Player Matchup

Gilgamesh
Gilgamesh
Hokage-zuki
Gilgamesh
Level 29
God Stats
10W - 4L
1,500 SR
Queue Stats
145W - 150L
1,480 Elo+
Solo
Arachne
Arachne
HourlyBeet33132
Arachne
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
253W - 263L
1,377 Elo+
Party 2
Anubis
Anubis
LepperSasuke
Anubis
Level 24
God Stats
35W - 37L
1,541 SR
Queue Stats
85W - 90L
1,476 Elo+
Solo
Cthulhu
Cthulhu
OurANDROID 69
Cthulhu
Level 6
God Stats
3W - 1L
1,738 SR
Queue Stats
6W - 3L
1,539 Elo+
Party 2
Chiron
Chiron
Yay08bAll
Chiron
Level 29
God Stats
22W - 32L
1,912 SR
Queue Stats
108W - 149L
1,448 Elo+
Solo
Team Averages
Level 41
1,638 SR
1,464 Elo+

VS

Team Averages
Level 22
1,596 SR
1,647 Elo+
Neith
Neith
InklingHunter24
Neith
Level 14
God Stats
2W - 5L
1,297 SR
Queue Stats
17W - 21L
1,493 Elo+
Solo
Ymir
Ymir
LilRoo4
Ymir
Level 4
God Stats
2W - 1L
1,905 SR
Queue Stats
9W - 15L
1,811 Elo+
Party 1
Thoth
Thoth
Os1risHB
Thoth
Level 29
God Stats
22W - 28L
1,551 SR
Queue Stats
183W - 174L
1,504 Elo+
Solo
Eset
Eset
dirty dimer
Eset
Level 60
God Stats
3W - 3L
1,500 SR
Queue Stats
161W - 147L
1,811 Elo+
Party 1
Cliodhna
Cliodhna
moonvoid
Cliodhna
Level 3
God Stats
2W - 1L
1,729 SR
Queue Stats
2W - 2L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hokage-zuki
Gilgamesh
18
3 / 1 / 3
10,990
550
4,538
11,680
7,159
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
9 / 3 / 4
11,104
555
7,930
15,184
5,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
20
16 / 2 / 5
13,397
670
20,500
15,779
8,159
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
15
8 / 3 / 7
9,893
495
11,716
14,948
11,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
Yay08bAll
Chiron
14
4 / 0 / 5
9,442
472
6,097
12,607
6,010
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 12 / 1
8,743
437
6,884
15,005
4,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
LilRoo4
Ymir
12
0 / 7 / 1
7,776
389
3,640
16,627
12,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
Os1risHB
Thoth
14
1 / 8 / 1
8,585
429
9,098
13,802
4,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 8 / 0
8,223
411
10,801
9,017
2,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
moonvoid
Cliodhna
12
3 / 5 / 1
8,208
410
8,586
10,317
3,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
13
40
Kills
9
9
Deaths
40
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Hokage-zuki
Gilgamesh
3
1
3
4.5
W
9
3
4
3.67
L
2
12
1
0.21
W
Anubis
16
2
5
9.25
L
Ymir
LilRoo4
Ymir
0
7
1
0.07
L
Thoth
Os1risHB
Thoth
1
8
1
0.19
W
Cthulhu
8
3
7
3.83
W
Chiron
Yay08bAll
Chiron
4
0
5
6.5
L
3
8
0
0.38
L
Cliodhna
moonvoid
Cliodhna
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,781
Damage
39,009
70,198
Taken
64,768
37,723
Mitigated
27,706
31,075
Healing
6,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Hokage-zuki
Gilgamesh
4,538
171
0
1,693
11,680
7,159
218
4,367
7,313
10,264
53,466
W
7,930
5,860
358
7,298
15,184
5,256
0
4,189
10,995
0
66,470
L
6,884
2,603
0
1,551
15,005
4,386
1,250
9,893
5,066
0
42,192
W
Anubis
20,500
1,060
0
11,376
15,779
8,159
3,907
2,301
13,478
116,634
0
L
Ymir
LilRoo4
Ymir
3,640
705
0
566
16,627
12,960
371
6,417
9,548
24,505
0
L
Thoth
Os1risHB
Thoth
9,098
322
0
2,836
13,802
4,010
0
5,535
8,267
49,408
0
W
Cthulhu
11,716
1,167
349
2,572
14,948
11,139
46
5,904
9,044
49,293
0
W
Chiron
Yay08bAll
Chiron
6,097
1,608
640
6,789
12,607
6,010
1,492
6,961
5,646
0
34,684
L
10,801
185
0
288
9,017
2,660
504
4,085
4,527
41,470
0
L
Cliodhna
moonvoid
Cliodhna
8,586
671
54
1,560
10,317
3,690
0
5,566
4,611
0
34,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,826
Gold Earned
41,535
596
Minions Killed
331
0
Camps Cleared
0
1,797,459
Distance Traveled
1,730,331
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,990
550
144
7
0
363,009
1
W
Arachne
11,104
555
131
7
0
409,185
2
L
Neith
8,743
437
101
5
0
308,989
0
W
Anubis
13,397
670
191
10
0
341,625
0
L
Ymir
7,776
389
31
2
0
352,135
0
L
Thoth
8,585
429
91
5
0
366,753
3
W
Cthulhu
9,893
495
70
4
0
338,719
3
W
Chiron
9,442
472
60
3
0
344,921
0
L
Eset
8,223
411
60
3
0
385,919
0
L
Cliodhna
8,208
410
48
2
0
316,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role