Player Matchup

Set
Set
 
Set
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Nexus Gows
Zeus
Level 113
God Stats
4W - 7L
1,464 SR
Queue Stats
125W - 124L
1,458 Elo+
Party 2
Ao Kuang
Ao Kuang
Nexus Rahzy
Ao Kuang
Level 128
God Stats
10W - 10L
1,557 SR
Queue Stats
218W - 225L
1,476 Elo+
Party 2
Chaac
Chaac
ShacoPG
Chaac
Level 51
God Stats
0W - 2L
1,165 SR
Queue Stats
86W - 96L
1,513 Elo+
Party 2
Olorun
Olorun
TLPoldgrim
Olorun
Level 122
God Stats
0W - 2L
1,288 SR
Queue Stats
119W - 129L
1,447 Elo+
Party 2
Team Averages
Level 104
1,395 SR
1,479 Elo+

VS

Team Averages
Level 118
1,508 SR
1,505 Elo+
Gilgamesh
Gilgamesh
GG_NO_RE----l
Gilgamesh
Level 144
God Stats
33W - 29L
1,616 SR
Queue Stats
884W - 793L
1,522 Elo+
Party 1
Ares
Ares
Mollymauk___
Ares
Level 124
God Stats
7W - 7L
1,463 SR
Queue Stats
511W - 487L
1,509 Elo+
Party 3
Nu Wa
Nu Wa
PJtheAwesome1
Nu Wa
Level 143
God Stats
11W - 5L
1,583 SR
Queue Stats
475W - 426L
1,494 Elo+
Party 1
Jing Wei
Jing Wei
peeFaster
Jing Wei
Level 103
God Stats
5W - 5L
1,454 SR
Queue Stats
485W - 469L
1,493 Elo+
Party 3
Achilles
Achilles
xXcomplex_deathX
Achilles
Level 74
God Stats
12W - 16L
1,426 SR
Queue Stats
434W - 397L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
3 / 5 / 0
6,921
577
2,656
8,586
4,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 7 / 4
5,585
465
5,074
7,059
1,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ao Kuang
Nexus Rahzy
Ao Kuang
10
2 / 5 / 0
6,046
504
3,778
9,267
3,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
ShacoPG
Chaac
9
2 / 1 / 2
5,462
455
6,773
8,578
4,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
TLPoldgrim
Olorun
9
0 / 2 / 2
5,400
450
3,679
7,617
2,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GG_NO_RE----l
Gilgamesh
13
10 / 1 / 3
7,955
663
7,205
8,289
3,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 3 / 6
6,136
511
3,670
10,897
5,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
7 / 3 / 9
7,597
633
8,706
6,612
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
peeFaster
Jing Wei
11
2 / 0 / 1
6,399
533
4,128
4,017
1,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 0 / 0
6,014
501
1,656
2,580
2,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
7
Kills
20
20
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
5
0
0.6
W
Gilgamesh
GG_NO_RE----l
Gilgamesh
10
1
3
11.5
W
0
3
6
1
L
0
7
4
0.29
L
Ao Kuang
Nexus Rahzy
Ao Kuang
2
5
0
0.4
W
7
3
9
3.83
L
Chaac
ShacoPG
Chaac
2
1
2
3
L
Olorun
TLPoldgrim
Olorun
0
2
2
0.5
W
Jing Wei
peeFaster
Jing Wei
2
0
1
2.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,960
Damage
25,365
41,107
Taken
32,395
15,389
Mitigated
13,786
12,373
Healing
8,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
2,656
1,247
0
1,547
8,586
4,267
480
3,114
5,198
0
36,741
W
Gilgamesh
GG_NO_RE----l
Gilgamesh
7,205
2,216
0
2,278
8,289
3,028
134
3,136
5,110
0
37,663
W
3,670
528
0
2,563
10,897
5,547
0
4,319
6,102
18,634
0
L
5,074
470
0
346
7,059
1,268
70
1,964
4,903
27,896
0
L
Ao Kuang
Nexus Rahzy
Ao Kuang
3,778
1,056
0
2,598
9,267
3,019
0
2,706
6,295
25,837
10,503
W
8,706
1,174
0
1,078
6,612
1,962
393
3,520
3,016
23,857
0
L
Chaac
ShacoPG
Chaac
6,773
765
0
3,058
8,578
4,763
0
1,761
6,642
0
19,089
L
Olorun
TLPoldgrim
Olorun
3,679
2,026
195
4,629
7,617
2,072
0
2,019
5,522
23,437
0
W
Jing Wei
peeFaster
Jing Wei
4,128
2,688
0
1,850
4,017
1,148
0
678
3,019
0
33,638
W
1,656
457
0
1,041
2,580
2,101
0
388
2,192
0
24,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,414
Gold Earned
34,101
249
Minions Killed
249
0
Camps Cleared
0
1,107,708
Distance Traveled
1,118,236
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,921
577
79
7
0
227,972
1
W
Gilgamesh
7,955
663
75
6
0
274,173
1
W
Ares
6,136
511
21
2
0
241,028
3
L
Zeus
5,585
465
46
4
0
199,507
0
L
Ao Kuang
6,046
504
62
5
0
239,494
0
W
Nu Wa
7,597
633
34
3
0
233,013
3
L
Chaac
5,462
455
24
2
0
237,323
0
L
Olorun
5,400
450
38
3
0
203,412
3
W
Jing Wei
6,399
533
77
6
0
233,561
2
W
Achilles
6,014
501
42
4
0
136,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role