Player Matchup

Apollo
Apollo
 
Apollo
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Anubis
Anubis
JustOwen22
Anubis
Level 89
God Stats
30W - 19L
1,606 SR
Queue Stats
532W - 601L
1,372 Elo+
Party 3
Hachiman
Hachiman
LolfZMind
Hachiman
Level 28
God Stats
42W - 57L
1,411 SR
Queue Stats
150W - 214L
1,333 Elo+
Party 3
Cthulhu
Cthulhu
The UncondemneD
Cthulhu
Level 23
God Stats
13W - 19L
1,451 SR
Queue Stats
40W - 50L
1,394 Elo+
Party 4
Merlin
Merlin
xXTerrier95Xx
Merlin
Level 49
God Stats
11W - 6L
1,637 SR
Queue Stats
36W - 24L
1,555 Elo+
Solo
Team Averages
Level 58
1,521 SR
1,431 Elo+

VS

Team Averages
Level 55
1,387 SR
1,384 Elo+
King Arthur
King Arthur
 
King Arthur
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Blackrun3
Baron Samedi
Level 28
God Stats
0W - 2L
1,188 SR
Queue Stats
60W - 94L
1,366 Elo+
Party 1
Fenrir
Fenrir
Hookahdrrgin
Fenrir
Level 140
God Stats
8W - 11L
1,489 SR
Queue Stats
40W - 57L
1,315 Elo+
Party 2
Jing Wei
Jing Wei
SteveKillington
Jing Wei
Level 31
God Stats
2W - 3L
1,472 SR
Queue Stats
48W - 78L
1,358 Elo+
Party 2
Aphrodite
Aphrodite
aquilla11
Aphrodite
Level 29
God Stats
0W - 3L
1,283 SR
Queue Stats
22W - 35L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
9 / 0 / 6
8,586
716
11,544
6,430
2,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
JustOwen22
Anubis
12
5 / 1 / 8
7,203
600
6,754
6,900
3,091
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
LolfZMind
Hachiman
12
6 / 0 / 7
7,138
595
7,984
4,557
1,296
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 3
7,169
597
4,163
5,498
4,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
2 / 1 / 3
6,780
565
3,070
4,595
1,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
0 / 5 / 1
4,796
400
1,693
11,216
2,649
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
Blackrun3
Baron Samedi
10
1 / 6 / 0
5,868
489
3,956
8,020
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
8
1 / 5 / 0
5,453
454
3,907
10,510
2,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
8
0 / 3 / 0
5,298
442
1,148
6,390
1,654
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
aquilla11
Aphrodite
7
0 / 6 / 1
5,166
431
2,319
8,998
3,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
4
24
Kills
2
2
Deaths
25
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
9
0
6
12
L
King Arthur
 
King Arthur
0
5
1
0.1
L
Baron Samedi
Blackrun3
Baron Samedi
1
6
0
0.17
L
Fenrir
1
5
0
0.2
W
Anubis
JustOwen22
Anubis
5
1
8
9
W
Hachiman
LolfZMind
Hachiman
6
0
7
9.5
L
Jing Wei
0
3
0
0
W
2
0
3
3.5
L
Aphrodite
aquilla11
Aphrodite
0
6
1
0.08
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,515
Damage
13,023
27,980
Taken
45,134
11,997
Mitigated
12,943
10,780
Healing
10,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
11,544
6,618
0
3,319
6,430
2,050
2,701
536
5,854
0
51,428
L
King Arthur
 
King Arthur
1,693
137
0
2,070
11,216
2,649
24
2,594
8,622
0
15,303
L
Baron Samedi
Blackrun3
Baron Samedi
3,956
316
0
600
8,020
2,656
971
3,476
4,049
28,810
0
L
Fenrir
3,907
970
0
1,744
10,510
2,682
0
1,880
8,381
0
17,256
W
Anubis
JustOwen22
Anubis
6,754
634
0
4,024
6,900
3,091
1,034
2,355
4,424
40,449
0
W
Hachiman
LolfZMind
Hachiman
7,984
4,640
0
980
4,557
1,296
1,907
1,353
3,180
0
29,654
L
Jing Wei
1,148
1,048
0
1,084
6,390
1,654
342
2,422
3,589
0
18,673
W
4,163
128
0
1,545
5,498
4,188
207
65
5,399
31,467
0
L
Aphrodite
aquilla11
Aphrodite
2,319
184
1,370
3,541
8,998
3,302
80
2,446
6,506
11,858
0
W
3,070
74
0
912
4,595
1,372
431
1,543
2,848
24,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,876
Gold Earned
26,581
338
Minions Killed
199
0
Camps Cleared
0
1,125,275
Distance Traveled
1,090,333
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,586
716
97
8
0
272,845
5
L
King Arthur
4,796
400
31
3
0
230,514
0
L
Baron Samedi
5,868
489
55
5
0
200,126
3
L
Fenrir
5,453
454
39
3
0
233,167
0
W
Anubis
7,203
600
77
6
0
208,841
6
W
Hachiman
7,138
595
47
4
0
212,796
0
L
Jing Wei
5,298
442
46
4
0
222,876
1
W
Cthulhu
7,169
597
63
5
0
248,577
4
L
Aphrodite
5,166
431
28
2
0
203,650
3
W
Merlin
6,780
565
54
5
0
182,216
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role