Player Matchup

Neith
Neith
BlazingEagle751
Neith
Level 12
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Ganesha
Ganesha
BootyCherries
Ganesha
Level 13
God Stats
5W - 12L
1,310 SR
Queue Stats
6W - 19L
1,200 Elo+
Solo
Kukulkan
Kukulkan
xXDaevanatorXx
Kukulkan
Level 15
God Stats
7W - 11L
1,522 SR
Queue Stats
26W - 30L
1,370 Elo+
Solo
Team Averages
Level 13
1,444 SR
1,357 Elo+

VS

Team Averages
Level 73
1,500 SR
1,258 Elo+
Geb
Geb
BlazingHornet13
Geb
Level 60
God Stats
2W - 2L
1,500 SR
Queue Stats
130W - 177L
1,189 Elo+
Solo
Gilgamesh
Gilgamesh
HeavenIy_Sage
Gilgamesh
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 17L
1,213 Elo+
Solo
Nox
Nox
OreoJournal
Nox
Level 36
God Stats
9W - 1L
1,500 SR
Queue Stats
45W - 42L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
8,087
578
10,312
10,816
4,164
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
11
0 / 6 / 3
8,675
620
3,257
17,099
16,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
11
1 / 2 / 1
7,762
554
14,141
8,187
3,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 13
8,790
628
6,414
13,022
9,051
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gilgamesh
HeavenIy_Sage
Gilgamesh
13
6 / 1 / 6
9,785
699
12,532
21,108
12,144
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
9 / 0 / 5
10,438
746
13,101
8,072
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
3
Kills
15
15
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
0
3
13
2.17
L
Ganesha
0
6
3
0.25
W
Gilgamesh
HeavenIy_Sage
Gilgamesh
6
1
6
9
W
9
0
5
11.5
L
Kukulkan
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,710
Damage
32,047
36,102
Taken
42,202
23,605
Mitigated
24,009
5,093
Healing
12,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,312
6,785
0
1,320
10,816
4,164
236
6,571
4,245
0
27,908
W
6,414
597
463
1,286
13,022
9,051
529
5,299
7,723
19,503
0
L
Ganesha
3,257
0
565
1,711
17,099
16,414
0
8,709
8,390
10,228
0
W
Gilgamesh
HeavenIy_Sage
Gilgamesh
12,532
3,857
451
6,872
21,108
12,144
868
8,159
12,949
0
34,013
W
13,101
1,249
776
2,152
8,072
2,814
1,506
4,328
3,744
42,595
0
L
Kukulkan
14,141
1,328
0
1,497
8,187
3,027
0
4,915
3,272
37,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,524
Gold Earned
29,013
114
Minions Killed
144
2
Camps Cleared
8
632,564
Distance Traveled
760,317
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,087
578
56
4
1
181,140
0
W
Geb
8,790
628
21
2
0
243,757
0
L
Ganesha
8,675
620
1
0
0
234,708
5
W
Gilgamesh
9,785
699
41
3
2
272,337
0
W
Nox
10,438
746
82
6
6
244,223
2
L
Kukulkan
7,762
554
57
4
1
216,716
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role