Player Matchup

Jing Wei
Jing Wei
Jrr-DG
Jing Wei
Level 56
God Stats
8W - 6L
1,768 SR
Queue Stats
185W - 267L
1,386 Elo+
Party 2
Bastet
Bastet
NaPHel4
Bastet
Level 65
God Stats
9W - 1L
1,883 SR
Queue Stats
357W - 439L
1,373 Elo+
Party 2
Kukulkan
Kukulkan
TIZ LEGENDS
Kukulkan
Level 64
God Stats
3W - 5L
1,272 SR
Queue Stats
12W - 18L
1,354 Elo+
Solo
Geb
Geb
in4ern0
Geb
Level 67
God Stats
7W - 8L
1,527 SR
Queue Stats
366W - 451L
1,373 Elo+
Party 2
Izanami
Izanami
spilledpotato
Izanami
Level 33
God Stats
11W - 15L
1,426 SR
Queue Stats
111W - 169L
1,310 Elo+
Party 2
Team Averages
Level 57
1,575 SR
1,359 Elo+

VS

Team Averages
Level 68
1,523 SR
1,348 Elo+
Fenrir
Fenrir
AxesAndAlloys
Fenrir
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,315 Elo+
Party 1
Nike
Nike
DeusArlenu
Nike
Level 98
God Stats
0W - 2L
1,316 SR
Queue Stats
44W - 62L
1,356 Elo+
Solo
Danzaburou
Danzaburou
Plays_Vago-
Danzaburou
Level 66
God Stats
12W - 10L
1,647 SR
Queue Stats
99W - 131L
1,357 Elo+
Solo
Ganesha
Ganesha
RubberQuacky
Ganesha
Level 72
God Stats
6W - 3L
1,651 SR
Queue Stats
93W - 94L
1,416 Elo+
Party 1
Hel
Hel
XMrTooloudX
Hel
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 49L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Jrr-DG
Jing Wei
12
10 / 1 / 7
8,150
582
13,227
7,685
1,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
NaPHel4
Bastet
14
8 / 2 / 1
8,763
626
6,794
9,703
2,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
TIZ LEGENDS
Kukulkan
13
2 / 5 / 3
7,745
553
4,111
7,231
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
13
4 / 2 / 12
8,609
615
11,573
11,905
6,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
11
0 / 8 / 2
6,696
478
2,502
9,074
1,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 3 / 1
7,830
559
6,441
9,982
3,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
9 / 1 / 0
8,086
578
10,813
9,472
8,850
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Plays_Vago-
Danzaburou
9
2 / 7 / 0
6,570
469
8,493
11,332
3,006
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
RubberQuacky
Ganesha
9
0 / 7 / 2
6,372
455
5,220
15,832
9,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 6 / 1
5,408
386
818
6,304
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
24
Kills
18
18
Deaths
24
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
7
3
1
2.5
L
9
1
0
9
W
Jing Wei
Jrr-DG
Jing Wei
10
1
7
13.5
W
Bastet
NaPHel4
Bastet
8
2
1
4.25
L
Danzaburou
Plays_Vago-
Danzaburou
2
7
0
0.29
L
Ganesha
RubberQuacky
Ganesha
0
7
2
0.14
W
Kukulkan
TIZ LEGENDS
Kukulkan
2
5
3
0.7
L
0
6
1
0.08
W
Geb
4
2
12
5
W
Izanami
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,207
Damage
31,785
45,598
Taken
52,922
15,380
Mitigated
26,118
13,267
Healing
13,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,441
945
0
3,522
9,982
3,519
462
2,411
7,571
0
34,197
L
10,813
2,782
0
2,230
9,472
8,850
458
1,407
8,065
0
44,337
W
Jing Wei
Jrr-DG
Jing Wei
13,227
11,574
1,014
1,188
7,685
1,840
422
1,730
5,852
0
35,528
W
Bastet
NaPHel4
Bastet
6,794
2,661
0
4,618
9,703
2,682
0
703
8,943
0
41,167
L
Danzaburou
Plays_Vago-
Danzaburou
8,493
5,077
382
3,090
11,332
3,006
0
4,747
6,585
0
30,500
L
Ganesha
RubberQuacky
Ganesha
5,220
658
1,421
2,581
15,832
9,108
0
4,980
10,852
13,964
0
W
Kukulkan
TIZ LEGENDS
Kukulkan
4,111
319
0
1,095
7,231
2,382
217
642
6,515
42,860
0
L
818
296
0
380
6,304
1,635
0
2,139
4,165
13,135
0
W
Geb
11,573
1,952
777
2,462
11,905
6,650
141
2,586
9,176
41,250
0
W
Izanami
2,502
1,741
823
1,290
9,074
1,826
962
0
9,074
0
29,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,963
Gold Earned
34,266
356
Minions Killed
253
0
Camps Cleared
0
1,357,114
Distance Traveled
1,191,944
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,830
559
75
5
0
285,012
0
L
Nike
8,086
578
79
6
0
270,238
5
W
Jing Wei
8,150
582
64
5
0
258,562
2
W
Bastet
8,763
626
79
6
0
314,470
0
L
Danzaburou
6,570
469
69
5
0
226,629
1
L
Ganesha
6,372
455
7
1
0
250,536
3
W
Kukulkan
7,745
553
77
6
0
243,901
3
L
Hel
5,408
386
23
2
0
159,529
2
W
Geb
8,609
615
71
5
0
298,446
1
W
Izanami
6,696
478
65
5
0
241,735
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role