Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
 
Ullr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
AlucardSenpaiii
Ra
Level 35
God Stats
1W - 1L
1,762 SR
Queue Stats
41W - 24L
1,718 Elo+
Party 2
Scylla
Scylla
DeprexWasTaken
Scylla
Level 64
God Stats
3W - 8L
1,669 SR
Queue Stats
274W - 253L
1,519 Elo+
Party 1
Nemesis
Nemesis
Sonourous
Nemesis
Level 106
God Stats
5W - 8L
1,365 SR
Queue Stats
397W - 427L
1,535 Elo+
Party 1
Team Averages
Level 101
1,559 SR
1,554 Elo+

VS

Team Averages
Level 91
1,498 SR
1,724 Elo+
Jing Wei
Jing Wei
Fonz_Jr
Jing Wei
Level 117
God Stats
2W - 2L
1,836 SR
Queue Stats
19W - 9L
1,668 Elo+
Party 3
Ra
Ra
GanehaMidLane
Ra
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 6L
1,875 Elo+
Party 3
Bastet
Bastet
GanehaSoloLane
Bastet
Level 66
God Stats
10W - 0L
1,500 SR
Queue Stats
154W - 71L
1,779 Elo+
Party 3
Zeus
Zeus
GrumpyBus
Zeus
Level 100
God Stats
1W - 0L
1,348 SR
Queue Stats
133W - 96L
1,740 Elo+
Party 3
Geb
Geb
WorthWild
Geb
Level 125
God Stats
2W - 2L
1,309 SR
Queue Stats
96W - 114L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
3 / 5 / 1
8,997
529
5,954
10,448
3,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
 
Ullr
13
2 / 8 / 1
7,918
466
6,509
13,159
3,954
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
1 / 3 / 1
9,114
536
8,737
10,744
7,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

14
1 / 1 / 1
8,124
478
6,139
6,373
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Sonourous
Nemesis
11
0 / 3 / 1
6,174
363
4,139
12,179
5,130
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Fonz_Jr
Jing Wei
14
0 / 1 / 2
7,974
469
4,348
8,570
2,636
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 2 / 3
9,651
568
5,118
10,080
5,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
13 / 0 / 5
10,613
624
13,656
12,045
4,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
14
5 / 4 / 4
9,256
544
9,074
8,270
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 0 / 7
8,102
477
6,252
12,534
10,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
7
Kills
20
20
Deaths
7
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
5
1
0.7
L
Ullr
 
Ullr
2
8
1
0.31
L
1
3
1
0.5
L
1
1
1
1.5
W
Jing Wei
Fonz_Jr
Jing Wei
0
1
2
1
W
2
2
3
1.75
W
13
0
5
15.5
W
Zeus
5
4
4
1.75
L
Nemesis
Sonourous
Nemesis
0
3
1
0.17
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,478
Damage
38,448
52,903
Taken
51,499
21,399
Mitigated
26,050
11,398
Healing
19,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,954
805
0
3,046
10,448
3,465
0
2,518
7,840
0
65,971
L
Ullr
 
Ullr
6,509
2,393
0
393
13,159
3,954
655
6,815
6,014
0
40,586
L
8,737
1,016
471
3,948
10,744
7,046
196
5,566
5,072
70,422
0
L
6,139
606
0
1,407
6,373
1,804
0
1,804
4,533
47,948
0
W
Jing Wei
Fonz_Jr
Jing Wei
4,348
3,433
0
2,035
8,570
2,636
406
1,971
6,379
0
54,416
W
5,118
1,389
1,174
4,074
10,080
5,844
0
5,446
3,690
71,622
0
W
13,656
3,685
0
8,040
12,045
4,518
0
941
11,001
0
71,128
W
Zeus
9,074
1,427
0
893
8,270
2,323
0
572
7,658
58,715
0
L
Nemesis
Sonourous
Nemesis
4,139
1,376
0
2,133
12,179
5,130
0
3,139
9,000
0
22,753
W
6,252
1,040
0
3,574
12,534
10,729
0
4,184
7,895
23,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,327
Gold Earned
45,596
502
Minions Killed
501
0
Camps Cleared
0
1,628,504
Distance Traveled
1,672,420
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,997
529
133
8
0
315,813
8
L
Ullr
7,918
466
90
5
0
308,163
7
L
Ra
9,114
536
150
9
0
321,641
4
L
Scylla
8,124
478
103
6
0
342,561
2
W
Jing Wei
7,974
469
115
7
0
325,699
2
W
Ra
9,651
568
152
9
0
312,365
4
W
Bastet
10,613
624
90
5
0
364,922
4
W
Zeus
9,256
544
115
7
0
318,276
3
L
Nemesis
6,174
363
26
2
0
340,326
5
W
Geb
8,102
477
29
2
0
351,158
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role