Player Matchup

Cupid
Cupid
Caleb187
Cupid
Level 24
God Stats
0W - 1L
1,639 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
Phonoodles69
Merlin
Level 66
God Stats
0W - 1L
1,402 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nike
Nike
SmallWheels
Nike
Level 25
God Stats
0W - 1L
1,705 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 38
1,582 SR
1,500 Elo+

VS

Team Averages
Level 81
1,614 SR
1,548 Elo+
Sol
Sol
CanIgetaSmurf
Sol
Level 29
God Stats
89W - 46L
1,771 SR
Queue Stats
323W - 163L
1,687 Elo+
Party 1
Bastet
Bastet
Omnipotentum
Bastet
Level 145
God Stats
182W - 113L
1,594 SR
Queue Stats
666W - 507L
1,524 Elo+
Party 1
Achilles
Achilles
Wrestlin_Beast25
Achilles
Level 69
God Stats
36W - 30L
1,478 SR
Queue Stats
323W - 397L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Caleb187
Cupid
11
3 / 5 / 2
7,540
754
5,307
9,234
2,742
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
9
2 / 7 / 4
7,189
719
4,150
8,756
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 6 / 3
6,772
677
5,691
12,422
6,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 11
8,352
835
8,763
6,890
2,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
12
7 / 1 / 9
8,448
845
11,565
8,624
2,597
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
5 / 4 / 12
8,123
812
6,070
11,518
7,964
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
6
Kills
18
18
Deaths
6
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cupid
Caleb187
Cupid
3
5
2
0.8
W
6
1
11
11.5
W
Bastet
7
1
9
11.5
L
Merlin
2
7
4
0.57
L
1
6
3
0.42
W
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,148
Damage
26,398
30,412
Taken
27,032
11,823
Mitigated
13,020
2,719
Healing
11,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Caleb187
Cupid
5,307
2,603
141
568
9,234
2,742
0
2,396
6,838
0
15,857
W
8,763
2,323
818
3,270
6,890
2,459
1,664
1,386
5,200
34,119
3,331
W
Bastet
11,565
2,907
555
2,301
8,624
2,597
467
1,228
6,880
0
26,005
L
Merlin
4,150
293
0
290
8,756
2,480
0
2,687
6,069
14,229
0
L
5,691
1,135
0
1,720
12,422
6,601
0
3,198
9,224
0
11,060
W
6,070
1,219
293
3,980
11,518
7,964
494
1,627
9,421
88
14,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,501
Gold Earned
24,923
76
Minions Killed
99
1
Camps Cleared
7
462,159
Distance Traveled
567,104
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,540
754
30
3
0
159,616
0
W
Sol
8,352
835
54
5
5
170,391
2
W
Bastet
8,448
845
27
3
2
215,806
1
L
Merlin
7,189
719
34
3
1
143,970
3
L
Nike
6,772
677
12
1
0
158,573
0
W
Achilles
8,123
812
18
2
0
180,907
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role