Player Matchup

Loki
Loki
HeroicBonsai23
Loki
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,295 Elo+
Solo
Izanami
Izanami
Jackfury7
Izanami
Level 26
God Stats
9W - 8L
1,480 SR
Queue Stats
11W - 10L
1,431 Elo+
Solo
King Arthur
King Arthur
LamyMilk
King Arthur
Level 6
God Stats
6W - 0L
1,832 SR
Queue Stats
14W - 8L
1,616 Elo+
Solo
Sobek
Sobek
OG SnakeEyez
Sobek
Level 19
God Stats
10W - 10L
1,604 SR
Queue Stats
97W - 110L
1,549 Elo+
Solo
Zeus
Zeus
jib_nation
Zeus
Level 30
God Stats
1W - 1L
1,186 SR
Queue Stats
79W - 67L
1,411 Elo+
Solo
Team Averages
Level 18
1,520 SR
1,460 Elo+

VS

Team Averages
Level 40
1,599 SR
1,488 Elo+
Nemesis
Nemesis
Dindu Nuttin502
Nemesis
Level 12
God Stats
0W - 1L
1,743 SR
Queue Stats
1W - 3L
1,353 Elo+
Solo
Ares
Ares
LuigiScorge
Ares
Level 3
God Stats
1W - 1L
1,672 SR
Queue Stats
6W - 4L
1,641 Elo+
Party 1
Hades
Hades
Remasterer101
Hades
Level 29
God Stats
7W - 8L
1,446 SR
Queue Stats
21W - 27L
1,434 Elo+
Solo
Zhong Kui
Zhong Kui
Sempai_leo
Zhong Kui
Level 28
God Stats
2W - 3L
1,428 SR
Queue Stats
49W - 53L
1,505 Elo+
Solo
Ao Kuang
Ao Kuang
VolcanicArcanine
Ao Kuang
Level 130
God Stats
4W - 3L
1,706 SR
Queue Stats
434W - 461L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
7,976
469
3,103
7,556
2,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Izanami
Jackfury7
Izanami
19
15 / 2 / 2
12,254
721
12,062
7,300
2,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
LamyMilk
King Arthur
16
6 / 2 / 1
9,754
574
9,007
14,956
13,959
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
2 / 2 / 13
9,037
532
4,965
10,189
10,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
6 / 2 / 7
8,554
503
12,657
8,864
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 7 / 1
5,292
311
971
5,475
1,110
Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 10 / 2
5,950
350
1,688
15,103
10,328
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 6 / 3
6,957
409
9,489
14,437
7,292
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Zhong Kui
Sempai_leo
Zhong Kui
11
0 / 6 / 1
7,224
425
4,763
12,280
7,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
7 / 3 / 0
8,432
496
7,879
12,318
4,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
31
Kills
7
9
Deaths
32
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
2
1
4
4
W
Izanami
Jackfury7
Izanami
15
2
2
8
W
King Arthur
LamyMilk
King Arthur
6
2
1
3.25
L
0
10
2
0.1
W
2
2
13
4.25
L
0
6
3
0.25
L
Zhong Kui
Sempai_leo
Zhong Kui
0
6
1
0.08
L
7
3
0
2.33
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,794
Damage
24,790
48,865
Taken
59,613
33,212
Mitigated
29,824
11,948
Healing
9,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
971
600
0
225
5,475
1,110
0
1,456
4,019
0
8,003
W
3,103
928
0
1,250
7,556
2,416
2,413
2,965
4,591
0
26,949
W
Izanami
Jackfury7
Izanami
12,062
9,010
0
1,066
7,300
2,834
5,380
1,911
5,389
0
108,664
W
King Arthur
LamyMilk
King Arthur
9,007
1,686
0
3,220
14,956
13,959
775
5,108
9,848
0
54,538
L
1,688
162
0
0
15,103
10,328
0
5,189
9,914
12,836
0
W
4,965
1,017
0
2,778
10,189
10,900
391
6,064
4,125
16,682
0
L
9,489
650
140
4,157
14,437
7,292
498
8,242
6,195
41,689
0
L
Zhong Kui
Sempai_leo
Zhong Kui
4,763
905
0
2,201
12,280
7,065
0
202
12,078
37,125
0
L
7,879
2,002
0
2,669
12,318
4,029
578
2,533
9,785
43,633
0
W
12,657
2,777
400
3,234
8,864
3,103
1,269
7,771
1,093
42,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,575
Gold Earned
33,855
454
Minions Killed
268
0
Camps Cleared
0
1,631,628
Distance Traveled
1,290,791
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,292
311
16
1
0
143,382
0
W
Loki
7,976
469
58
3
0
365,481
4
W
Izanami
12,254
721
208
12
0
317,039
0
W
King Arthur
9,754
574
105
6
0
311,262
3
L
Ares
5,950
350
24
1
0
257,857
7
W
Sobek
9,037
532
19
1
0
336,268
4
L
Hades
6,957
409
76
4
0
279,604
1
L
Zhong Kui
7,224
425
83
5
0
262,446
0
L
Ao Kuang
8,432
496
69
4
0
347,502
1
W
Zeus
8,554
503
64
4
0
301,578
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role