Player Matchup

Mercury
Mercury
Coob69
Mercury
Level 100
God Stats
23W - 17L
1,584 SR
Queue Stats
147W - 135L
1,550 Elo+
Party 1
Horus
Horus
Dyłan
Horus
Level 129
God Stats
2W - 5L
1,403 SR
Queue Stats
268W - 275L
1,589 Elo+
Party 1
Olorun
Olorun
YaBoyNahmir
Olorun
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 39L
1,411 Elo+
Party 1
Ymir
Ymir
college123
Ymir
Level 108
God Stats
15W - 13L
1,649 SR
Queue Stats
359W - 361L
1,601 Elo+
Party 1
Medusa
Medusa
dominator3201
Medusa
Level 66
God Stats
9W - 9L
1,750 SR
Queue Stats
50W - 60L
1,559 Elo+
Party 1
Team Averages
Level 84
1,577 SR
1,542 Elo+

VS

Team Averages
Level 76
1,733 SR
1,644 Elo+
Nu Wa
Nu Wa
Adraan
Nu Wa
Level 34
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 58L
1,482 Elo+
Party 2
Cliodhna
Cliodhna
Andinstir
Cliodhna
Level 45
God Stats
34W - 12L
1,738 SR
Queue Stats
80W - 32L
1,813 Elo+
Party 3
Geb
Geb
AntNatNat
Geb
Level 47
God Stats
8W - 1L
2,021 SR
Queue Stats
104W - 60L
1,699 Elo+
Party 3
Medusa
Medusa
Obviously26
Medusa
Level 93
God Stats
21W - 6L
1,802 SR
Queue Stats
160W - 103L
1,713 Elo+
Party 3
Bastet
Bastet
Slackerologist
Bastet
Level 160
God Stats
8W - 9L
1,604 SR
Queue Stats
528W - 492L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Coob69
Mercury
14
1 / 2 / 2
8,003
500
4,133
9,892
3,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
Dyłan
Horus
11
0 / 4 / 2
6,884
430
4,654
15,508
11,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
12
0 / 5 / 1
7,348
459
4,413
9,057
3,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 4 / 0
9,137
571
6,592
10,099
8,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
1 / 4 / 0
7,150
447
3,109
8,098
1,973
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Adraan
Nu Wa
13
1 / 0 / 7
8,081
505
7,919
3,305
1,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Andinstir
Cliodhna
19
10 / 3 / 0
11,905
744
14,660
15,541
6,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
3 / 1 / 9
8,971
561
4,472
12,939
9,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
15
4 / 1 / 1
9,168
573
7,456
7,408
2,914
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
1 / 0 / 9
9,534
596
6,405
9,545
3,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
5
Kills
19
19
Deaths
5
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Adraan
Nu Wa
1
0
7
4.5
W
Cliodhna
Andinstir
Cliodhna
10
3
0
3.33
W
3
1
9
7.5
L
Mercury
Coob69
Mercury
1
2
2
1
L
Horus
Dyłan
Horus
0
4
2
0.25
W
Medusa
4
1
1
4.5
W
1
0
9
5.5
L
Olorun
0
5
1
0.1
L
3
4
0
0.75
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,901
Damage
40,912
52,654
Taken
48,738
28,885
Mitigated
24,404
9,680
Healing
22,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Adraan
Nu Wa
7,919
1,665
0
1,211
3,305
1,159
665
1,493
1,812
37,044
0
W
Cliodhna
Andinstir
Cliodhna
14,660
4,136
0
7,062
15,541
6,976
1,424
7,162
8,379
0
109,040
W
4,472
508
2,237
3,536
12,939
9,467
0
1,448
11,491
21,535
0
L
Mercury
Coob69
Mercury
4,133
1,716
0
433
9,892
3,291
0
1,128
8,724
0
60,357
L
Horus
Dyłan
Horus
4,654
2,362
1,298
4,183
15,508
11,609
0
5,778
9,456
0
28,799
W
Medusa
7,456
2,886
0
1,868
7,408
2,914
624
0
7,408
0
66,170
W
6,405
1,308
0
6,984
9,545
3,888
19
391
9,154
0
78,242
L
Olorun
4,413
2,116
58
2,029
9,057
3,284
0
2,531
6,256
40,089
2,688
L
6,592
2,562
0
1,110
10,099
8,728
0
725
9,326
47,335
0
L
3,109
1,099
0
569
8,098
1,973
0
1,567
6,501
0
48,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,522
Gold Earned
47,659
461
Minions Killed
528
0
Camps Cleared
0
1,576,044
Distance Traveled
1,714,793
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,081
505
71
4
0
320,748
2
W
Cliodhna
11,905
744
183
11
0
364,799
1
W
Geb
8,971
561
22
1
0
329,035
6
L
Mercury
8,003
500
107
7
0
388,773
4
L
Horus
6,884
430
49
3
0
312,828
3
W
Medusa
9,168
573
110
7
0
327,802
5
W
Bastet
9,534
596
142
9
0
372,409
1
L
Olorun
7,348
459
98
6
0
279,176
6
L
Ymir
9,137
571
109
7
0
293,338
0
L
Medusa
7,150
447
98
6
0
301,929
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role