 Elo+
Freya
Freya
Blowsurnin
Freya
Level 11
God Stats
2W - 3L
1,853 SR
Queue Stats
50W - 92L
1,211 Elo+
Solo
Odin
Odin
PmanGrizz
Odin
Level 11
God Stats
2W - 5L
1,092 SR
Queue Stats
16W - 19L
1,431 Elo+
Party 1
Terra
Terra
TheOGv2
Terra
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 34L
1,547 Elo+
Solo
Neith
Neith
ac3_gmr718
Neith
Level 11
God Stats
7W - 6L
1,435 SR
Queue Stats
12W - 19L
1,309 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
luigil3593
Morgan Le Fay
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 42L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
6,157
560
4,239
6,752
2,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
Embered-CK
Cliodhna
11
10 / 1 / 5
7,312
665
7,192
5,563
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
awakening-CK
Sun Wukong
12
2 / 0 / 2
6,899
627
3,206
7,536
3,581
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
konoshy
Neith
9
2 / 4 / 4
5,467
497
3,892
4,660
1,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 1 / 11
7,404
673
8,660
5,031
1,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
7
1 / 7 / 0
4,465
406
2,342
8,596
2,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Odin
7
1 / 4 / 2
4,390
399
1,792
8,466
2,874
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Terra
TheOGv2
Terra
10
2 / 3 / 4
5,688
517
4,524
9,073
6,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
7
0 / 6 / 0
4,575
416
1,767
6,698
2,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
luigil3593
Morgan Le Fay
9
2 / 3 / 1
5,877
534
5,712
5,683
1,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
22
Kills
6
8
Deaths
23
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
L
Freya
1
7
0
0.14
W
Cliodhna
Embered-CK
Cliodhna
10
1
5
12.5
L
Odin
1
4
2
0.5
L
Terra
TheOGv2
Terra
2
3
4
1.33
L
Neith
0
6
0
0
W
Sun Wukong
awakening-CK
Sun Wukong
2
0
2
3
W
Neith
konoshy
Neith
2
4
4
1
L
Morgan Le Fay
luigil3593
Morgan Le Fay
2
3
1
0.83
W
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,189
Damage
16,137
29,542
Taken
38,516
10,935
Mitigated
16,050
8,490
Healing
7,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,239
1,084
0
0
6,752
2,399
455
4,156
2,484
30,636
0
L
Freya
2,342
793
0
1,103
8,596
2,999
120
2,821
5,775
18,632
0
W
Cliodhna
Embered-CK
Cliodhna
7,192
928
0
2,244
5,563
1,679
0
784
4,657
0
31,036
L
Odin
1,792
876
84
798
8,466
2,874
169
2,089
6,377
0
8,981
L
Terra
TheOGv2
Terra
4,524
553
1,045
3,227
9,073
6,479
122
3,359
5,714
19,734
0
L
Neith
1,767
766
0
660
6,698
2,055
69
2,623
4,075
0
19,214
W
Sun Wukong
awakening-CK
Sun Wukong
3,206
169
0
3,302
7,536
3,581
0
2,602
4,524
0
41,683
W
Neith
konoshy
Neith
3,892
1,610
0
506
4,660
1,602
941
2,243
2,373
0
17,001
L
Morgan Le Fay
luigil3593
Morgan Le Fay
5,712
528
0
738
5,683
1,643
0
2,007
3,676
24,123
0
W
8,660
3,425
49
2,389
5,031
1,674
2,140
1,904
2,926
42,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,239
Gold Earned
24,995
301
Minions Killed
157
0
Camps Cleared
0
1,058,858
Distance Traveled
993,842
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,157
560
53
5
0
217,608
3
L
Freya
4,465
406
27
2
0
188,624
0
W
Cliodhna
7,312
665
44
4
0
262,928
0
L
Odin
4,390
399
11
1
0
210,295
0
L
Terra
5,688
517
34
3
0
214,566
5
L
Neith
4,575
416
32
3
0
179,494
0
W
Sun Wukong
6,899
627
96
9
0
207,371
1
W
Neith
5,467
497
31
3
0
184,881
0
L
Morgan Le Fay
5,877
534
53
5
0
200,863
0
W
Nu Wa
7,404
673
77
7
0
186,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role