Player Matchup

Cthulhu
Cthulhu
Otopos11
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,282 Elo+
Party 1
Izanami
Izanami
Stylep194
Izanami
Level 16
God Stats
0W - 1L
1,721 SR
Queue Stats
49W - 64L
1,055 Elo+
Party 1
Kukulkan
Kukulkan
bolsolife
Kukulkan
Level 44
God Stats
12W - 21L
1,441 SR
Queue Stats
17W - 29L
946 Elo+
Party 1
Team Averages
Level 29
1,554 SR
1,095 Elo+

VS

Team Averages
Level 18
1,454 SR
1,177 Elo+
Sun Wukong
Sun Wukong
Anbu-Vibey
Sun Wukong
Level 8
God Stats
1W - 3L
1,288 SR
Queue Stats
1W - 6L
1,009 Elo+
Party 2
Zeus
Zeus
YummyToesies
Zeus
Level 27
God Stats
1W - 0L
1,577 SR
Queue Stats
2W - 2L
1,285 Elo+
Solo
Hercules
Hercules
escanorsungod
Hercules
Level 18
God Stats
12W - 12L
1,498 SR
Queue Stats
38W - 61L
1,236 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Otopos11
Cthulhu
13
2 / 4 / 5
10,662
592
7,983
21,957
25,165
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Stylep194
Izanami
14
2 / 9 / 5
11,253
625
19,583
18,324
6,742
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
bolsolife
Kukulkan
15
4 / 7 / 4
11,801
656
14,520
16,511
6,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Anbu-Vibey
Sun Wukong
12
0 / 3 / 10
10,467
582
5,782
21,467
19,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
18 / 6 / 2
14,040
780
38,786
17,452
7,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
escanorsungod
Hercules
16
2 / 1 / 15
11,584
644
6,564
21,715
26,212
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
8
Kills
20
20
Deaths
10
14
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Anbu-Vibey
Sun Wukong
0
3
10
1.67
L
Cthulhu
Otopos11
Cthulhu
2
4
5
1.13
L
Izanami
Stylep194
Izanami
2
9
5
0.5
W
18
6
2
3.17
L
Kukulkan
bolsolife
Kukulkan
4
7
4
0.86
W
Hercules
escanorsungod
Hercules
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,086
Damage
51,132
56,792
Taken
60,634
38,397
Mitigated
52,970
11,474
Healing
13,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Anbu-Vibey
Sun Wukong
5,782
765
386
2,476
21,467
19,621
160
6,710
14,757
0
17,046
L
Cthulhu
Otopos11
Cthulhu
7,983
730
321
4,127
21,957
25,165
0
14,749
6,657
20,409
0
L
Izanami
Stylep194
Izanami
19,583
14,793
147
4,271
18,324
6,742
208
12,632
5,498
0
38,887
W
38,786
3,577
776
3,448
17,452
7,137
1,514
7,583
9,869
76,422
0
L
Kukulkan
bolsolife
Kukulkan
14,520
869
0
2,608
16,511
6,490
75
11,944
4,355
48,826
0
W
Hercules
escanorsungod
Hercules
6,564
2,149
0
6,603
21,715
26,212
500
8,256
13,459
0
18,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,716
Gold Earned
36,091
150
Minions Killed
131
9
Camps Cleared
3
906,697
Distance Traveled
898,016
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,467
582
27
2
1
297,443
1
L
Cthulhu
10,662
592
24
1
1
326,673
0
L
Izanami
11,253
625
45
3
6
275,064
1
W
Zeus
14,040
780
83
5
2
265,507
0
L
Kukulkan
11,801
656
81
5
2
304,960
0
W
Hercules
11,584
644
21
1
0
335,066
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role