Player Matchup

He Bo
He Bo
Platinum II
 
He Bo
Platinum II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond V
Benny13
Sol
Diamond V
Level 158
God Stats
3W - 3L
1,534 SR
Queue Stats
426W - 434L
2,031 MMR
Solo
Apollo
Apollo
Diamond IV
LegacyHeartX
Apollo
Diamond IV
Level 125
God Stats
63W - 34L
1,730 SR
Queue Stats
689W - 723L
2,194 MMR
Solo
Bacchus
Bacchus
Diamond III
LuanChagas
Bacchus
Diamond III
Level 149
God Stats
14W - 6L
1,866 SR
Queue Stats
263W - 263L
2,173 MMR
Solo
Mulan
Mulan
Masters
Luciano31
Mulan
Masters
Level 114
God Stats
6W - 6L
1,539 SR
Queue Stats
191W - 207L
2,447 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,634 SR
2,069 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 122
1,554 SR
1,774 MMR
Rama
Rama
Masters
 
Rama
Masters
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Diamond IV
 
Thoth
Diamond IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum IV
 
Chaac
Platinum IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
ANNONBBABY
Gilgamesh
Gold III
Level 87
God Stats
2W - 4L
1,669 SR
Queue Stats
33W - 32L
1,835 MMR
Solo
Set
Set
Masters
zNaiko
Set
Masters
Level 154
God Stats
1W - 5L
1,602 SR
Queue Stats
77W - 100L
2,537 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
19
7 / 5 / 3
11,312
628
9,128
10,954
3,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
17
4 / 1 / 6
11,206
623
11,026
9,207
2,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Apollo
18
9 / 4 / 7
12,072
671
15,257
18,299
6,861
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
LuanChagas
Bacchus
13
2 / 4 / 9
9,075
504
7,066
13,185
10,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
Luciano31
Mulan
17
3 / 2 / 9
11,399
633
18,364
12,958
12,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
TsukuyomiOdinGebPersephone

VS

Bans
CharybdisLokiArtioAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
4 / 5 / 2
10,231
568
10,722
13,157
4,244
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
 
Thoth
14
2 / 6 / 6
9,006
500
5,892
9,330
3,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
 
Chaac
13
1 / 6 / 0
8,071
448
8,013
20,365
13,310
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
ANNONBBABY
Gilgamesh
13
4 / 4 / 4
8,282
460
9,213
19,113
11,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Set
zNaiko
Set
17
5 / 4 / 5
9,948
553
7,773
15,396
6,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
33
25
Kills
16
16
Deaths
25
34
Assists
17
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
5
3
1.7
L
Rama
 
Rama
4
5
2
1
L
Thoth
 
Thoth
2
6
6
0.83
L
Chaac
 
Chaac
1
6
0
0.17
L
Gilgamesh
ANNONBBABY
Gilgamesh
4
4
4
1.5
W
Sol
4
1
6
7
W
Apollo
9
4
7
3.13
W
Bacchus
LuanChagas
Bacchus
2
4
9
1.63
W
Mulan
Luciano31
Mulan
3
2
9
3.75
L
Set
zNaiko
Set
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,841
Damage
41,613
64,603
Taken
77,361
35,676
Mitigated
38,831
25,130
Healing
20,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
9,128
431
0
4,143
10,954
3,065
0
1,967
8,823
82,338
0
L
Rama
 
Rama
10,722
8,257
0
3,644
13,157
4,244
0
3,971
9,134
0
80,845
L
Thoth
 
Thoth
5,892
38
0
714
9,330
3,347
0
4,595
4,688
57,892
0
L
Chaac
 
Chaac
8,013
424
0
8,172
20,365
13,310
0
7,299
12,079
5,261
43,178
L
Gilgamesh
ANNONBBABY
Gilgamesh
9,213
2,419
0
4,203
19,113
11,587
0
6,595
12,332
0
32,302
W
Sol
11,026
6,205
0
3,796
9,207
2,438
4,645
453
8,686
94,872
0
W
Apollo
15,257
8,122
0
8,315
18,299
6,861
2,504
158
18,123
0
94,684
W
Bacchus
LuanChagas
Bacchus
7,066
704
0
1,477
13,185
10,500
133
2,102
10,955
17,479
0
W
Mulan
Luciano31
Mulan
18,364
3,115
0
7,399
12,958
12,812
405
2,696
10,130
14,214
62,359
L
Set
zNaiko
Set
7,773
3,353
0
4,084
15,396
6,343
0
7,575
7,694
0
64,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,064
Gold Earned
45,538
644
Minions Killed
552
0
Camps Cleared
0
1,803,624
Distance Traveled
1,742,713
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,312
628
142
8
0
360,922
2
L
Rama
10,231
568
161
9
0
323,990
0
L
Thoth
9,006
500
128
7
0
316,299
3
L
Chaac
8,071
448
108
6
0
350,144
6
L
Gilgamesh
8,282
460
27
2
0
392,959
5
W
Sol
11,206
623
179
10
0
351,068
9
W
Apollo
12,072
671
154
9
0
347,924
7
W
Bacchus
9,075
504
17
1
0
373,235
5
W
Mulan
11,399
633
152
8
0
370,475
5
L
Set
9,948
553
128
7
0
359,321
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role