Player Matchup

Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
MaruseiBudda
Gilgamesh
Level 140
God Stats
38W - 31L
1,605 SR
Queue Stats
731W - 730L
1,475 Elo+
Party 2
Zhong Kui
Zhong Kui
Moosekc
Zhong Kui
Level 47
God Stats
1W - 0L
1,281 SR
Queue Stats
73W - 50L
1,538 Elo+
Party 2
Geb
Geb
PeppermintSaki
Geb
Level 88
God Stats
1W - 0L
1,344 SR
Queue Stats
204W - 206L
1,476 Elo+
Party 2
Cliodhna
Cliodhna
nunderhill
Cliodhna
Level 66
God Stats
8W - 8L
1,601 SR
Queue Stats
87W - 67L
1,540 Elo+
Party 2
Team Averages
Level 98
1,466 SR
1,506 Elo+

VS

Team Averages
Level 79
1,536 SR
1,470 Elo+
Bastet
Bastet
 
Bastet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
CanYouPleaseNot
Discordia
Level 107
God Stats
21W - 12L
1,695 SR
Queue Stats
320W - 282L
1,525 Elo+
Party 1
Yemoja
Yemoja
Magnifcent_E
Yemoja
Level 30
God Stats
2W - 5L
1,433 SR
Queue Stats
141W - 127L
1,421 Elo+
Party 3
Medusa
Medusa
SquadkillaYGLT
Medusa
Level 96
God Stats
16W - 20L
1,483 SR
Queue Stats
413W - 543L
1,399 Elo+
Party 3
King Arthur
King Arthur
TylerTheGun
King Arthur
Level 36
God Stats
11W - 9L
1,569 SR
Queue Stats
51W - 36L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 2 / 0
7,813
601
5,082
6,604
2,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
MaruseiBudda
Gilgamesh
14
3 / 0 / 5
8,332
641
5,792
7,949
7,953
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
Moosekc
Zhong Kui
13
3 / 1 / 1
7,429
571
5,422
6,980
4,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 1 / 4
6,658
512
3,402
8,245
3,902
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
nunderhill
Cliodhna
12
2 / 1 / 4
7,139
549
5,232
6,764
2,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
3 / 1 / 0
6,498
500
5,564
7,587
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Discordia
CanYouPleaseNot
Discordia
12
0 / 1 / 1
6,785
522
5,041
4,944
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
8
1 / 2 / 1
5,349
411
3,203
7,737
4,499
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 2 / 0
5,870
452
2,969
6,825
2,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

King Arthur
TylerTheGun
King Arthur
10
0 / 5 / 0
5,623
433
3,530
9,237
4,431
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
11
Kills
5
5
Deaths
11
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
0
1.5
L
Bastet
 
Bastet
3
1
0
3
L
Discordia
CanYouPleaseNot
Discordia
0
1
1
0.5
L
Yemoja
1
2
1
0.75
W
Gilgamesh
MaruseiBudda
Gilgamesh
3
0
5
5.5
W
Zhong Kui
Moosekc
Zhong Kui
3
1
1
3.5
W
0
1
4
2
L
1
2
0
0.5
L
King Arthur
TylerTheGun
King Arthur
0
5
0
0
W
Cliodhna
nunderhill
Cliodhna
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,930
Damage
20,307
36,542
Taken
36,330
20,824
Mitigated
15,268
15,147
Healing
10,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,082
1,619
0
2,151
6,604
2,306
1,056
702
5,902
54,562
6,733
L
Bastet
 
Bastet
5,564
1,272
0
2,599
7,587
2,831
0
2,193
5,394
0
37,123
L
Discordia
CanYouPleaseNot
Discordia
5,041
100
73
1,785
4,944
1,496
0
1,953
2,991
47,509
0
L
Yemoja
3,203
736
1,167
1,889
7,737
4,499
161
4,125
3,612
13,896
0
W
Gilgamesh
MaruseiBudda
Gilgamesh
5,792
1,197
0
2,250
7,949
7,953
556
335
7,612
4,553
44,356
W
Zhong Kui
Moosekc
Zhong Kui
5,422
1,358
0
3,008
6,980
4,629
2,067
3,245
3,271
45,043
0
W
3,402
441
2,026
2,203
8,245
3,902
28
2,194
5,977
12,885
0
L
2,969
1,269
0
495
6,825
2,011
400
4,800
2,025
0
29,635
L
King Arthur
TylerTheGun
King Arthur
3,530
167
0
2,035
9,237
4,431
0
1,221
8,016
0
25,236
W
Cliodhna
nunderhill
Cliodhna
5,232
544
0
3,509
6,764
2,034
429
1,240
5,474
0
41,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,371
Gold Earned
30,125
429
Minions Killed
323
0
Camps Cleared
0
1,311,074
Distance Traveled
1,286,903
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,813
601
125
10
0
233,547
1
L
Bastet
6,498
500
81
6
0
305,129
8
L
Discordia
6,785
522
103
8
0
258,052
8
L
Yemoja
5,349
411
20
2
0
237,612
1
W
Gilgamesh
8,332
641
109
8
0
280,023
4
W
Zhong Kui
7,429
571
87
7
0
231,012
4
W
Geb
6,658
512
26
2
0
254,154
5
L
Medusa
5,870
452
62
5
0
239,644
2
L
King Arthur
5,623
433
57
4
0
246,466
0
W
Cliodhna
7,139
549
82
6
0
312,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role