Player Matchup

Artio
Artio
AlakbaroMeliodas
Artio
Level 154
God Stats
5W - 4L
1,640 SR
Queue Stats
252W - 227L
1,520 Elo+
Party 2
Gilgamesh
Gilgamesh
TaKodeLusT
Gilgamesh
Level 86
God Stats
6W - 4L
1,423 SR
Queue Stats
318W - 275L
1,523 Elo+
Party 2
Danzaburou
Danzaburou
bebelamaquina
Danzaburou
Level 26
God Stats
10W - 10L
1,526 SR
Queue Stats
25W - 22L
1,523 Elo+
Party 2
Eset
Eset
chenlezhi
Eset
Level 160
God Stats
0W - 1L
1,504 SR
Queue Stats
1,045W - 1,126L
1,342 Elo+
Solo
Ra
Ra
fluffy9239
Ra
Level 38
God Stats
0W - 1L
1,483 SR
Queue Stats
54W - 54L
1,527 Elo+
Party 2
Team Averages
Level 93
1,515 SR
1,487 Elo+

VS

Team Averages
Level 90
1,482 SR
1,412 Elo+
Nu Wa
Nu Wa
H1T G12L
Nu Wa
Level 92
God Stats
1W - 5L
1,364 SR
Queue Stats
177W - 215L
1,400 Elo+
Party 1
Bastet
Bastet
JungleXJimmy
Bastet
Level 126
God Stats
39W - 36L
1,519 SR
Queue Stats
340W - 355L
1,455 Elo+
Party 1
Artemis
Artemis
Robottron
Artemis
Level 141
God Stats
28W - 19L
1,610 SR
Queue Stats
318W - 344L
1,459 Elo+
Party 1
Ares
Ares
Skol_vikings1
Ares
Level 44
God Stats
18W - 20L
1,540 SR
Queue Stats
130W - 150L
1,429 Elo+
Party 1
Sun Wukong
Sun Wukong
llxXChristoxXll
Sun Wukong
Level 49
God Stats
7W - 6L
1,379 SR
Queue Stats
157W - 177L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,860
488
6,095
12,401
11,034
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
TaKodeLusT
Gilgamesh
11
3 / 0 / 1
6,610
551
4,862
6,086
2,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Danzaburou
bebelamaquina
Danzaburou
10
0 / 3 / 0
5,380
448
3,087
7,336
1,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Eset
10
1 / 2 / 1
5,936
495
2,786
7,527
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
1 / 0 / 1
5,055
421
4,001
5,003
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
H1T G12L
Nu Wa
10
2 / 2 / 1
5,998
500
8,113
5,411
1,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
13
3 / 1 / 1
7,507
626
8,057
8,994
4,436
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
Robottron
Artemis
11
4 / 2 / 0
6,510
543
6,759
6,630
1,907
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 1
5,634
470
1,223
7,625
5,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
llxXChristoxXll
Sun Wukong
9
0 / 0 / 1
5,618
468
1,575
7,713
2,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
6
Kills
9
9
Deaths
6
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Nu Wa
H1T G12L
Nu Wa
2
2
1
1.25
W
Bastet
3
1
1
3.5
W
Artemis
Robottron
Artemis
4
2
0
2
W
0
1
1
0.5
L
Gilgamesh
TaKodeLusT
Gilgamesh
3
0
1
3.5
L
Danzaburou
bebelamaquina
Danzaburou
0
3
0
0
L
Eset
1
2
1
0.75
L
1
0
1
1.5
W
Sun Wukong
llxXChristoxXll
Sun Wukong
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,831
Damage
25,727
38,353
Taken
36,373
18,112
Mitigated
16,419
14,381
Healing
13,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,095
549
0
5,021
12,401
11,034
0
363
12,006
32,844
0
W
Nu Wa
H1T G12L
Nu Wa
8,113
3,225
0
742
5,411
1,834
0
2,275
3,136
31,512
0
W
Bastet
8,057
3,197
0
4,338
8,994
4,436
782
5,478
3,516
0
47,576
W
Artemis
Robottron
Artemis
6,759
3,022
0
1,316
6,630
1,907
850
1,497
5,133
0
36,607
W
1,223
271
297
2,325
7,625
5,253
0
2,557
5,068
14,600
0
L
Gilgamesh
TaKodeLusT
Gilgamesh
4,862
961
0
2,781
6,086
2,166
0
1,529
4,465
0
36,327
L
Danzaburou
bebelamaquina
Danzaburou
3,087
911
0
1,883
7,336
1,700
360
696
6,588
0
25,139
L
Eset
2,786
441
0
2,207
7,527
2,058
0
4,584
2,565
35,012
0
L
4,001
162
666
1,823
5,003
1,154
396
1,476
3,393
25,247
0
W
Sun Wukong
llxXChristoxXll
Sun Wukong
1,575
275
0
4,327
7,713
2,989
0
1,075
6,638
0
28,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,841
Gold Earned
31,267
292
Minions Killed
303
0
Camps Cleared
0
1,148,502
Distance Traveled
1,101,746
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,860
488
59
5
0
218,048
1
W
Nu Wa
5,998
500
49
4
0
191,766
2
W
Bastet
7,507
626
105
9
0
232,351
3
W
Artemis
6,510
543
71
6
0
220,857
3
W
Ares
5,634
470
13
1
0
213,298
2
L
Gilgamesh
6,610
551
83
7
0
264,218
0
L
Danzaburou
5,380
448
48
4
0
219,945
1
L
Eset
5,936
495
61
5
0
198,716
0
L
Ra
5,055
421
41
3
0
247,575
2
W
Sun Wukong
5,618
468
65
5
0
243,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role