Player Matchup

Cabrakan
Cabrakan
BeachfrontAccess
Cabrakan
Level 15
God Stats
5W - 7L
1,339 SR
Queue Stats
24W - 38L
1,372 Elo+
Party 2
Chronos
Chronos
MereDesignation
Chronos
Level 37
God Stats
2W - 3L
1,368 SR
Queue Stats
133W - 125L
1,459 Elo+
Party 2
Loki
Loki
MilitantBALA
Loki
Level 16
God Stats
2W - 4L
1,335 SR
Queue Stats
93W - 129L
1,765 Elo+
Solo
Neith
Neith
YoGimmeDatAshe
Neith
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 34L
1,824 Elo+
Solo
King Arthur
King Arthur
mythical-milieu3
King Arthur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,515 Elo+
Solo
Team Averages
Level 18
1,408 SR
1,587 Elo+

VS

Team Averages
Level 29
1,637 SR
1,618 Elo+
Loki
Loki
BlackReaper3047
Loki
Level 28
God Stats
150W - 117L
1,569 SR
Queue Stats
199W - 163L
1,581 Elo+
Solo
Ymir
Ymir
LilRoo4
Ymir
Level 4
God Stats
2W - 1L
1,871 SR
Queue Stats
9W - 15L
1,735 Elo+
Party 1
Thor
Thor
Moctezuma_1440
Thor
Level 24
God Stats
4W - 3L
1,461 SR
Queue Stats
71W - 57L
1,500 Elo+
Solo
Neith
Neith
dirty dimer
Neith
Level 60
God Stats
4W - 4L
1,724 SR
Queue Stats
161W - 147L
1,735 Elo+
Party 1
Vulcan
Vulcan
o SHE Sleazy o
Vulcan
Level 29
God Stats
6W - 3L
1,561 SR
Queue Stats
73W - 63L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
7,127
375
4,411
12,262
13,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 4 / 1
7,427
391
592
7,827
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 9 / 3
8,567
451
5,637
13,165
3,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
6 / 4 / 0
9,527
501
11,126
12,559
4,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
mythical-milieu3
King Arthur
10
0 / 8 / 1
6,335
333
1,533
12,473
4,929
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 2 / 6
12,246
645
14,334
10,634
5,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ymir
LilRoo4
Ymir
14
0 / 1 / 5
8,917
469
2,716
11,267
9,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
6 / 0 / 4
10,613
559
8,848
10,586
4,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
5 / 3 / 1
8,950
471
7,502
5,485
1,612
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
4 / 3 / 4
10,861
572
9,683
8,816
4,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
9
Kills
26
27
Deaths
9
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
11
2
6
7
W
Ymir
LilRoo4
Ymir
0
1
5
2.5
L
0
4
1
0.13
L
2
9
3
0.39
W
6
0
4
8
L
6
4
0
1.5
W
5
3
1
1.83
L
King Arthur
mythical-milieu3
King Arthur
0
8
1
0.06
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,299
Damage
43,083
58,286
Taken
46,788
28,370
Mitigated
25,498
7,727
Healing
11,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,411
1,077
0
695
12,262
13,744
0
1,602
10,660
13,350
0
W
14,334
3,523
0
3,701
10,634
5,748
1,274
218
10,416
0
92,285
W
Ymir
LilRoo4
Ymir
2,716
761
0
1,063
11,267
9,508
1,202
3,570
7,657
23,951
0
L
592
0
0
1,331
7,827
2,033
0
2,847
4,808
40,337
0
L
5,637
1,704
23
1,275
13,165
3,443
0
2,072
11,040
0
44,904
W
8,848
1,983
0
4,524
10,586
4,556
0
35
10,551
0
72,144
L
11,126
4,230
0
3,479
12,559
4,221
0
2,107
10,364
0
61,330
W
7,502
3,495
0
690
5,485
1,612
3,071
762
4,723
0
42,036
L
King Arthur
mythical-milieu3
King Arthur
1,533
722
0
924
12,473
4,929
333
3,281
8,887
0
15,518
W
9,683
1,990
0
1,580
8,816
4,074
2,154
370
8,438
72,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,983
Gold Earned
51,587
346
Minions Killed
542
0
Camps Cleared
0
1,578,180
Distance Traveled
1,879,389
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,127
375
17
1
0
317,427
0
W
Loki
12,246
645
133
7
0
411,806
5
W
Ymir
8,917
469
39
2
0
341,172
0
L
Chronos
7,427
391
100
5
0
272,035
4
L
Loki
8,567
451
81
4
0
351,151
0
W
Thor
10,613
559
125
7
0
408,894
3
L
Neith
9,527
501
122
6
0
318,521
3
W
Neith
8,950
471
95
5
0
353,214
0
L
King Arthur
6,335
333
26
1
0
319,046
0
W
Vulcan
10,861
572
150
8
0
364,303
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role